I don't find skip potions so much a mistake as it is the people using them don't take the time to really learn their job when new to the game. Granted, not every job has a simple learning curve, and some really depends on the player themselves (Me personally, BLM is my bane compared to any other job, always mess up on it). When people don't take the time to read and learn how the job flows, then they are going to struggle when it comes to doing harder content where being able to play the job is second nature allowing to focus on what is going on.


People who weren't there just after each expansion release tend to not know that with lower ilvl gear, fights were harder and took paying attention to survive. Pretty much anything ARR-EW now lets you get to the ilvl cap relatively easy so long as you have poetics to spend on the gear you need, and it is a huge damage/damage mit change from the ilvl up to 49/59/69/79/89 to 50/60/70/80/90. Usually about 50-70 ilvl in difference in fact. While yes they do ilvl cap some dungeons to keep artificial difficulty within a certain limit, some of these usually set the bar higher than others so there isn't a 'face roll' effect like we had before they put ilvl restrictions on some of the ARR content (IE rolling in with ilvl 130 for content made with ilvl 50-60 made the content laughably easy, now it is just...easy due to ilvl cap). The problem is, those who weren't there for those varied gear tiers early on are saying content is far to difficult now simply cause...it is their first experience with it.



Not really excusing them, just saying they haven't experienced it before so technically they are still 'new' in that respect regardless of using Skip potions.