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  1. #1
    Player
    TheMerfox's Avatar
    Join Date
    Mar 2019
    Posts
    2
    Character
    Seamas Riverborn
    World
    Cactuar
    Main Class
    Scholar Lv 90
    Hey OP, consider the following:

    You get your Very Easy Duty Support mode for story dungeons,

    BUT you are completely locked out of any optional content until you actually clear, on normal mode, every single dungeon you've skipped in that way. This includes roulettes as well.

    Would you be happy with that? Or do you also need to bring that attitude outside of the MSQ?
    (0)

  2. #2
    Player
    Bearskjold's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    21
    Character
    Fenrir Bjornskjold
    World
    Hyperion
    Main Class
    Warrior Lv 100
    Quote Originally Posted by TheMerfox View Post
    Hey OP, consider the following:

    You get your Very Easy Duty Support mode for story dungeons,

    BUT you are completely locked out of any optional content until you actually clear, on normal mode, every single dungeon you've skipped in that way. This includes roulettes as well.

    Would you be happy with that? Or do you also need to bring that attitude outside of the MSQ?
    Attitude? I literally suggested there should be different difficulties of these MSQ dungeons so that EVERYONE can complete them without needless frustration. No, i do not think that should have any bearing on roulettes, and if they want to make "Expert" dungeons harder, then so be it; so long as they are not tied to the MSQ. Look at it this way, if say Alexandria was tuned a little slower. Same mechanics, just longer reaction time. Players would still be learning the fights, and would then be able to take that knowledge to roulettes. It's really no different from going from normal raids to Savage. Nobody is trying to spoil your fun here, but the rest of us who have been enjoying the story aspect of this game first and foremost over the years would like to continue doing so without feeling frustrated every time a dungeon pops up.
    (5)

  3. #3
    Player
    Eastwall's Avatar
    Join Date
    Jun 2023
    Posts
    667
    Character
    Jumpshot Tryhard
    World
    Excalibur
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Bearskjold View Post
    Attitude? I literally suggested there should be different difficulties of these MSQ dungeons so that EVERYONE can complete them without needless frustration. No, i do not think that should have any bearing on roulettes, and if they want to make "Expert" dungeons harder, then so be it; so long as they are not tied to the MSQ. Look at it this way, if say Alexandria was tuned a little slower. Same mechanics, just longer reaction time. Players would still be learning the fights, and would then be able to take that knowledge to roulettes. It's really no different from going from normal raids to Savage. Nobody is trying to spoil your fun here, but the rest of us who have been enjoying the story aspect of this game first and foremost over the years would like to continue doing so without feeling frustrated every time a dungeon pops up.
    So, if you do trial with npc, you get 3 lives.You see, an easy mode on msq dungeons is already possible. They can just give you 999 lives so it is impossible to fail of you just want the story. Yoshi just have to come around and be more flexible. At end of the day, At hydaelyn's final warrior of light, l think it would be trivial for me to come back to life couple hundred times
    (2)

  4. #4
    Player
    royox's Avatar
    Join Date
    Jun 2016
    Posts
    69
    Character
    Royox Burrfoot
    World
    Ragnarok
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Eastwall View Post
    So, if you do trial with npc, you get 3 lives.You see, an easy mode on msq dungeons is already possible. They can just give you 999 lives so it is impossible to fail of you just want the story. Yoshi just have to come around and be more flexible. At end of the day, At hydaelyn's final warrior of light, l think it would be trivial for me to come back to life couple hundred times
    And then this people who got used to play on "impossible to fail mode" has to be matched with 7 normal players for the last trial of the MSQ. Yeah...I don't want that dead weigh on my MSQ grand finale.

    MSQ dungeons are easy AF. Maybe not easier than Endwalker (impossible) but they are not harder than anything we got on vanilla ARR by far. 99% of the times everything we do is "stay away from orange circle in the floor". How can we be lvl+90 and still consider that "hard" and "stressing"?
    (3)

  5. #5
    Player
    Banggugyangu's Avatar
    Join Date
    Jan 2019
    Posts
    200
    Character
    Amelia Aensland
    World
    Ultros
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Bearskjold View Post
    No, i do not think that should have any bearing on roulette
    Implementing easier difficulties for dungeons ABSOLUTELY should have bearing on roulettes. You SHOULD NOT be able to enter dungeons on roulettes that you are incapable of clearing at their intended difficulty. Roulettes ARE NOT for the person queueing up in roulettes. Roulettes are for the people queueing naturally for older content. If I were a new player queueing for Aurum Vale and I had a level 100 player in my roulette that was incapable of clearing the first boss, I'd be pissed. (Aurum Vale is harder than DT stuff, btw.)
    (1)

