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  1. #31
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,589
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Karious View Post
    Why is your argument so centered on the tank making mistakes? What if they don't make mistakes? They get zero vuln stacks and you're still dead.
    Because as much as you like to think you and every other tank are just on some enlightened level looking down on the plebs in 99.99% of these situations where the tank ends up soloing they DID make mistakes, they are just protected from dying from them because of their defensives

    If you are in that 0.01% who played flawlessly while your party fell apart around you and even used your shared defensives to keep people up for as long as possible but they still died in spite of this (key word here being you actually tried to protect them with your shareable defensives) then still in 99% of situations resetting is faster than watching the tank solo the boss

    So my point focuses on the tank making mistakes because the tank will make mistakes, it’s a part of life, it happens. I don’t make many mistakes, I rarely die due to my own mistakes, but as I often play casters I often die to others incompetence, I don’t think myself better or deserving of the chance to solo the boss because I’m not making mistakes, I peel myself off the floor from the stack marker I died to because the healer was dead and the tank ran away rather than shielding me and try again
    (20)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  2. #32
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,300
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    Just bring back the 12 minute enrage from Alexander Normal.

    12 minutes is more than enough to beat most normal raid fights with bad players, but not enough to beat it with DPS who can't figure out "Fire is bad. Do not stand in fire."
    (3)

  3. #33
    Player
    LilyPendragon's Avatar
    Join Date
    Aug 2011
    Posts
    156
    Character
    Jasnah Kohlin
    World
    Louisoix
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Karious View Post
    "The tank is doing a better job than me because I don't put in effort to play, please punish them. "

    You can eat mechanics all day as tank and not die because tank privilege. Nothing to do with tanks inherently doing a better job.

    To the subject of the OP: Absolutely, bring in enrages for normal content.
    (3)

  4. #34
    Player
    Saraide's Avatar
    Join Date
    Jun 2021
    Posts
    3,082
    Character
    Saraide Derosa
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Playing tank is playing the game on easy mode so I dont think there is much room for feeling superior.
    (11)
    Quote Originally Posted by Orinori View Post
    Aren't you the same Saraide who makes every savage pf blacklist you because you can never do a mechanic correctly and constantly causes enrage wipes? Pretty ironic to read this lmfao

  5. #35
    Player
    Laerune's Avatar
    Join Date
    Aug 2013
    Posts
    2,912
    Character
    Yu Zeneolsia
    World
    Ragnarok
    Main Class
    Scholar Lv 100
    Just healed a DT dungeon, Warrior had 9 Vulnerability Up and was still going strong. If I stand in 1 yellow I lose big chunk of my HP, but Tank only lost small HP (which they can regen themselves fast). So either Tank needs a fix or bring the enrage.
    (3)

  6. #36
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,004
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    I feel like tanks are so quick to claim their party is incompetent when the tank is also showing incompetence by letting the party die instead of using their multitude of tools to keep those who are alive standing for longer, WAR has a very easy time with this but I rarely see ones that use Nascent Flash to preserve someone.

    That said, we know that the game can detect what role someone is, as evidenced by mechanics that only target tanks or only healers or only DPS.

    So my proposal is a compromise, if the game detects only tanks left alive, it starts a hard enrage countdown of 3 minutes. A tank that wants to finish off a near-dead boss is given the time to do so, but 3 minutes is also not enough to kill from a high percentage and waste everyone's time.
    (16)
    Last edited by Aravell; 08-05-2024 at 06:34 PM.

  7. #37
    Player
    Laerune's Avatar
    Join Date
    Aug 2013
    Posts
    2,912
    Character
    Yu Zeneolsia
    World
    Ragnarok
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Aravell View Post
    I feel like tanks are so quick to claim their party is incompetent when the tank is also showing incompetence by letting the party die instead of using their multitude of tools to keep those who are alive standing for longer, WAR has a very easy time with this but I rarely see ones that use Nascent Flash to preserve someone.

