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  1. #1
    Player
    MeowMita's Avatar
    Join Date
    May 2024
    Location
    Ul'Dah
    Posts
    5
    Character
    Meera Farzaneh
    World
    Behemoth
    Main Class
    Monk Lv 90
    At this rate I do not have a lot of faith on them delivering on a job redesign / making jobs interesting or what not in 8.0. The idea of "making jobs simple and fights complex" has many issues because:
    - Simple jobs really show when fights aren't complex or well done, which means the onus is on making every fight interesting. A complex job can reduce the disappointment from an uninteresting fight and the inverse is true as seen with many fights from last expansion (P1S, P6S, P11S, Rubicante, etc).
    - All of the content from before that was designed with more complex jobs is now much more boring / less challenging, though I would say this mostly applies to ultimates since not many people are doing savages synced.
    (3)

  2. #2
    Player
    GrizzlyTank's Avatar
    Join Date
    Jul 2015
    Posts
    1,718
    Character
    Livia Bloodletter
    World
    Phoenix
    Main Class
    Dancer Lv 100
    Hey! Viper survived longer than DT monk!
    (2)

  3. #3
    Player
    EponaTBHSMH's Avatar
    Join Date
    Oct 2016
    Posts
    160
    Character
    Gyalva Guillen
    World
    Balmung
    Main Class
    Paladin Lv 100
    I took a look at the JP Viper thread again and the opinions are getting more mitigated, we have some hope
    (1)

  4. #4
    Player
    JayW_'s Avatar
    Join Date
    May 2023
    Location
    Ul'dah
    Posts
    1
    Character
    Florian Desjardins
    World
    Adamantoise
    Main Class
    Ninja Lv 100
    I had so much fun with VPR, as a NIN main, giving me something to keep refreshed that actually did damage (I still miss the upkeep of the Huton gauge, odd as that may be), and now it just.... well. It's like NIN. There's not considerable reason to swap up your basic combo. It was a new class that I actually enjoyed as a secondary when I couldn't play my main, and now I'm just sad about it. Unlikely as it may be, I'd love them to change it back.
    (2)

  5. #5
    Player
    koko-on-da-forumz's Avatar
    Join Date
    Jun 2024
    Posts
    196
    Character
    Kokola Kola
    World
    Malboro
    Main Class
    Dancer Lv 90
    This is why SE needs to introduce community polls to approve/disapprove changes like this, how Runescape does it.

    Clown shit.
    (7)

  6. #6
    Player
    Saraide's Avatar
    Join Date
    Jun 2021
    Posts
    3,082
    Character
    Saraide Derosa
    World
    Odin
    Main Class
    Dark Knight Lv 100
    The frustrating thing is we literally have evidence how the viper change was not needed. People were not failing at viper, they were playing it en masse but they were not failing at it compared to other jobs. People failing at picto or black mage were far behind optimal damage output but for viper that range was just about as large as for other melees, on the smaller end even, despite being an entirely new job and despite having the largest number of people playing it.
    (2)
    Quote Originally Posted by Orinori View Post
    Aren't you the same Saraide who makes every savage pf blacklist you because you can never do a mechanic correctly and constantly causes enrage wipes? Pretty ironic to read this lmfao

  7. #7
    Player
    ZephyrMenodora's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    2,314
    Character
    Zephyr Menodora
    World
    Zalera
    Main Class
    White Mage Lv 100
    I waited to comment until I could log in and try it out. I felt DREAD reading the patch notes, but after playing the only dread gone are my beloved dread skills.

    I immediately fell in love with Viper because it had a great class fantasy of injecting venom and maintaining the effect throughout the fight to "weaken" the enemy.

    Mechanically it was also fun to manage these timers. As others said if they needed this easier for some reason, why not just increase to 30 seconds/1 minute?

    Feel sad and disheartened now, as a core part of the experience is just now completely gone.
    (7)

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