I mean, the changes fit the rest of vipers playstyle.
NG was basically auto-refreshed anyway. Plus it was just carbon copy rpr mechanic.
I mean, the changes fit the rest of vipers playstyle.
NG was basically auto-refreshed anyway. Plus it was just carbon copy rpr mechanic.
Last edited by Valkyrie_Lenneth; 07-30-2024 at 04:22 PM.
No, it was not. You were actively monitoring NG to decide whether to use Dread or Steel Fangs, which made the combo starter more dynamic, and made you reference it with your Dreadwinder. To me, it was an actual fun engaging mechanic that helped keep my brain engaged in the class and the fight.
Square Enix has no faith in their product, thats for sure. Remember when they told MCH's that they were playing it wrong, back in Heavensward? I kinda wish that mentality came back slightly. Now, all SqEx does is remove any possible friction for a class.
RIP Viper 28/06/2024 - 30/07/2024. It was a fun month.
You had to keep track of it twice a minute, because using Dreadwinder was anyway a dmg increase filter, so you needed to keep track of it 2x with dreadfang, thats itNo, it was not. You were actively monitoring NG to decide whether to use Dread or Steel Fangs, which made the combo starter more dynamic, and made you reference it with your Dreadwinder. To me, it was an actual fun engaging mechanic that helped keep my brain engaged in the class and the fight.
Square Enix has no faith in their product, thats for sure. Remember when they told MCH's that they were playing it wrong, back in Heavensward? I kinda wish that mentality came back slightly. Now, all SqEx does is remove any possible friction for a class.
And now we track it 0 times a minute, we just press the glowing button instead. The fact that Dreadwinder also affected the debuff at least had me think "alright, I just refreshed it, I'll need to wait another x seconds before I press Dreadwinder or I'll overcap".
The fact that I could look at the lack of charges on my Dreadwinders cooldown, see that I had about 6s left on my Noxious timer, and think "alright, after this combo I need to refresh or it drops". Now I just press the glowing button and press Dreadwinder without any extra thought or care if it might have any secondary consequences.
I think lorewise it kind of kills the class to remove that debuff, we're a viper with no venoms or poisons.
Just keep removing flavor until there is no flavor. That's worked out well for them. It doesn't matter if it was "essentially" the same as Death's Design, it still brought a specific flow to Viper that people enjoyed. Genuinely who was saying Viper was too hard? I haven't seen anyone mention it in either the JP or ENG forums.
Why are jobs barely allowed to have timers anymore, besides? They removed them from Monk, too...
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