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  1. #4671
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,406
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    Damage wise the tanks are all very close. With this tier being mostly physical damage, including the tank busters. Dark mind becomes a wasted button for the all of M1 and M3. And Dark missionary as well. This limits your effectiveness to only M2 and M4 which is a problem because that means 1 of the 4 tanks have 2 abilities that serve no purpose to the fight which mitigation numbers wise puts them at a disadvantage.

    Ultimately it doesnt matter because you can clear the content. The real question is will we see changes in 7.1
    (2)

  2. #4672
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,452
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    I'd say it matters, it feels like shit just not being able to contribute to raidwide mitigation as a tank.
    (9)

  3. #4673
    Player
    GoatOfWar's Avatar
    Join Date
    Jul 2022
    Posts
    976
    Character
    Pepper Oni
    World
    Twintania
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Oizen View Post
    I'd say it matters, it feels like shit just not being able to contribute to raidwide mitigation as a tank.
    Solid point.
    Imagine a healer not being able to fulfill their primary job because it's arbitrarily decided that cards or fairies can't heal fire damage.
    (6)

  4. #4674
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,891
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Derio View Post
    Ultimately it doesnt matter because you can clear the content.
    A job having a third of its defensives arbitrarily made useless is bad for its gameplay regardless of whether it can still clear content. And as this is a game, said gameplay should be valued.
    (6)

  5. #4675
    Player
    Kaixern's Avatar
    Join Date
    Jul 2021
    Posts
    107
    Character
    Arkhon Dullgaroth
    World
    Ragnarok
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Shurrikhan View Post
    A job having a third of its defensives arbitrarily made useless is bad for its gameplay regardless of whether it can still clear content. And as this is a game, said gameplay should be valued.
    Which is also hilarious because most of the time the argument one could hear about DRK is that:

    "Dark mind is really powerfull and has a really short CD, with the amount of magic damages in raids it still puts DRK above the other in terms of mitigation"

    In theory, maybe.
    but in cases like that, well.....
    (3)

  6. #4676
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,452
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    It bothers me a lot less with Dark Mind than Dark Missionary. Dark Mind has tangible upsides, and you have other mitigations to fall back on.

    Dark Missionary however is your only unique option for raidwide mitigation.
    (5)

  7. #4677
    Player
    Kitkat's Avatar
    Join Date
    Aug 2011
    Posts
    157
    Character
    Kaliga Moonshade
    World
    Diabolos
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by EponaTBHSMH View Post
    The problem with Square Enix is that their homogenization still comes from a fear that in specific or general situations, some jobs can be excluded from lets say PF, because a certain tank is too much better at a certain thing

    But in doing that they're still, since SB, trapping themselves into making them the same and as expacs go, tanks just become more and more similar.

    TBH to give tanks back a sense of identity they need not only a tank redesign but also a complete encounter redesign to go along these tank changes and Im not sure if or when they will be ready to take that route.

    Had to touch on this because the tanks aren't really homogenized. Three of the four tanks have both mitigation and self/party member sustain options - fairly strong ones in fact. Drk is suffering as primarily a Mitigation tank. Even then, it's mitigation ends up being sub par in comparison to other tanks being able to both mitigate and heal damage either at the same capability or better than drks mitigation (even considering that TNB is HP% based meaning it grows as the HP pool increases). Pre-DT Drk made up for that fault in DPS output, but now it has had its DPS nerfed to possibly the lowest ranking of the four tanks, and it has horrible self sustain options. It stands out in a bad way compared to other tanks, especially since 7.0 changes.


    Honestly, Drk needs a rework from the ground up and the Devs need to be willing to give the self sustain back to drk that it had pre-Shadowbringers as there really isn't a good excuse given all the self sustain other tanks have these days.
    (3)
    Hmmmm......

  8. #4678
    Player
    Danelo's Avatar
    Join Date
    Jun 2018
    Posts
    305
    Character
    Vann Wood
    World
    Adamantoise
    Main Class
    Dark Knight Lv 83
    At this point there seems to be a large number of folks that are dissatisfied with DRK’s damage, maybe less now post patch, because selfsustain is so low? This seems to mainly be a problem with dungeons, which has typically been a lesser problem since the majority of this game focused on raiding. With criterion dungeons I don’t think SE can avoid addressing this. TBN is not a good cd compared to the other short CDs. It’s not enough to carry DRK. In the short term they should decouple AD and CS. Give a AD a ~30sec cd or less and add a HoT or excog to oblation. There’s no reason dark missionary only applies to magic damage only when there is no other not you have to fall back on like is the case with dark mind - adjust it for all damage.

    There’s so much love for dark mind, while I understand it, I think it’s holding back DRK. SE seems to be using it, among other mits, as a justification for not doing more. When pld was moved away from damage specific mitigations, DRK should have been as well.

    If SE did this I’d consider leveling it. It was my main in hw, sb, shb, and to a lesser extent in ew(bcs rl). I want to level it, in fact main it, but I’m not going to bother at this point when gnb and war are in way better spots.
    (0)

  9. #4679
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,452
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    I think its just because functionally DRK has now severely limited short mit alongside two mits that have no use in the tier, and while it has decent damage that is trending to the top of the list, its not really a lead that warrants how many drawbacks bringing a DRK to a fight like M3S entails.
    (0)

  10. #4680
    Player
    Ramiee's Avatar
    Join Date
    Dec 2022
    Location
    Uldah
    Posts
    1,096
    Character
    Grainne Gothram
    World
    Cerberus
    Main Class
    Black Mage Lv 50
    Honestly DM and HoL should both do physical mitigation too or at least have something in their raid defensives that defends against physical damage whether thats a barrier or percentage resistance.
    I really don't see the point of it only being magical damage defensive if they wanted to do this why would they do something like 10% magical 5% physical like addle, not great but at least its not useless in some fights.
    (0)

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