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  1. #21
    Player
    HarleyMimiko's Avatar
    Join Date
    Jul 2024
    Posts
    12
    Character
    Harley Mimiko
    World
    Ragnarok
    Main Class
    Warrior Lv 100
    Quote Originally Posted by KisaiTenshi View Post
    Um no.

    1.0 was a new game, with new lore, new story, new characters. What was bad about 1.0 was the combat system was a copy-paste of 11's and the world map was also copy-paste to an excessive level that everyone, including the beta testers were getting lost because they kept seeing the same map tiles over and over again. The two key things beta testers said, over and over again "copy paste topology" and "insanely poor performance"

    All that "1.0" needed to fix it was to gut the combat system in favor of what we got with 2.0, but they decided to make it also able to run on computers that were not top-of-the-line and also PS3's, which in hindesight probably degraded the visuals too far. The 1.0 models were gorgeous, and the Miqo'te gear had actual tail and ear holes, and their gear actually fit them, not clipped through them. The music in 1.0 is Nobuo Uematsu's work which is a staple of all Final Fantasy games before 14 except 13.

    Was 1.0's combat system bad? Yes, but not for the reasons people think it was bad. 1.0's combat system was turn-based like all ATB Final Fantasy games. You frequently died in fights because ATB is not forgiving in a client-server setup, where as in single player games the "game is paused" while you make decisions. This made 1.0's combat feel slow and sloppy.

    Also 1.0 you couldn't jump over inch high fences. While some people complain about the loading tunnels, if it meant that the world was seamless I would have taken that over what we have now which limits environmental exploration. We can still see where the loading tunnels were, even in DawnTrail, they are still there (pretty much every time you see a staircase or a causeway somewhere with no NPC's, that was a loading tunnel,) but they put the "scene transition" in front of it so you never get to see the outside of a lot of things now.

    So no. While there was a lot of 'bad' things about 1.0, it was still a new game and the lore wasn't "bad", just the underlying game engine was a poor match for a MMORPG when MMO's moved in the direction of being more action oriented and less "standing in one spot" like you still did in 13, which used the same game engine.

    So "worse than 1.0" no. The only way an expansion can be "worse than 1.0" is by having no dungeon content.
    As you said 1.0 was new, there were ideas. Then yes 1.0 had all its problems, but after 13 years SE has learned nothing? Look at the reviews for example on steam...The game still ff14, but it has lost its charm. If innovative means doing the exact same dailies every day, well then I'm the one who doesn't know the meaning of the word innovate.
    (0)

  2. #22
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by HarleyMimiko View Post
    As you said 1.0 was new, there were ideas. Then yes 1.0 had all its problems, but after 13 years SE has learned nothing? Look at the reviews for example on steam...The game still ff14, but it has lost its charm. If innovative means doing the exact same dailies every day, well then I'm the one who doesn't know the meaning of the word innovate.
    I don't think you understand how this game works. It's never going to change things up completely because that would piss off the majority of the player base. People go to different games to get different experiences. I don't want this game to change the majority of its formulaic systems every expansion. That's bad.
    (4)

  3. #23
    Player
    Alchemii's Avatar
    Join Date
    Dec 2014
    Posts
    269
    Character
    Y'noh Tia
    World
    Zalera
    Main Class
    Goldsmith Lv 100
    You know what. I'm kinda with the OP here. I think I would have preferred we got a remake of 1.0 than overwhelming majority of Dawntrail.

    Give us the option to replay 1.0 content, experience the 1.0 story, maybe even get the old 1.0 gear (like the old onion gear, red onion gear, and peregrin helm which I've made no secret to wanting better ways for us to get now.) They could even tie it all into District 9 and the Living Memory by making it a recreation of the world at the time. A literal Living Memory of Events. Then it could be tied into to us finding out about some sort of secret, with the evidence being destroyed in the calamity, leading into the next story. And bam we keep the best zones, tie in the original story, regain lost content so it's not wasted, and set up for new content.
    (5)

  4. #24
    Player
    HarleyMimiko's Avatar
    Join Date
    Jul 2024
    Posts
    12
    Character
    Harley Mimiko
    World
    Ragnarok
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Vstarstruck View Post
    if you are going to generalize like that, then every patch is a copy of the last.

