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  1. #1
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,324
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    My idea for a foundation to fixing WHM is kind of mildly borrow the base of BRD's gameplay with Straight Shot... With some other changes as well.

    Keep Stone I to Stone IV as the primary attack spell, and just increase their potency through traits throughout the levels.
    Make Glare I to Glare IV into a separate spell, one that requires stacks of Sacred Sight to cast as the way Glare IV currently does.
    Entirely replace Freecure with a new trait with one that would grant a stack of Sacred Sight at about 30% proc chance on ever Spell cast.
    Replace Planary Indulgence with Seraph Strike, make Seraph Strike cost 1 Lily to use and nourish the Blood Lily.
    Because of a better alternative for nourishing the Blood Lily, Afflatus Misery's potency can be dropped as it no longer would have to be DPS neutral to Glare(or Stone with these changes).
    Remove MP recovery from Assize, and add it to Afflatus Solace and Afflatus Rapture.


    Maybe could work Fluid Aura as an additional attack somewhere there, with an Upgrade to it to make into Flood... Get some more elemental spells worked in there to have more links to Conjurer.
    (0)

  2. #2
    Player
    aiqa's Avatar
    Join Date
    Jul 2019
    Posts
    358
    Character
    Eleasaid Seraqa
    World
    Zodiark
    Main Class
    White Mage Lv 100
    I strongly dislike cleric stance. So the proposed WHM changes seem very much unfun to me.
    (2)

  3. #3
    Player
    sharknado's Avatar
    Join Date
    Aug 2021
    Posts
    366
    Character
    Sharknado Shortcake
    World
    Alpha
    Main Class
    White Mage Lv 100
    Scholar - tonberry squad to take instead of trust (bit more options) and for open world?, in non-trust instances few tonberry-based cooldowns (dps and deploy emergency tank)
    WHM - option to summon or become a light guardian statue (not meaty sin eater, more like Amdapor hard last boss. It can DPS or tank in an emergency
    Sage - light saber mode and high ground - combine two together, throw in a spinning motion around either as attack or defense force choke :P
    Astro - Option to keep channeling a "song of fates" even while moving and during which cheat death would be available to one party member and astro, breaking upon use. Maybe some extra effect as we have with the increasing blessing of light on the ultima weapon - just to have +16 buff instead of -16
    (0)
    Last edited by sharknado; 07-28-2024 at 08:00 PM.

  4. #4
    Player
    Arrius's Avatar
    Join Date
    Mar 2014
    Posts
    1,193
    Character
    Mirn Armaya
    World
    Shiva
    Main Class
    Gunbreaker Lv 100
    In order for healers to be more engaging, the gameplay needs to be deeper again, filled with status effects and debuffs.

    But it seems all what can be done for now is to increase punishments and have more moments where you need to dispell.
    Maybe one could have fights where using the sleep spell is important ...
    (1)

  5. #5
    Player
    LaylaTsarra's Avatar
    Join Date
    Feb 2014
    Posts
    4,941
    Character
    Y'sira Kurai
    World
    Halicarnassus
    Main Class
    Conjurer Lv 100
    No thank you!

    And Cleric Stance is dead keep it that way.
    (1)

  6. #6
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    4,026
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Lyndina View Post
    Nahh, healer rotations are fine. Sure...could be more engaging...but healing is more then just spam your heals...watch the list if anyone gets damage, watch the boss mechanics, throw in some "easy" damage skills without to much thought behind. If we get rotation im 99 percent sure, healers would rather finish their combos like dps instead of healing the group up. Its designed so that you wont get to "stressed" out about thinking doing optimal rotations.
    Healer has always been 'heal as necessary first, dps second' under normal circumstances. Anybody that gets that backward are bad healer, no exception - incl. the ones you see nowadays who prefer to hard cast glaroilficosis 4 times over hard casting their raise when there are no movement required. Oh look! See how even 1 button rotation doesn't stop people from being bad?

    Great double standard we have, as usual.
    (1)
    Last edited by Rein_eon_Osborne; 07-28-2024 at 08:20 PM.

    "Outside obvious jokes/sarcasm, I aim to convey my words to the future readers who may come across mine posts. Can I change -your- mind, somehow? Potentially... but that's not why I'm writing. You and I have wrote our piece(s). We don't necessarily need to change each other's mind. But we can change other's."

  7. #7
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,043
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Rein_eon_Osborne View Post
    Great double standard we have, as usual.
    Player A: "Healers shouldn't get a better downtime kit because they would refuse to heal!"
    Player B: "What about the tanks who refuse to mitigate because they're focusing on their burst?"
    Player A: "Shut up"
    (8)

  8. #8
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,324
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    If they want to use bad players as a reason for the lack of gameplay, we should take it other roles as well and just make every DPS job like phys ranged so that even the worst players won't be affected by movement and can hope to have uptime.
    Get rid of rotations, because messing up a rotation can lead to lower DPS. Everyone should just have only 1 attack, that way they don't have to worry about it.
    Everyone should just stick to their roles, DPS should just DPS. Get rid of all their options to heal themselves, or reduce enemies damage. Tanks should only have a ton of mitigation options alongside their singular attack.
    (4)

  9. #9
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,043
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by CaptainLagbeard View Post
    Tanks should only have a ton of mitigation options alongside their singular attack.
    No attacks necessary. Bring back Flash, only aggro and mitigation is a tank's responsibility after all, doing damage isn't part of their job description.
    (5)

  10. #10
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,324
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Aravell View Post
    No attacks necessary. Bring back Flash, only aggro and mitigation is a tank's responsibility after all, doing damage isn't part of their job description.
    Definitely. Tank's action bar should just be Flash, Provoke and essentially 10 copies of Rampart.
    (6)

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