Yeah I can do budget melds. But then I have to craft even more of the pieces used in the craft as HQ. Which increases the amount I'm spent crafting on the weekly by at least double. Which also sucks.
Crafting has already been significantly nerfed, though? It used to have an impossibly high barrier of entry, and in recent expansions it has had almost none.I'd be perfectly happy with raids having more sellable loot. If I could just sell the mounts or if orchestrion was savage exclusive or even selling the gear? I'd be fine with that. The crafters who want the higher-end gear but do not raid can buy that from me and I would use that money to buy potions from them. It would "stimulate the market" and create a give and take between these facets that neither group partakes in.
However, I believe that just "make pots and food not have as high of a crafting requirement" would be a much easier change to get going. They can nerf raids and class complexity for battle content, why not crafter content too?
You can live without Deep Dungeon Loot. You not having deep dungeon loot doesn't affect your ability to play the content you enjoy. Me not engaging in more lucrative content does significant affect my ability to enjoy raiding. You see how your analogy does not hold up?Okay, I might sound rude here but... that's a you problem. I don't like doing Deep Dungeons for example, but you don't see me cry at SE to nerf it down because I find it boring and I want the loot from there because I'm lazy.
Making gil in this game is easy as hell, and you can do it just fine with just battle jobs, no crafting needed. My friend hates crafting as well, yet she made bank by selling gemstone materials.
So what exactly do you want? Do you want SE to butcher crafters and gatherers just as they butchered battle jobs? No. Either git gud or learn how to make gil in game.
And yeah, maybe they should nerf crafters like they nerfed battle jobs. That's obviously the perfect solution. [/s] At least then there'd be some justice in this game. Make every single thing easy peasy just like the casuals wanted to begin with. Then no one can be happy.
Don't get me wrong, I'm as thrilled as the next person that Maker's Mark got axed. That's great.
In a perfect world, they would leave crafting as-is so everyone who likes it can enjoy it, and raiding wouldn't be forced to rely on crafting for those who hate it. Like the Firmament was great. I loved the Firmament. I wasn't a crafter but it was crafting content they could have that didn't stick it's nose in my content. Crafters could enjoy that without it affecting me at all. But unfortunately, this system is what they've started with and change must be boiled slowly.
It fascinates me that your entire enjoyment on FFXIV is apparently just the inconvenience others if you believe me being able to make my own consumables by myself within a reasonable amount of time each week is really the be-all and end-all of your enjoyment of the game.
That’s the thing consumables are a market that people profit off of specifically because people like you don’t like craftingIt fascinates me that your entire enjoyment on FFXIV is apparently just the inconvenience others if you believe me being able to make my own consumables by myself within a reasonable amount of time each week is really the be-all and end-all of your enjoyment of the game.
Nerfing the consumable requirements and materials directly affects their market and has downstream effects on reducing the incentive to level your own crafters which also affects the gear and materia markets
This isn’t just “we hate you so continue to suffer”, you aren’t thinking about the implications of this
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
It doesn't help that anyone defending the system here doesn't have anything intellectual to bring to a discussion beyond "Nuh-uh!" or "But what will I do to have fun if you aren't being bored for 8 hours each week?? :'("
So maybe come up with a better solution than lower recipe difficulty i.e craft 10 at a time? Both sides happy and no crappy rants...It fascinates me that your entire enjoyment on FFXIV is apparently just the inconvenience others if you believe me being able to make my own consumables by myself within a reasonable amount of time each week is really the be-all and end-all of your enjoyment of the game.
I recognize that it's a market that uses currency. And people make this currency off of selling it to people who don't want to waste their time with it. However, what do they need this currency for, anyways? The game doesn't even have that many gil sinks. Almost every single thing you use gil for is made from crafting anyways which crafters could just make and thus won't need to buy. You can't possibly argue they need all that for teleport fees or their one-time house purchase.That’s the thing consumables are a market that people profit off of specifically because people like you don’t like crafting
Nerfing the consumable requirements and materials directly affects their market and has downstream effects on reducing the incentive to level your own crafters which also affects the gear and materia markets
This isn’t just “we hate you so continue to suffer”, you aren’t thinking about the implications of this
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