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  1. #1
    Player
    Amh_Wilzuun's Avatar
    Join Date
    Feb 2021
    Location
    Ul'Dah
    Posts
    303
    Character
    Amh Wilzuun
    World
    Famfrit
    Main Class
    Monk Lv 100
    Absolutely terrible Viper change. Makes it homogenous with Monk and Ninja and removes any sort of thought needed for the rotation. The burst phase is completely brain dead now, just press the blue buttons every 2 minutes. LISTEN TO OUR FREAKING FEEDBACK.
    (19)

  2. #2
    Player
    Garnix's Avatar
    Join Date
    May 2014
    Posts
    642
    Character
    Leih'to Molkoh
    World
    Zodiark
    Main Class
    Gladiator Lv 100
    Probably would have been better to go with the initial plan and remove positionals.
    (4)

  3. #3
    Player
    Evergrey's Avatar
    Join Date
    Dec 2014
    Location
    Limsa Lominsa
    Posts
    2,021
    Character
    Rexipher Evergrey
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Garnix View Post
    Probably would have been better to go with the initial plan and remove positionals.
    I wonder if these changes would've been added if the positionals were removed as well or if this is because they decided to listen and not remove the positionals and somehow make the job "easier" to play in a different way.
    If the latter I'd be scared whenever I see people voice feedback, as it could lead to something even worse.
    (2)

  4. #4
    Player
    Eikthyr's Avatar
    Join Date
    Apr 2024
    Posts
    8
    Character
    Eik Thyrnir
    World
    Spriggan
    Main Class
    Ninja Lv 94
    Honestly I agree
    (0)

  5. #5
    Player
    TheDustyOne's Avatar
    Join Date
    Nov 2021
    Posts
    650
    Character
    Dusty Two
    World
    Behemoth
    Main Class
    Red Mage Lv 100




    What the hell Square?

    Great, you listened about the positionals, but then you blindside us with this nonsense instead. Who asked for this? I certainly didn't, no one I know asked for this, the forums at large said nothing about this, instead asking for the overall flow to remain unchanged.

    So again; what the hell? "Managing of its combo routes" it's literally press the glowing button, there was nothing to manage. The only thing the combos really asked of you was "do you reapply Noxious yet or do the bigger damage button?" and instead it was replaced with another "press the glowing button".

    The job is barely a month old and Square thought we were having too much fun apparently. I don't have the desire to level it beyond what I've already got it at if this is how Square is going to treat it. Why bother learning it when they'll just gut it.
    (37)
    #FFXIVHEALERSTRIKE
    Healers have been neglected for 3 expansions now and this needs to be rectified with the following:
    1. An engaging DPS kit beyond a nuke and DoT.
    2. Increased incoming damage so we have more to heal.
    3. Distinctive playstyles amongst the healers.
    4. Some nerfs to non-healer heals, we shouldn't be replaceable.

  6. #6
    Player
    ovIm's Avatar
    Join Date
    Oct 2014
    Posts
    741
    Character
    Vim Mercer
    World
    Alpha
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by TheDustyOne View Post
    The job is barely a month old and Square thought we were having too much fun apparently.
    Damn I hate how good this describes the situation. The job is not barely month old, people were having fun, and that goes against everything CBU3 stands for, apparently.
    (22)
    RIP Viper 28/06/2024 - 30/07/2024. It was a fun month.

  7. #7
    Player
    AurorBorealis's Avatar
    Join Date
    Jul 2024
    Location
    Limsa Lominsa
    Posts
    4
    Character
    Auror Borealis
    World
    Lamia
    Main Class
    Arcanist Lv 100

    CS3 needs to stop

    I haven't touched viper yet so I don't really have a horse on this race. However, I have compiled the feedback from several of my friends which amounts to: The unique combo structure was what made VPR fun. If you remove the unique combo structure, which is an aspect that people liked, why even bother making new classes?

    At that point, just delete all jobs and make a single TANK, HEALER, PHYS RANGED, MAGI RANGED, MELEE DPS classes. It really is that simple. A job that had a lot of potential, squandered because the game designers keep listening to the players who don't even engage with battle content above dungeon level.

