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  1. #121
    Player
    Lomelinde_'s Avatar
    Join Date
    Jul 2024
    Posts
    1
    Character
    Bhaldwyb Niunaglwyn
    World
    Ragnarok
    Main Class
    Dancer Lv 100
    The DT dungeons are a bit more difficult than the ones in previous expansions were, it's true. For my part, I enjoy it but it may feel too much for some people, I can get that.
    That said, you have tools at your disposition to help you overcome this. Trust, paradoxically, can be harder than doing the dungeon with the duty finder. I've definitely struggled more on trust, having tried both, as you instantly wipe when you die.
    I would advise you trying to do these dungeons with a group of players. It's ok to die, you can be resurrected. It's ok to fail, everyone fails sometimes. And it's ok to be carried through content sometimes. I don't think of myself as a very good player, I am at best a competent one. I really don't mind carrying people that struggle. Try forming a PF, saying clearly that you're having difficulty. I'm sure you'll find people to help you. And maybe you won't have as much difficulty on the next duty that will have different mechanics.
    (1)

  2. #122
    Player
    Miarchu's Avatar
    Join Date
    Jul 2024
    Posts
    2
    Character
    Miara Firahn
    World
    Louisoix
    Main Class
    White Mage Lv 100
    After five expansions and 100 levels, you’d think we'd have a solid grasp on most mechanics, even if they overlap or are slightly different. Square has even streamlined a lot of visual markers for clarity, like stacking and personal AOE's.

    In my group, we have players with varying skill levels, similar to playing with randoms. If you fail miserably in a dungeon or trial, there’s usually plenty of room for others to help you recover. And if you wipe because of a new mechanic, remember: don’t be scared of wiping—it happens, it's part of the fun and of overcoming adversity. (Please don't take that away..)
    (5)
    Last edited by Miarchu; 07-19-2024 at 01:15 AM.

  3. #123
    Player
    Kalocin's Avatar
    Join Date
    Jun 2017
    Posts
    270
    Character
    Letho Orwyth
    World
    Leviathan
    Main Class
    Gunbreaker Lv 100
    Seems like an easy way to solve this problem would be to simply make Trusts have a difficulty toggle like solo duties do (or echo etc), or have each boss similar to trials with a free revive or something. Personally, I actually find that trusts can be harder as they're a bit unpredictable in their pathing and often can get you killed which resets the fight. I'm guessing they have the "reset on death" mechanic so people wouldn't just afk and not resurrect but it makes running with people who can battle res you a lot less stressful. I imagine if they changed this up, the difficulty spike wouldn't be so bad for those struggling as it's a bit punishing if you die near the end of the boss fight.

    Personally I don't mind some of the difficulty, I just think they need to improve their netcode if they want to make mechanics more twitchy that instagib.
    (2)

  4. #124
    Player Masekase_Hurricane's Avatar
    Join Date
    Oct 2013
    Posts
    1,906
    Character
    Masekase Hurricane
    World
    Louisoix
    Main Class
    Astrologian Lv 100
    I think a lot of these threads like this one could easily be solved if we had a poll system on the forums.

    So if you disagree and think the MSQ dungeons are fine as they are hit a like on this post.
    (10)

  5. #125
    Player
    remiff's Avatar
    Join Date
    Jul 2016
    Posts
    808
    Character
    Caius Megaflare
    World
    Ragnarok
    Main Class
    Summoner Lv 100
    I am absolutely, absolutely not in agreement with you; the increased difficulty is just perfect.
    It's not even that high, only the first boss of a level 100 dungeon, "the park," is maybe a bit difficult, but honestly, saying that the instances in Dawntrail are too hard is a huge exaggeration.
    The dungeons in Endwalker simply had no flavor because they were too easy, and people asked for a slight increase in difficulty without making them unplayable.
    They did that, and now people are complaining? Honestly, I will never understand those of you who cry for a nerf at every turn when the content remains totally casual-friendly...

    The developers don't want people to get bored in the dungeons, and that's completely legitimate.
    Wiping while discovering content is totally normal, and if you're not happy with the difficulty, feel free to look up guides on the internet.
    That's what Yoshi-P advises players who are not comfortable with the instances to do.
    The devs want to increase communication between players, which had completely disappeared because all the game content was simply bland.

    I will never support those who want the game to be a kiddie pool.
    (2)
    Last edited by remiff; 07-19-2024 at 02:40 AM.

