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  1. #5
    Player
    Rydia_Misuto's Avatar
    Join Date
    Jul 2017
    Location
    Limsa
    Posts
    44
    Character
    Rydia Misuto
    World
    Balmung
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by EponaTBHSMH View Post
    If you queue a dungeon without a tank you will quickly get an answer to that question
    If everyone is geared adequately, there is no non-variant/criterion dungeon in this game that cannot be cleared tankless at level. (It's possible criterion/variant dungeons can as well, but I haven't touched them.)

    Tanks 'manage' aggro by pushing one AOE button, the second AOE button, and then they can go make dinner and come back and still have aggro. The question is valid; tanks do not have anything to manage. There is no stance juggling to maximize damage, there is no challenge to holding aggro, there is no positioning bosses (because they run to the center to perform mechanics anyway, so it's rare that it matters at all), there is rarely a need to CC anything outside of the highest level of content, mitigation only matters on wall to wall pulls (there are no boss fights outside of the highest end content that ever require the use of mitigation) and in those pulls you can universally use the exact same buttons in the exact same order at the exact same timing. Tank DPS 'rotations' have only slightly more complexity than the "press 2, press 1 7 times, press 2" rotation every healer has, and even when there's class-specific mechanics to manage they're attached to a tiny amount of buttons and more a by-product than a focus.

    Quote Originally Posted by Kaixern View Post
    I know there is a lot to do whenever it is in dungeon or in raids
    This post may be serious, or a rant, or a bait, who knows in this forum.
    But there is just one thing i might ask.

    Could we maybe have less :
    "Boss auto teleports in the middle of the arena every 15/20 seconds"
    And more of that positioning job coming from the tank?

    (i mean positionning, not just moving to evade AOE or doing mechanic which is still nice)
    (maybe nor the right MMO to ask, or the fight design doesn't allow it, or any other reason, but the "auto teleport" just feels ankward to witness every time for me even after all these years)
    The mechanic you're describing only really became the blight it is, where it's everywhere and in everything, in Shadowbringers and especially the rework of all MSQ dungeons to be completable with Trusts. It's so it's easier to code the AI to do the right thing.

    This wasn't a problem in ARR and HW, and it was barely one in Stormblood. Shadowbringers is when this really became a thing. It's not the wrong MMO to want this in, trust.
    (2)
    Last edited by Rydia_Misuto; 07-26-2024 at 09:30 PM. Reason: avoiding double-posting.