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Thread: FATE Scaling

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  1. #1
    Player
    RubyNights's Avatar
    Join Date
    Jul 2024
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    5
    Character
    Iliara Brightmoon
    World
    Mateus
    Main Class
    Dancer Lv 100
    I was going to come here and write up a complaint on this very same issue but you beat me OP! Agreed!

    I don't find anything wrong with FATE trains switching instances itself but the system leads to a lot of unfun situations on both sides. Is anyone in these FATE trains really having fun mowing down 3 monsters at a time with your 8-man party?

    Quote Originally Posted by Josuke4 View Post
    Fates would have to dynamically scale whenever people join or leave an instance. This seems like it could be tough to achieve. It could also lead to sudden difficulty increases for players solo’ing a fate when a hunt train rolls on in

    If it's too much to implement, they should ban FATE parties from switching instances and just make more FATEs show up in their current instance instead. Because this makes the FATEs so unfun for everyone including them.
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    Last edited by RubyNights; 07-27-2024 at 11:32 PM.

  2. #2
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
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    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by RubyNights View Post
    I was going to come here and write up a complaint on this very same issue but you beat me OP! Agreed!

    I don't find anything wrong with FATE trains switching instances itself but the system leads to a lot of unfun situations on both sides. Is anyone in these FATE trains really having fun mowing down 3 monsters at a time with your 8-man party?




    If it's too much to implement, they should ban FATE parties from switching instances and just make more FATEs show up in their current instance instead. Because this makes the FATEs so unfun for everyone including them.
    The game can't stop players from switching instances. I agree that the game should make at least one new FATE appear as soon as the previous FATEs are cleared/despawn. Part of what makes FATE farming fun is keeping the momentum going as you move from FATE to FATE.

    Having 2-3 minute gaps where there are no FATEs kills that momentum.
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