  6. #126
    Player
    Deslyxic's Avatar
    Join Date
    Sep 2018
    Posts
    97
    Character
    Noice Deeps
    World
    Shiva
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Masekase_Hurricane View Post
    I think a lot of these threads like this one could easily be solved if we had a poll system on the forums..
    Oh, it would be absolutely and overwhelmingly stacked against OP. But I firmly believe these forums don't represent the views of the community as a whole, no forum populace ever does.
    (2)

  7. #127
    Player
    SueTheCake's Avatar
    Join Date
    Jul 2024
    Location
    Limsa Lominsa
    Posts
    2
    Character
    Ana Issek
    World
    Goblin
    Main Class
    Machinist Lv 100
    I have to disagree.

    The instance design in Dawntrail has been some of the best this game has ever had, I feel. I've been playing since 2.0, not long after it was revived from 1.0, and I don't ever remember any encounter hitting me like some of these new fights, save for maybe the level 89 trial (if you know you know) though that was more for story reasons than design philosophy. Well, and I guess Orbonne Monastery simply because all the bosses are so quotable. The encounters are well designed (though I side-eye the first boss of the Streetwalk and his legion of mascot minions) and require me to use more mental bandwith than anything that came out in the last expansion. I physically found myself unable to do the mental calculations for the line swords in the 99 trial so I opted to rely on a friend and followed them to the safe spots. I was fine.

    Endwalker's content was disappointingly easy. It was borderline boring. Whoever was in charge of the instance design team in Dawntrail seriously cooked, but by the nature of the content becoming more difficult it is expected that not every player is going to be able to adjust to it. It is unfortunate that some people have difficulty - it's part of being human. I wouldn't denigrate people who cannot do the content or have issue with it, but equally we have to understand that that fact alone is not deserving of pandering on a broader scale.

    FFXIV cultivates a large playerbase of multiple people who all have different desires. Roleplayers, Casuals, Hardcore Raiders, Glamourers, whatever. The devs cannot make content that appeals to everyone, and though far from perfect as a sentiment, it calls to mind what the Helldivers developers said: a game for everyone is a game for no-one. In fact, I was so surprised by so many people criticizing Dawntrail's instanced content, much more so than those who criticized the story - I feel like these are the most fun and engaging fights CBU3 has cooked up in a long while.

    Is there an easy answer to this? Perhaps permitting people to clear content with Trusts and no EXP/drops with the Echo ala Unsynced content is probably the best. Removing duties from roulettes is a non-starter because then the queue times for people who are getting through the game will be even longer. I've gotten the Nier raids recently after having not done them for a very long time and while I had to blow off the rust and did die once or twice it's not the end of the world.

    But the reality is we cannot have the game's content suffer because not every person can clear it. It cannot appeal to the lowest common denominator. Giving them a way to complete dungeons that are necessary if they physically cannot on their own is one option, but it should not affect the overarching design philosophy of the game for the majority of the populace. Give them tools to succeed, but do not take those tools away from the rest of the playerbase.
    (11)

  8. #128
    Player
    Laerune's Avatar
    Join Date
    Aug 2013
    Posts
    2,913
    Character
    Yu Zeneolsia
    World
    Ragnarok
    Main Class
    Scholar Lv 100
    There is a reason why SE has given all roles more healing skills. They know that players will need to adjust, they will fail and die, fail and die, untill they learn and win. Asking for easier content in the first month of the game is to soon, in my opinion. I died many times, I learned and completed the dungeon/trail/raid. We become better, SE makes harder content and the cycle repeats.
    (0)

  9. #129
    Player
    Mooserocka33's Avatar
    Join Date
    Aug 2013
    Posts
    103
    Character
    Moose Rocca
    World
    Cactuar
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Deslyxic View Post
    Oh, it would be absolutely and overwhelmingly stacked against OP. But I firmly believe these forums don't represent the views of the community as a whole, no forum populace ever does.
    maybe that should tell you something.
    (2)
    My discord is Moose#9971

  10. #130
    Player
    Xapapetsu's Avatar
    Join Date
    Jul 2024
    Posts
    86
    Character
    X'apa Petsu
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    I personally don't believe the dungeons are all that much harder than endwalker or shadowbringers dungeons. They are designed differently with physical telegraphs where you need to look at the boss, but that's been a thing since ARR, you just had more time to react to them since it was teaching you the game. At level 100 I think you should be versed enough in the game to be able to learn the telegraphs and adjust to them. If you're struggling in content play with other players, they'll literally carry you through the content. I think adjusting the trust would be fine if the developers want to make the game easier for people but I don't think making the dungeons easier is beneficial to the majority of players. On the opposite end I think extreme dungeons would be more of a benefit for players to be able to understand extreme mechanics to move towards extreme and savage raiding. With that being said I think the changes to trust is a good idea because it doesn't affect the entire player base. As for the difficulty I wouldn't compare it to souls games, people won't take you seriously when you make that comparison because it's not even close.
    (1)

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