    Yoshida says he'll look at job diversity/job identity stuff for 8.0 but if the immediate reaction to any deviation is to completely change the loop of a NEW JOB THAT HASN'T BEEN OUT FOR A MONTH, I have zero hope that there will ever be any interesting job now and in the future.

    Personally, when I tested Viper and Pictomancer for myself, it took me a bit to get what they were going for. It challenged me, because I had no idea what I was doing. Even after hitting the dummies for a bit I felt like I was missing something, and I said "Okay, I'll try again later."

    People that can't hit 1-2-3 on their keyboard to save their life WON'T play viper (or picto) even after the changes. Stop making decisions around them because they're moaning in the forums.

    Oh yeah, they even removed the damage over time effect for the VIPER JOB, you know, like snakes, that are meant to be venomous? That bite down on stuff and inject poison? Yeah, those snakes. Removing the poison from the snake job shows us how commited they are to the 8.0 "job identity" changes. Unbelievable.
    (6)
    Last edited by AurorBorealis; 07-30-2024 at 11:45 PM.

  8. #8
    Player
    Baklavah's Avatar
    Join Date
    Jan 2014
    Location
    New Gridania
    Posts
    42
    Character
    Onin Peryl
    World
    Exodus
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by TheDustyOne View Post




    What the hell Square?

    Great, you listened about the positionals, but then you blindside us with this nonsense instead. Who asked for this? I certainly didn't, no one I know asked for this, the forums at large said nothing about this, instead asking for the overall flow to remain unchanged.

    So again; what the hell? "Managing of its combo routes" it's literally press the glowing button, there was nothing to manage. The only thing the combos really asked of you was "do you reapply Noxious yet or do the bigger damage button?" and instead it was replaced with another "press the glowing button".

    The job is barely a month old and Square thought we were having too much fun apparently. I don't have the desire to level it beyond what I've already got it at if this is how Square is going to treat it. Why bother learning it when they'll just gut it.
    People with room-temperature IQs couldn't hack it. I'm an idiot, and I figured it out. They have NO excuse. They've ruined one of the most fun jobs ever because of a bunch of dumdums. GG. I'll go level Dragoon again I guess. ffs.
    (9)
    And you get a jump. And YOU get a jump. AND YOU get a jump! JUMPS FOR EVERYONE!

  9. #9
    Player
    NekoNova's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lominsa
    Posts
    470
    Character
    Olivar Starblaze
    World
    Ragnarok
    Main Class
    Summoner Lv 80
    Going to play devil's advocate here, but have you ever considered that the amount of feedback that advocates to keep the class as it is, is outweighted by the amount of feedback asking for change?

    I'm fairly sure that none of the decisions made by SE are just a "let's try this" and are founded on numbers they have from the game, as well as other threads.
    Not saying that I don't understand the concern, as we do have seen cases where changes were done and rolled back later on.
    (4)
    Olivar Starblaze
    Onion Knight - Lalafell Carbuncle Retainer
    <TASTY>
    Ragnarok Server

  10. #10
    Player
    ovIm's Avatar
    Join Date
    Oct 2014
    Posts
    741
    Character
    Vim Mercer
    World
    Alpha
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by NekoNova View Post
    Going to play devil's advocate here, but have you ever considered that the amount of feedback that advocates to keep the class as it is, is outweighted by the amount of feedback asking for change?

    I'm fairly sure that none of the decisions made by SE are just a "let's try this" and are founded on numbers they have from the game, as well as other threads.
    Not saying that I don't understand the concern, as we do have seen cases where changes were done and rolled back later on.
    While that may be, I have seen a lot of feedback "do not change it", and not even a single thread asking for easier debuff management, as that patch has now gifted to us. Granted, I don't speak Japanese, so I can't check the JP forum, but somehow I doubt the outcries for changes in Viper were that loud over there, considering there was backlash against the proposed changed from the Blogpost a few weeks ago in JP as well.
    (18)
    RIP Viper 28/06/2024 - 30/07/2024. It was a fun month.

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