It's a symptom of Dawntrail's writing direction. The Warrior of Light spends a lot of time as a passive spectator to events. I felt like there are a lot of moments in the MSQ where we could have just pitched up a beach chair and parasol, grabbed an iced beverage, and told everyone else in the scene that we'll be right over here if they need us.

Dialogue choices are a good starting point. It doesn't even need to be an action, just add in some dialogue options. If you're a healer main, you could probably go over to Alphinaud, put your hand on his shoulder, and say 'They're dead, Jim.' Or you could wink irreverently at the camera and say that you'd like to help out, but you're on strike (hashtag FFXIVHEALERSTRIKE). Either way, players will generally forgive you small lapses if you occasionally leave them out of the action, but if it becomes a constant thing like it was in this expansion, then it's going to get brought up. A game is not written like a novel or play.