    That said, we know that the game can detect what role someone is, as evidenced by mechanics that only target tanks or only healers or only DPS.

    So my proposal is a compromise, if the game detects only tanks left alive, it starts a hard enrage countdown of 3 minutes. A tank that wants to finish off a near-dead boss is given the time to do so, but 3 minutes is also not enough to kill from a high percentage and waste everyone's time.
    This, I want this.
    (1)

  8. #38
    Player
    Kaurhz's Avatar
    Join Date
    Jul 2015
    Posts
    3,586
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    Quote Originally Posted by LilyPendragon View Post
    You can eat mechanics all day as tank and not die because tank privilege. Nothing to do with tanks inherently doing a better job.

    To the subject of the OP: Absolutely, bring in enrages for normal content.
    Funnily enough, tanks also have some serious packing for party-wide defensives and sustaining of other party members, e.g., Aurora, Nascent Flash, Shake it Off, Oblation and Blackest Night (Granted DRKs cannot really solo for extended periods of time anyway)... That frankly if a DPS dies of natural causes due to unavoidable attacks then honestly the one doing a bad job in this instance would be the tanks.

    There's quite a few tanks that think being able solo something they otherwise really shouldn't be able to is because "We're playing better than everyone else", when in reality half of them can't even be bothered to use their mitigations properly enough to help keep party members alive.
    (5)

  9. #39
    Player
    Jokerz_93's Avatar
    Join Date
    May 2020
    Posts
    111
    Character
    Tora Noyama
    World
    Phoenix
    Main Class
    Lancer Lv 100
    TLR
    Playing tanks is the same as playing a DPSs with a much easier rotation and more privileges.
    You are not soloing the boss to prove you can avoid mechanics; you are doing it for your ego.

    Tora, omni tank, main DRK.
    ————————————————————————————————————

    Honestly, as a tank, if I see both healers down and no ressing dps I just go for the reset if boss hps percentage is above the 10/15% and even it’s below this threshold I keep an eye on how fast its hps drops.

    There’s little “skill” in playing XIV and I don’t see how useful it could be pressing the same buttons for 20+ minutes more than the usual.

    Besides it’s not just tanks that are “flawless”.
    Dps too can make no mistakes but dying bc of unavoidable damage if there are no healers left or no heals are coming.
    And healers too can die bc someone else mistakes. (Stacking spread markers, not soaking towers, focusing on healing dps/tanks e.g.).

    If it’s true someone is not forced to reset if they have not made mistakes, does this means that they are allowed to take other people by hostages? Where it can may be someone who died bc something they could not stop?
    And if yes, for what?
    What do you accomplish?

    I honestly did it once on the first boss of Alexandria just too see if DRK was in fact unable to stay alive alone, from 80 to 30 before having my answer. (For the curious, it’s not true. DRK have the bare minimum necessary to solo a boss, from level 92+).

    Maybe someone is forgetting that this is an MMO and their primary concern should be to not disrupt theirs and others gameplay.

    And lastly, tbh for those solo tanks: to satisfy better your ego and to prove to the world you are a “better” player, queu as dps and if happens try to solo a normal boss.
    I garantee it’s more funny.
    (3)

  10. 08-05-2024 07:40 PM

  11. #40
    Player
    AmorfaVex's Avatar
    Join Date
    Oct 2022
    Posts
    102
    Character
    Jack Garlund
    World
    Ultros
    Main Class
    Samurai Lv 100
    Tanks are OP - True

    Tanks should be more considerate of their fellow party members - Also True

    But wow, the irony in this thread is amazing. The ONLY way this happens is when the healer dies.

    I'm not saying a healer's job is easy when you have stupid DPS, but how can people complain about healer complexity out of one side of their mouth but fail to keep their party alive long enough to avoid this scenario?

    No. We dont need enrage timers. We need better players AND more considerate players.
    (3)

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