This was bound to happen regardless of what DC it is. As it turns out, people like homogenization. People like to be where people are. Blaming the community for a squeenix fuck up is peak GCBTW
Going to take a wild guess that the travel system is getting overwhelmed..
It's 50% the system getting overwhelmed and people getting stuck in loops, and 50% really dumb limits locking people out of servers to help mitigate congestion.
Sorry but players who are native to a dc have more right to be there then travelers. Not SE fault the community cant understand that. The restrictions are too hammer that fact into everyones thick skulls.
It is the cause. There were no issues with DC travel until that change.
I have an insane idea: What if the game actually told players the world status and whether or not DC travel is restricted instead of letting them blindly get caught in a 4 hour long wait for a world that has a 30 player queue? Another genius-level execution of a system that wasn't having problems. Also appreciated: The heads up about this change before people got stuck during the first day of savage. I'm sure they're very happy about that.
Smol edit: I was not one of those players lmao. I haven't dc traveled since EW
You say that, but it took an hour and a half for me or my girlfriend to return to our HOME WORLD last night. 90 minutes to go HOME, to MADUIN. They don't care about people staying on their home servers, and frankly, if they wanted people to not play with people on other servers they should have never added DC travel in the first place.
As someone who worked at both a AAA gamedev studio and now heads up a little indie gamedev team on the side, I want to just say that I have a lot less red tape and process to deal with now than I did when gamedev was my day job.
At the AAA studio, if we wanted to do something it was like "send an email, have a meeting about it, see if it fits into the schedule/budget, make sure the publisher doesn't nix it," etc. all before you could actually do something. Even if it was something relatively important, we still had to go through Process before it could be prioritized and folks could work on it. In the indie dev world, if I want to do something it's like "open Discord, say 'hey, I'm gonna do <X>', get some thumbs-up reaction emojis" and then go do the thing.
I know this is a meme and all, but it just feels a sort of backwards one to me; they'd actually probably get stuff done more quickly in some cases if they were a small indie company.
Anyway, that aside, yes, datacenter travel is a Giant Mess right now, and hopefully they can clean it up at least a little bit fairly quickly. I'm not super fond of the whole "Aether killed and ate the entire rest of the NA raiding community" situation we had going on in the later part of Endwalker, but this feels like a lateral movement at best; sure, Primal PF isn't going to die immediately like before, but you can't easily pack this one back into Pandora's Box. Cross-DC statics and whatnot have become a thing in the wake of the feature being introduced, and this is an enormous problem for them.
I aim to make my posts engaging and entertaining, even when you might not agree with me. And failing that, I'll just be very, VERY wordy.Originally Posted by Packetdancer
The healer main's struggle for pants is both real, and unending. Be strong, sister. #GiveUsMorePants2k20 #HealersNotRevealers #RandomOtherSleepDeprivedHashtagsHere
Came here just to complain. I frankly do not care if the system is "simply overloaded" right now; if I am unable to meet up with my friends on Crystal and static on Primal at any point, never mind being able to return to my home world to access my Free Company, my retainers that I am also paying real life money for and my hard-earned house that at some point will be subject to demolition again, this new "system" is not only actively removing my enjoyment of the game but actively scamming me out of things I have a right to access. If anything, I should be able to play normally even when a new patch drops because this is the time people actually want to play more than ever! I've been using Dynamis to travel to religiously since launch, and have even made an alt on there for purposes of RP, but now, the idea of forcing my friends to relinquish their chance to return until the dead of night is completely unreasonable, and unless this problem is ever solved I am not going to play on Dynamis at all, because my alt is also useless for his purpose.
It's also upsetting that you can select a nice, "open" world with a nice bright glowing button but the moment you arrive and get through queues of maybe ten people, surprise! Congestion! Try again on another world! And if I ever DC again, the process starts anew. The way this changes on a dime and forces players through more and more and more menus is extremely hostile, stressful and unfun, which are the last things you want to be as a community-driven game. Especially after the devs have worked so hard to open the gates between every server and Data Center precisely so we could make new friends and contacts in other places. In fact, this entire situation is keeping me from doing something as simple as queuing for daily roulettes with my boyfriend. Extremely disappointing. If this keeps up, we're going to have to find another multiplayer game to play together.
Sorry, but as someone who plays the game, subs to the game, I and everyone else have every right to be in any server or DC. SE being unable to accommodate that is not our problem. They consistently half bake and take the easy way out with systems in this game. And now it's biting them in the ass, do not defend them.
This change did not need to happen. The DC travel system was working just fine there is not that much congestion, them trying to revive their new dead DC does not justify fucking everyone over collectively.
Last edited by TakeshiNakazato; 08-01-2024 at 01:44 PM. Reason: Additional clarification
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