  6. #6
    Player
    PunkyPewster's Avatar
    Join Date
    Feb 2024
    Posts
    20
    Character
    Punky Pewster
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Banggugyangu View Post
    (Aurum Vale is harder than DT stuff, btw.)
    My personal opinion and experience: Aurum Vale is mismatched for its level and thus is a royal pain in the arse. I am not sure it's harder than DT stuff, however. Again, my opinion and experience only.
    (0)

  7. #7
    Player
    Banggugyangu's Avatar
    Join Date
    Jan 2019
    Posts
    200
    Character
    Amelia Aensland
    World
    Ultros
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by PunkyPewster View Post
    My personal opinion and experience: Aurum Vale is mismatched for its level and thus is a royal pain in the arse. I am not sure it's harder than DT stuff, however. Again, my opinion and experience only.
    I imagine you started relatively recently? It's been nerfed several times. There's a reason why back in 2.0, when leveling, we would spam the first room of Dzemael Darkhold until 50. No one wanted to touch Aurum Vale whatsoever, so after clearing it once, you ignored it. Meanwhile, pulling everything in Dzemael up to the first door, killing, then leaving and re-entering was crazy fast EXP at the time. I haven't run Aurum Vale since the last round of nerfs, but before those, it was already substantially easier than pre-ShB Aurum Vale, and yet it was still a total toss-up whether or not you would actually go beyond the first boss in a roulette. The only DT instance that I've been in that was in danger of lockout was M3, and that's mainly due to healers dying before Brutal Impact, which requires healers to be up.
    (1)

  8. #8
    Player
    royox's Avatar
    Join Date
    Jun 2016
    Posts
    69
    Character
    Royox Burrfoot
    World
    Ragnarok
    Main Class
    Summoner Lv 100
    Every room of Aurum Vale during 2.0 was hell on earth. Every patrol had to be pulled to perfection and if you accidentally pulled another enemy that could scalate in pulling half the room and dying. If that was not enough, the dungeon was full of poison hazards in walls and floor that would randomly explode killing non-tank jobs. Then he bosses had mechanics that would oneshot people (not now after 1000 nerfs) and let's speak about the MOLBOLS in a tiny room. Nothing in DT compares to the horror of 2.0 Aurum.
    (3)

  9. #9
    Player
    Banggugyangu's Avatar
    Join Date
    Jan 2019
    Posts
    200
    Character
    Amelia Aensland
    World
    Ultros
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by royox View Post
    Every room of Aurum Vale during 2.0 was hell on earth. Every patrol had to be pulled to perfection and if you accidentally pulled another enemy that could scalate in pulling half the room and dying. If that was not enough, the dungeon was full of poison hazards in walls and floor that would randomly explode killing non-tank jobs. Then he bosses had mechanics that would oneshot people (not now after 1000 nerfs) and let's speak about the MOLBOLS in a tiny room. Nothing in DT compares to the horror of 2.0 Aurum.
    Basically this. If you had 2 stacks of gold bile, you were taking about 900 damage per tick poison. You only had about 3000 HP altogether, with tanks closer to 5000. Then for the final boss, if you had 2 stacks of barbs and took a 3rd, even as a tank, you were going to be 1shot by the 3rd barb dealing almost 10k damage. The cyclops was the easiest part of the whole dungeon, by far, with 0 ground telegraphs for any attack. 10 tonz swipe: conal with no ground telegraph. 100 tonz swing, point-blank AOE that would 1shot everyone but tanks with no ground telegraph. Glower: VERY LARGE line AoE, no telegraphs, and then there was a C shaped AoE that I don't remember the name of. The whole dungeon was pain.... far worse than anything we have gotten since, honestly.... Oh yeah... don't forget TP was a thing back then, so your WAR would run out of TP by spamming overwhelm, and then lose hate because he can't do anything. WAR also only had like 300 MP and could only cast Flash like 3 times per minute tops. (Overwhelm and Flash were the only 2 AoE hate holding abilities at the time.) Aurum Vale was also the only dungeon that Eos and Selene couldn't solo heal... and SCH helping could barely get the job done most of the time.
    (1)