Like literally anything involving actual healing lol. I really couldn’t care about ‘dps’ for healers in the slightest to be frank.
- Higher unavoidable damage output
- More frequent damage output
- More frequent / stronger bleeds
- More frequent unavoidable debuffs that necessitate Esuna
- More ‘1HP Doom Mechanics’
- Auto-attacks from bosses dealing more damage to necessitate use of shields and/or regen
- Stronger Attacks on someone other than the tank. I.e damage on a random dps every so often
- Potentially adjusting strength of oGCD vs GCD spells to necessitate using gcds
The main argument people use against these is ‘but that’s too hard for [some] healers!’. But that only applies in a situation where the healer is solely responsible for dealing with those mechanics. If other jobs have the capacity to assist they can then make the overall experience for healers better without causing undue pressure on certain players