    like this current patch i was telling him what this current patch would do, because playing since 1.0 myself, I can explain the formula to newer players telling him how the crafter gear be 710 or 720, ( I think sometimes the crafter gear is the same as the limited anyways) horde 2k tomestones to sell asap to the people willing to pay a premium for the crafted gear, limited tomestones coming out that is likely 720 gear that can be upgraded to 730 later, etc...

    but saying this is worse then 1.0 is clearly untrue, you have to be implying it is laggy and not functional, having 3 million pixels of a plant to give bad fps etc
    Because the game right now is not laggy? Have you done the special fate in DT? there is min a 3/4 sec delay on that fate. Or what about the falling guys event? there was no delay? Changing the name of the tokens is not called innovating... Changing the name of the NPC from which you get the gear is not called innovating. What is the difference between Radz at han and solution 9? just the music and yes the location.. Same NPCs. Same old formula repeated for years. Is this what the players want? a copy and paste?
    (1)

  5. #25
    Player
    ApolloGenX's Avatar
    Join Date
    Aug 2013
    Posts
    1,396
    Character
    Galen Amaranthe
    World
    Leviathan
    Main Class
    Gladiator Lv 90
    I played 1.0... it's not.
    (5)

  6. #26
    Player
    HarleyMimiko's Avatar
    Join Date
    Jul 2024
    Posts
    12
    Character
    Harley Mimiko
    World
    Ragnarok
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Valkyrie_Lenneth View Post
    I don't think you understand how this game works. It's never going to change things up completely because that would piss off the majority of the player base. People go to different games to get different experiences. I don't want this game to change the majority of its formulaic systems every expansion. That's bad.
    I know how the formula works, that's why I'm complaining. If Yoship during the presentation of DT clearly said that the structure was a copy and paste and didn't use the word INNOVATE, all this discontent wouldn't have been created because I wouldn't have bought the game.
    (0)

  7. #27
    Player
    HarleyMimiko's Avatar
    Join Date
    Jul 2024
    Posts
    12
    Character
    Harley Mimiko
    World
    Ragnarok
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Alchemii View Post
    You know what. I'm kinda with the OP here. I think I would have preferred we got a remake of 1.0 than overwhelming majority of Dawntrail.

    Give us the option to replay 1.0 content, experience the 1.0 story, maybe even get the old 1.0 gear (like the old onion gear, red onion gear, and peregrin helm which I've made no secret to wanting better ways for us to get now.) They could even tie it all into District 9 and the Living Memory by making it a recreation of the world at the time. A literal Living Memory of Events. Then it could be tied into to us finding out about some sort of secret, with the evidence being destroyed in the calamity, leading into the next story. And bam we keep the best zones, tie in the original story, regain lost content so it's not wasted, and set up for new content.
    Better than DT for sure!
    (1)

  8. #28
    Player
    Zynched's Avatar
    Join Date
    Jul 2024
    Posts
    2
    Character
    Aello Valda
    World
    Balmung
    Main Class
    Pictomancer Lv 100
    I've always found it strange that Square Enix seems to ignore the feedback from the English forums and only really seems to address feedback from the Japanese forums.

    However after seeing this thread and several others like it, I think it's the right call. Some opinions are so terrible and poorly thought out that they are best ignored.
    (1)

  9. #29
    Player
    HarleyMimiko's Avatar
    Join Date
    Jul 2024
    Posts
    12
    Character
    Harley Mimiko
    World
    Ragnarok
    Main Class
    Warrior Lv 100
    SE only cares about one thing from EU players, the monthly subscription money. a company that creates an event in which only 4 nations can participate in all of Europe makes you understand how much we are taken into consideration. The only hope we have is that some big streamer will make themselves heard in some way. But our feedback is completely ignored..
    (0)

  10. #30
    Player
    AnnRam's Avatar
    Join Date
    Jan 2021
    Posts
    775
    Character
    Mint Goh
    World
    Balmung
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Oizen View Post
    In terms of story yeah, in terms of gameplay nah
    wow most jobs got 1 new skill and new traits, INTENSE NEW RENOVATED GAMPLEY OVER [] PLATFORMS, based yoshi my god the innovation on DT its stunning.
    (4)

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