Quote Originally Posted by Galvuu View Post
Actually, Emet-Selch states outright in Shadowbringers that (part) of the reason why the WoL "towers above their peers" (in terms of might, in context) was because he was "seven times rejoined".
Ofc we also know the last Azem was very powerful and aetherically dense (I recall Venat using the figure "twice as powerful" as her)- putting both together, Emet seems to be have been stating "you've been rejoined seven times" as "your soul is denser/has more aether" to a being which had a dense soul to begin with.
At the time he said that the WoL had a soul of the same density as everyone else on the Source. What made Emet-Selch care about the WoL wasn't the density of their soul, but whose soul it was. The added lore from DT does show that jamming a bunch of souls in you does increase your strength, but you can crack like a vase by doing that.

So I accept YoshiP's explanation that having a 14/14 soul might make you a little cooler, have a bit more mana. But it wouldn't make you an Ancient because they are essentially another species. They had physical vessels capable of doing more than ours, so even you jam pack us with soul aether we'll explode before we become Ancients.

Quote Originally Posted by Voidmage View Post
Ah yeah. Guess I misread that, tehe.

It’s an interesting notion doing that but wouldn’t that undermine our efforts with Eden and the void if we just yoink those people to the source now?
Would they even be happy in some cases? It is their home with its own history after all.

I find the idea of Solution 9 good tbh. An “ark” for survivors and some kind of “anchor” for a shard to allow travel.
It’s like some kind of floating continent from ff3.
Given a bunch of lightening came with the merge with the shard that was falling to lightening, it makes sense that the 1st and 13th would need some restoration before being restored. But if you talk to players, you can see a lot of them dislike the idea of being broken people, they want to be whole. They want their WoL to be whole. You don't think that mentality wouldn't extend to the people in the actual game world? That they'd be content with their world and themselves being both fractured and threatening to crash in on itself at any moment as the god of stability is no longer there to manage it's fractured state? If you told me I'm a fraction of who I am meant to be and at any moment I might die from a planet crashing into me, I'd be like...uh...maybe we should look into fixing that.