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  1. #11
    Player
    GTK0HLK's Avatar
    Join Date
    Jul 2020
    Posts
    1,072
    Character
    Selene Halflight
    World
    Brynhildr
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Tunda View Post
    yes and now we have to not only program a new mechanic but to program AI to understand that mechanic

    double work.. just use special actions to make jobs omni role and that's it

    all that to just add 2 new lines that will increase my enjoyment 3% of the story.. wow what about dawntrail story which is 2 years of work to a story that is mid at best
    They could easily just script most of the movements if certain things occur.

    Player gets hit, heal, aoe goes off cause player needed healing. Certain mechanics going off simultaneously. script the more experienced npcs to safely get around.

    Script less experienced npcs to get hit by scripted aoe.

    it's not too excessively diverging that one affects the other.

    While the whole system undoubtedly affected older content.
    as they learn, the implementation will be less different between the two in MSQ tier content.

    And then there is the non-msq expert dngs that alot of expacs have, with no need of NPCs.

    As they're side content.

    The Cake can be had, and Eaten too.

    And soon enough, undoubtedly the whole bakery.
    (3)

  2. #12
    Player
    Tunda's Avatar
    Join Date
    Jun 2024
    Posts
    791
    Character
    Tunda King
    World
    Ragnarok
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by GTK0HLK View Post
    They could easily just script most of the movements if certain things occur.

    Player gets hit, heal, aoe goes off cause player needed healing. Certain mechanics going off simultaneously. script the more experienced npcs to safely get around.

    Script less experienced npcs to get hit by scripted aoe.

    it's not too excessively diverging that one affects the other.

    While the whole system undoubtedly affected older content.
    as they learn, the implementation will be less different between the two in MSQ tier content.

    And then there is the non-msq expert dngs that alot of expacs have, with no need of NPCs.

    As they're side content.

    The Cake can be had, and Eaten too.

    And soon enough, undoubtedly the whole bakery.
    the problem with this approach now we have fights specially the old once scripted.. which will limit the replayability of the game..

    I know replayability for old content will not give engagement.. but what about new content?

    Now we are all in chackles because of this Trust system.. we can't randomize or create any new mechanic without double work..

    I would like to give you an example..

    Programmer always have saved scripts for each mechanic..

    when they use specific mechanic just link it with this script or copy and paste basically..

    Now if we want to create new mechanic.. we need to program AI new function to act when this mechanic happened.

    instead of that we could have 2 new mechanic instead of 1

    this is why its double work for no actual benefit
    (3)
    Last edited by Tunda; 07-28-2024 at 04:49 AM.

  3. #13
    Player
    Glenfiddich's Avatar
    Join Date
    Nov 2014
    Location
    Speyside
    Posts
    736
    Character
    Kitty Softclaws
    World
    Shiva
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Tunda View Post
    Trust is bad idea...
    I disagree. Have you seen Y'shtola in her Bikini?
    (5)
    Letter from the Producer LIVE Part IX Q&A Summary (10/30/2013)
    Q: Will there be any maintenance fees or other costs for housing, besides the cost of the land and house?
    A: In older MMOs, such as Ultima Online, there was a house maintenance fee you had to pay weekly, but in FFXIV: ARR we decided against this system. Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.

  4. #14
    Player
    CVXIV's Avatar
    Join Date
    Jan 2024
    Posts
    660
    Character
    Cyrus Vincere
    World
    Malboro
    Main Class
    Viper Lv 100
    How would solo be any less limiting, if not more so, than the current Trust system that exists?
    Unless they gutted the damage entirely, how would you be able to survive stack mechanics? If they want to add the multiple towers that requires one person to stand in, how do you resolve it?

    They can't, unless you just face tank those mechanics in which case helps no one, at least with Trusts it provides players a way to get a feel for the mechanics before jumping into duty finder.

    This doesn't even include the extra lore bits they include for Trusts with the NPC dialogue, for those that enjoy that.
    (6)

  5. #15
    Player
    Antharaes's Avatar
    Join Date
    Jan 2023
    Location
    Gridania
    Posts
    249
    Character
    Thaelyn Arryn
    World
    Sagittarius
    Main Class
    Arcanist Lv 100
    Very simple solution, don't use it.
    I for one love trust and duty support. I have limited play time and can't always wait for the queue to pop, so this solution suits me and millions of others just fine. I will never do savage raids or anything remotely like that. I can solo some extremes and that's good enough for me. I take other things from the game. Things that I enjoy, and that includes running around with some of my favorite NPC's.
    (9)
    Don't look back, that's not the way you're going.

  6. #16
    Player
    fulminating's Avatar
    Join Date
    Apr 2022
    Posts
    1,179
    Character
    Wind-up Everyone
    World
    Zodiark
    Main Class
    Arcanist Lv 52
    Quote Originally Posted by Antharaes View Post
    Very simple solution, don't use it.
    That it exists impacts everyone regardless of whether it's engaged with by them or not.
    This is the issue.
    (1)

  7. #17
    Player Rekh's Avatar
    Join Date
    Jan 2024
    Location
    Meracydia
    Posts
    521
    Character
    Fresh Tree
    World
    Zalera
    Main Class
    Warrior Lv 90
    I agree, or let us solo msq content as blue mage.

    It's less time consuming for the devs and their resources/time and allows the devs to create more complex fights without having to worry about Trust's bad ai/inability to adapt.
    (1)

  8. #18
    Player
    GTK0HLK's Avatar
    Join Date
    Jul 2020
    Posts
    1,072
    Character
    Selene Halflight
    World
    Brynhildr
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Tunda View Post
    the problem with this approach now we have fights specially the old once scripted.. which will limit the replayability of the game..

