I like trusts to learn before grouping with other players.
I like trusts to learn before grouping with other players.
I didn't made that up.. These words come from Yoshi him selfThis is when you start getting to close to "Going Over The Edge".
Do we know the internal workings and resource management of SE/CSIII.
Do we know the True Reasons why we didnt get an exploration zone in Endwalker.
Do we truly know where all the budget went in Endwalker?
"WhY ShOuLd ThEy WaStE OuR TiMe FoR SySteMs I DoNt WaNt, or CaN Be GiVeN BrOkeN AcTiOnS ThAt DoNt FiT ThE CoNtEnT or LoRe WiSe"
Do you even know where all those Resources Went. If you do, we would all love it if you can share it with us. it would do the community both good or ill.
as we would become understanding of why we cant have things right now. but we can have them much later. or never(unless Tech drops a new update, that allows it)
More Dungeons Would Be Neat? but where did they go, surely the resources must of gone into content that didnt exist during previous expansions. or during a time in which the pandemic was happening, or the fact that they dropped from earlier than that in a previous expansion.
Surely nothing else was going on in square enix / Creative Studio III during the time that Endwalker was being Developed, and its 6.x Series. Surely the man himself wasnt between two Games. and had the Team at Creative Studio III doing alot of work on a Graphics update, Server Overhauls/New DC's(that frankly gave us a massively better stable DT launch, than EW could ever hope.)
But no, wasting budget.
Just let players solo with broken skills that only make sense in other content.
"We reduce amount of dungeon content because of budget"
"We removed bozja-like content because of criterion"
"We interduce new system and implement it for more than +100 dungeon that less than 5% of player base will enjoy"
Endwalker content was one of the worst because they are making more systems for old content which was fine IMO
Trust system is trying to solve a problem that will never be solved which is long queue..
Long queue because how boring and less tanks + healers we have currently 4 isn't enough and Dark knight play and feel like a down-graded warrior
This isn't way to solve problems.. this will increase the budget for 3% of the people..
BTW missing 2 lines each dungeon will not effect the story or enjoyment by any means
The trust system has various uses and isn’t there to solve long queues though it can be useful for that. I even use it when I tank of heal (usually my first dungeon run is on a tank) as it’s more efficient. Anyway, the system is primarily there to draw in a new type of player.I didn't made that up.. These words come from Yoshi him self
"We reduce amount of dungeon content because of budget"
"We removed bozja-like content because of criterion"
"We interduce new system and implement it for more than +100 dungeon that less than 5% of player base will enjoy"
Endwalker content was one of the worst because they are making more systems for old content which was fine IMO
Trust system is trying to solve a problem that will never be solved which is long queue..
Long queue because how boring and less tanks + healers we have currently 4 isn't enough and Dark knight play and feel like a down-graded warrior
This isn't way to solve problems.. this will increase the budget for 3% of the people..
BTW missing 2 lines each dungeon will not effect the story or enjoyment by any means
Last edited by Toutatis; 07-28-2024 at 07:17 AM.
This pretty much. Other people can't seem to grasp this issue.
Trust "AI" is pretty static and limited, this results in very limited dungeon/boss designs. But the solution is not to remove them, just invest in and improve the AI, or change the rules for how they work.
And since we're talking about the Trust system, please allow me to use my Squadron bros. I'm way more invested in them and would replace the Scions in a heartbeat.
Gonna need a citation for all of these LOL.I didn't made that up.. These words come from Yoshi him self
"We reduce amount of dungeon content because of budget"
"We removed bozja-like content because of criterion"
"We interduce new system and implement it for more than +100 dungeon that less than 5% of player base will enjoy"
Endwalker content was one of the worst because they are making more systems for old content which was fine IMO
Trust system is trying to solve a problem that will never be solved which is long queue..
Long queue because how boring and less tanks + healers we have currently 4 isn't enough and Dark knight play and feel like a down-graded warrior
This isn't way to solve problems.. this will increase the budget for 3% of the people..
BTW missing 2 lines each dungeon will not effect the story or enjoyment by any means
Or even just spawn in 7 Scions, it's not as if they're excluded from being summoned like random NPCs would be. They don't need to be in the cutscene before/after either. Not sure why SE is so stuck on the 7 people HAVING to be there.
i thought the same, for moments where the "Not Scions of The Seventh Dawn" arent around, or when there is no side character that can fight. They can just have us summon "Randomized" NPC's. I wonder if they would have Rare Spawns of Jokes/Trolls of the community. like Super Serious Combat Roleplayers who are their role. Or Mascot/Joke Glamour NPC. or just the Emperors new Set NPC. or just make them look like you pulled them mid-crafting or bathing. But well see, eventually such funny ideas will reach them.
