Quote Originally Posted by Supersnow845 View Post
Again I physically don’t know what to tell you, endgame raiding has always been an expensive prospect in MMO’s specifically because of the cost of crafting, the economy is built around compensation for this

Let’s use an example from RuneScape, herblore is an incredibly expensive skill to level, I didn’t ask for herblore’s cost to be nerfed. I simply took up divination, a skill I didn’t enjoy, because it generated so much money that made it easy to level herblore, and the only reason divination made a lot of money is because people needed the products maee from divination to help them raid

Activities within an MMO shouldn’t be self sustaining, there needs to be interplay between groups in the economy to keep things moving
I'd be perfectly happy with raids having more sellable loot. If I could just sell the mounts or if orchestrion was savage exclusive or even selling the gear? I'd be fine with that. The crafters who want the higher-end gear but do not raid can buy that from me and I would use that money to buy potions from them. It would "stimulate the market" and create a give and take between these facets that neither group partakes in.

However, I believe that just "make pots and food not have as high of a crafting requirement" would be a much easier change to get going. They can nerf raids and class complexity for battle content, why not crafter content too?