    I know replayability for old content will not give engagement.. but what about new content?

    Now we are all in chackles because of this Trust system.. we can't randomize or create any new mechanic without double work..

    I would like to give you an example..

    Programmer always have saved scripts for each mechanic..

    when they use specific mechanic just link it with this script or copy and paste basically..

    Now if we want to create new mechanic.. we need to program AI new function to act when this mechanic happened.

    instead of that we could have 2 new mechanic instead of 1

    this is why its double work for no actual benefit
    Cause this is a Themeparkish mmo, that feeds into two groups. and feeds into different types of interests that other games don't feed into, just like this game won't feed into them.

    While there needs be differences in creation and innovation.(There will be copy and paste)

    Not even those who know well in the type of coding that goes into XIV, know exactly what the devs have planned. Or the limits the structure can take.

    ______________________________________________

    For us, it's simple to point out that less loads, is better?

    Right? Less moving parts, easy work?
    Resources Moved Elsewhere?
    To things "I WANT"?

    But that's working under the idea that it's an unnecessary piece in the games overarching sphere of content.

    The benefits clearly don't benefit you. Or Me. But they benefit enough that they even went back and made duty support for the older content. (While they clearly are trying to expand it. and provide other interests for players who want NPC related content. Like outfit change. Not everyone is gonna work/level it.)

    ______________________________________________

    Replayability?
    What Replayability?

    Could we say the same for Dngs during Sb? are they Replayable, do they offer dynamicness that keeps people interested in playing them over and over again. (or if it was Shb/EW/DT Dungeons without Trusts or Duty Support)

    Do we really, honestly believe that they'll be ran for enjoyment of the mechanics over and over again. (And not merely for Glamour, or Nostalgia of a Expansion/story beat.)

    That's kinda like asking for some game mode that offers variability, only includes Player Characters, With Varying mechanics that aren't scripted to start off and teach you. and may execute all at once. Randomly?

    Wait, We Heard of a similar concept before.
    But I think it's iteration for XIV was mostly unlike due to the lack of (meaningful/desired) rewards in its highest difficulty.

    While it's base form was entertaining yet forgotten once the 12 paths had been completed. (Unless farming for the MarketBoard)


    ______________________________________________

    In the end, it's like putting up a potential outcome that if trusts didn't exist in their current form.

    That suddenly, SE will give us a new magical thing that will improve in all the ways the commenter wants.

    That suddenly, POOF, instead of one mechanic, they'll make 2.

    ______________________________________________

    the tldr would be that, SE clearly made Duty Support and Trusts with a goal in mind. while continuing to prod and test what players may want from it. (Cause as much as I'd like a Bond level with NPCs. I personally ain't gonna run a Dungeon that gives less potential gear, just to level them. More so, when I'm on the Bicolor Farm, and not everyone runs it after learning the mechanics without concern of harming others Autopilot Dng Run. Respectfully)

    and there's nothing wrong with wanting options or alternatives.

    But saying it should be gone, or changed to a unrecognizable degree, regardless of what it's made for. is alil bit much.


    As someone who liked OG Coincounter as a teacher for sprouts. so they can look at the bosses physical tells, and read the casts bars.

    Before it became standardized. They could of had scripted Mechanics for NPC allies. and the more random or complexity in Player Party DNG.
    (but they did not. Do i dislike the change. Only cause it was less options. but at times the more options is more load as well. stating against one option to exists is also limiting the game. thus less reasons for some to play. But asides that, seeing the complexity improve in DT. i have no qualms with it. asides having to level the NPCs. in dungeons i get less loot.)

    Many have asked for increased difficulty options. like that other mmo has.

    Yet CSIII has to adjust their changes and implementations for the game.

    Pushing for change in that way isn't gonna get much, asides people who plainly dislike the content, just cause it wasn't made for their interests.

    While I don't have hope for SE/CSIII to add something so dynamic and complex. (more so with how DT dungeons seem to be heading. and lost care for it, unless it comes in new side content)

    I don't see how the Trusts are truly putting msq level Content in shackles. More so when players enmass are stating that it's a good direction it is going in.
    (1)
    Last edited by GTK0HLK; 07-28-2024 at 05:28 AM.

  9. #19
    Player
    Toutatis's Avatar
    Join Date
    Dec 2021
    Posts
    978
    Character
    Marshmallow Puff
    World
    Excalibur
    Main Class
    Warrior Lv 82
    I am very glad they exist. No waiting in queue (practical to level up dps jobs as queue can be long), no competition for farming minions, no stupid meowing, no rushing and useful to test new jobs. When I run a dungeon for the first time I like to stop to read notes and look around and I like npc convos/input.

    Quote Originally Posted by fulminating View Post
    That it exists impacts everyone regardless of whether it's engaged with by them or not.
    This is the issue.
    Pretty sure that the majority is happy they exist. If they keep making them it’s because people use the system. There’s plenty of content that doesn’t have trusts anyway. Remove them and you impact a lot of people too.
    (11)
    Last edited by Toutatis; 07-28-2024 at 05:25 AM.

  10. #20
    Player Aword3213's Avatar
    Join Date
    Nov 2020
    Posts
    863
    Character
    Eizen Aifread
    World
    Typhon
    Main Class
    Monk Lv 100
    Quote Originally Posted by Toutatis View Post
    Pretty sure that the majority is happy they exist. If they keep making them it’s because people use the system. There’s plenty of content that doesn’t have trusts anyway. Remove them and you impact a lot of people too.
    The "majority" were fine before Trust got introduced in 5.0, no?
    (4)

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