First of all, not saying he didnt or that you arent saying something. Just clarifying, and not trynna make it seem like you are/nt.I didn't made that up.. These words come from Yoshi him self
"We reduce amount of dungeon content because of budget"
"We removed bozja-like content because of criterion"
"We interduce new system and implement it for more than +100 dungeon that less than 5% of player base will enjoy"
Endwalker content was one of the worst because they are making more systems for old content which was fine IMO
Trust system is trying to solve a problem that will never be solved which is long queue..
Long queue because how boring and less tanks + healers we have currently 4 isn't enough and Dark knight play and feel like a down-graded warrior
This isn't way to solve problems.. this will increase the budget for 3% of the people..
BTW missing 2 lines each dungeon will not effect the story or enjoyment by any means
But i doubt he would tell us the whole and complete reasons. (and tbh, everyones loves direct quotes and links. it makes it so its less troublesome if someone accidentally comes in with headcannon.)
Trusts never was about Long Queues in the Long Run. as much as some might believe.
They can solve it for some players. like the unfortunate Dynamis/Materia Situation which have its Growth stunted by players who don't want to actually live there. (and awhole bunch of other issues, and flooding of travelers i wont cover here.)
But they werent gonna be about queues for the short while. its why you now can level them up and unlock outfits.
The developers have their starting ideas. and i seriously doubt they ONLY wanted Trusts for the purpose of lessening the the strain on queues. if anything, thats one less player to fill a Direct Queue. They have their expectations of how we will use content and play with it.
and we as players eventually find our own ways to make use of it, we may even find ways in which the developers could never have imagined. (as some stated, that they never really expected that much of a growth with community interaction when RP/Housing. Despite Housing as a System being So damn Flawed, and they undoubtedly wish they can just flick a switch and it be perfectly fixed)
The thing is that, while there is things we dont know. the reasons i mention before, of Yoshi being Split between two FF's, the servers, and now the graphics update. is cause there are things that we do. and we can only infer from what little they tell.
What little they tell, leaves us questioning/lets us know that there is alot more, and alot they cant tell us. Just like there is the Idea that XIV being its CashCow feeds/keeps the rest of SE afloat. and not all of it Flows Back into its Chests.
(that cannot ever change, unless Yoshi himself is in a position to change the way things flow. WAAAAAY above.)
We know they had "Expanded" their PVP team alil, but not many could tell of the top of their head, if those Devs are shared between PVE/PVP or if they are completely new hires.
but we do know that they arent falling behind on simplifying processes and concepts.
For example, they had show examples of the HeadMorphs, and how they Did the Armor Resizing and Tech during the Pre-DT Graphics Update Showcases.
While Some Sections of the game will increase in resource/time demand. others will lessen.
i just cant see how Trusts by itself will do so much damage to other sections of the game.
if we dont even know so much. thats pretty much all i say. How Do We Know. Id think itd be interesting to know. But would it be a Blessing or a Curse to Know So.
(will be rechecking in case i missed something you've been conversing about. since i see your quote only had a part of what i put. which sadly wasnt the full of what i wrote.)
Last edited by GTK0HLK; 07-28-2024 at 06:28 AM.
Always one for improvement.This pretty much. Other people can't seem to grasp this issue.
Trust "AI" is pretty static and limited, this results in very limited dungeon/boss designs. But the solution is not to remove them, just invest in and improve the AI, or change the rules for how they work.
And since we're talking about the Trust system, please allow me to use my Squadron bros. I'm way more invested in them and would replace the Scions in a heartbeat.
While i dont believe for abit, that itll limit them at all in the future. Once they improve the System.
Many couldnt be blamed that this was originally based off of the Squadrons.
I jokingly feel brushed aside at times, when i write in chats.
"When(Wenz) GC(GrandCompany) Update"
Hopefully theyll find a way to not only improve Squadrons. but the GrandCompany System over all. (i just want to be GC Champion Rank. and Be able to glam/dye the Exclusive Gears. Regardless of allegience.)
[A Copium tank idea: would be that Trusts development will eventually feed into Squadron. as the Squadron NPC's all have a Small Backstory. but they largely join based on shared interests, or your achievements.]
Can only Hope and see they are remembered.
Hell, maybe they become your Summons for Azem Crystal Fights.(no longer dependant on Story NPCs.) [But again, Copium tanks for now. Hopium tanks for when they show interests in updating the Grand Companies.]
But getting slightly offtopic. so my bad.
"Angry People" Gonna..,
Respectfully, I disagree.Trust is bad idea latterly limits the gameplay with AI not that smart
I know it is for people who want to play ffxiv without online players.. but why not giving the option of ability to play solo??
Just give a black mage the ability to tank 3 mobs and use special actions like criterion dungeon.. instead of limiting the gameplay because of "trust" system..
such a waste of money and resources
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