Also... GLA/PLD's only AOE "attack" is War Drum... and let's be honest... it's not really an attack
Also... GLA/PLD's only AOE "attack" is War Drum... and let's be honest... it's not really an attack
Because it's a tutrle healer tank, not a damage tank.
You all really want Pld to be everything: tank, healer and damage dealer. Talk about not having realistic views, dream on.
(>°°)D_->__(O°°)>-_ʕ•ᴥ•ʔ_C-(°°Q)__O~~_t(°°<)_(;o0)___ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ
No.. it's just.. use steel cyclone on a WAR and War drum on a PLD and see which one has hate on the group
Technically WAR is kinda all 3 lol. A tanking War uses Rampage, which states that critical hits will heal you. We have Bloodbath and our combos enhance our odds of landing critical hits. We also have the ability to attach second wind to us which does give us an instant cure compared to a cast cure that may result in interruption is done at the wrong time.
Perhaps a simple tweak for MAR would be to remove the ability to heal with critical attacks while rampage is active, the reason why MAR is able to stand up to a wide range of foes with ease is because of the crit mod when using the steel cyclone combo, we can literally go from 25% to full HP if around enough mobs. Removing the chance to be self healed through rampage would nerf us a tad but it would balance us out from being a tank/healer/dd lol.
WAR is absolutely all 3... I'm not hating on it, I have both classes, and love both...
But WAR healing is, at the very least, on par with PLD's.....
So even the thing PLD is supposed to do well, it is outshined by WAR....
Second wind + Blood Bath + Rampage/crits + Steel Cyclone give WAR more healing potential than PLD's Holy Succor and it's 10 second recast time, 2 second cast time + the fact that it uses MP
You can only use Holy Succor 5 times in a minute.... whereas 1 steel cyclone during rampage can heal just as much
Is this what this thread really is about? Even if that were to happen people would still use War. It would not matter during fights so much life ifrit, chimera, miser, ect. And we would still be in this same situation.Technically WAR is kinda all 3 lol. A tanking War uses Rampage, which states that critical hits will heal you. We have Bloodbath and our combos enhance our odds of landing critical hits. We also have the ability to attach second wind to us which does give us an instant cure compared to a cast cure that may result in interruption is done at the wrong time.
Perhaps a simple tweak for MAR would be to remove the ability to heal with critical attacks while rampage is active, the reason why MAR is able to stand up to a wide range of foes with ease is because of the crit mod when using the steel cyclone combo, we can literally go from 25% to full HP if around enough mobs. Removing the chance to be self healed through rampage would nerf us a tad but it would balance us out from being a tank/healer/dd lol.
Although, I do agree that it would help the some, it would not be that big of an improvement to take away from the main boss fights which we would still be in this same predicament.
First of all, it isnt even a good turtle tank atm (it could use some more tweaking) and second of all, War is not only a damage tank but has 3 ways of healing itself. second wind, rampage, and bloodbath. Plus not to mention its damage is superb.
Big Black White Haired dude.
I love you now.
I been saying that PLD and WAR are just different tanks.
Nobody is broken or overpowered.
They just go through a different route tanking.
Some like it this way some the other.
p.s: I like bass guitars, rectangular tables, chicks in aprons and TURTLES!!!
ok... so what is PLD's particular tanking route?Big Black White Haired dude.
I love you now.
I been saying that PLD and WAR are just different tanks.
Nobody is broken or overpowered.
They just go through a different route tanking.
Some like it this way some the other.
p.s: I like bass guitars, rectangular tables, chicks in aprons and TURTLES!!!
Is it Damage mitigation that fails in comparison to more HP?
Is it healing that fails in comparison to second wind + Bloodbath + Rampage Crits?
Is it blocking that fails compared to Parrying?
I think it's laughable that you think Wars crits a lot and get a sizeable amount healed from it on mobs that matter.
Pld gets Bloodbath too.
Aegis Boon, does have a 15sec longer recast, but force block and heal for more than Second Wind on mobs that matter.
Oh and then you still have Holy Succor and Cure.
War hardly ever parries without the use of Foresight on mobs that matter, but hey if you think blocking sucks so much and really think parry is the shit, remove your shield, now you can parry too!
But back to blocking, over a period of 180 secs:
You can use Divine Veil 3 times to have a 100% blockrate for 60sec.
You can use Outmaneuver 2 times to have an increased blockrate for 60sec.
You can use Sentinel 2 times to have an all over damage reduction for 30sec.
That leaves you with just 30 secs over a whole 180sec period "unprotected" in which you can still use Aegis Boon 3 times if you have managed your abilities properly or even just 2 times and it would still be amazing.
War can't do stunts like this with parry, so why shouldn't parry be a bit more effective than block since the procrate isn't has high.
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