complaining about weekly lockout in an MMO is like complaining about paying tax.
complaining about weekly lockout in an MMO is like complaining about paying tax.
Meanwhile literally any other MMO: "You want to run the raid on a different class? By all means. Have fun. Enjoy yourself."
Not here, though. Here, you have to engage with the absolute dog water way this game treats alts, where you can't even mail yourself items, because that'd take away precious retainer money. Get bent.
What do you need all that gear for anyway? You can queue for all of the current content just with your level 100 gear and jewelry from dungeons or tomes. I've got 3 different roles kitted. Are all of them perfectly optimized? No, but they're all more than good enough to get the job done.
Because in other MMO, playing in another class usually mean playing on another character?
I have 4 max level in FF14, I'm sure enjoying my 4 different lock out per week, you know you can too right?
Valid complain but ... the heck it has to do with raid lockout. Annoying sure, but not that hard to get around to get the benefit of increase the # of lockout you have.Not here, though. Here, you have to engage with the absolute dog water way this game treats alts, where you can't even mail yourself items, because that'd take away precious retainer money. Get bent.
It has everything to do with raid lockout because of how FF treats classes/characters. A big "selling point" is that you get all the convenience of being able to do it all on one character, instead of needing to do different things on different characters. HOWEVER, unlike XIV which treats characters as completely different entities to the point where you literally cannot interact with your own alts, in other MMOs, outside of certain Bind on Pickup items, such as currencies, or Dungeon/Raid drops, everything can be shipped between alts, so you can basically treat them as, to use the SWTOR term, a Legacy. It is infinitely easier, and often times rewarded, to create other characters in MMOs to experience all of the content, such as crafting/gathering etc. And, they also come with the benefit of giving you increased EXP gain, or bonuses in other ways. They also get their own, individual lockout.Because in other MMO, playing in another class usually mean playing on another character?
I have 4 max level in FF14, I'm sure enjoying my 4 different lock out per week, you know you can too right?
Valid complain but ... the heck it has to do with raid lockout. Annoying sure, but not that hard to get around to get the benefit of increase the # of lockout you have.
Here. No. Your alts are separate, there's no way to interact with each other, and the only way to get another lockout is to get a completely new character, go through the same grind you went through the first time, just to get back to a point where you can start playing the content you wanted to play in the first place. It's miserable, and a downgrade from every other MMO for no reason.
Unfortunately it has been happening for years now, and even though I love this game and it's my favorite MMO, this situation is something that annoys me too.You have a system that encourages playing every job but you are only allowed to gear one character unless you wanna spend millions of gil on crafted gear. What if someone doesn't want to craft? Yoshi's view on the game is someone shouldn't have to do certain content to get certain gear yet if you DON'T have penta melded crafting gear you are griefing.
You make an expansion that promotes playing continually then turn your savage content into a once per week event and do not allow people to go back and play them again without griefing other people's rewards. This system is fundamentally counter to the nature of this game, it needs improved because it's not fun it doesn't make any logical sense.
The actual problem that I have with it is that they barely seem to do anything to address it? We saw some changes on the final raids last expac, which was nice to see and it was definitely a step in the right direction but it's far from enough.
What I really don't get is why all four raid stages stay locked for as long as they do until almost the end of the raid cycle. Can't they remove weekly limitations for the first battle after like a month for example? I don't think anyone would really complain as I feel a month is a good enough time for the first battle to be tackled and completed, and you'd be able to at least get all the accessories you want/need for the classes you wanna do savage with PAIRED with weekly tomestones (this should be increased a little too, they MIGHT do this, here's hoping.)
Having full access to everything from day 1 though is something that I disagree on heavily, but FOUR months of RNG if you want to gear up more than one class is also not working.
Though... one thing this expac that has me hopeful is that Yoshi-P said him and the team were going to do their best to surprise players. So far, battle content and focus has been superb, so it makes me believe they have something on their sleeves to show on the next cycle as they let players first get used to the increased challenge and battle design they're going for.
I for one will wait and see, and I feel Yoshi-P will be able to deliver, as he highly dislikes having players feel disappointed.
Last edited by DeliNote; 07-26-2024 at 04:33 AM. Reason: typos
"No one looks good without a filter!"
Meanwhile literally any other MMO: "You want to run the raid on a different class? By all means. Have fun. Enjoy yourself."
Not here, though. Here, you have to engage with the absolute dog water way this game treats alts, where you can't even mail yourself items, because that'd take away precious retainer money. Get bent.
Don't those other games also require loot from said raid series to clear it? Like, week 1 clears in wow aren't a thing from my understanding.
You don't need raid or tome gear in xiv to clear content. So in that sense, yes, you can do anything on 1 character.
You do not need gear for dungeons and normals, you need bis just to enter ultimate.What do you need all that gear for anyway? You can queue for all of the current content just with your level 100 gear and jewelry from dungeons or tomes. I've got 3 different roles kitted. Are all of them perfectly optimized? No, but they're all more than good enough to get the job done.
Besides, just for savage having more gear on tanks = more hp less damage taken less stress on healers, same goes for dps/healers .....
It has everything to do with raid lockout because of how FF treats classes/characters. A big "selling point" is that you get all the convenience of being able to do it all on one character, instead of needing to do different things on different characters. HOWEVER, unlike XIV which treats characters as completely different entities to the point where you literally cannot interact with your own alts, in other MMOs, outside of certain Bind on Pickup items, such as currencies, or Dungeon/Raid drops, everything can be shipped between alts, so you can basically treat them as, to use the SWTOR term, a Legacy. It is infinitely easier, and often times rewarded, to create other characters in MMOs to experience all of the content, such as crafting/gathering etc. And, they also come with the benefit of giving you increased EXP gain, or bonuses in other ways. They also get their own, individual lockout.
Here. No. Your alts are separate, there's no way to interact with each other, and the only way to get another lockout is to get a completely new character, go through the same grind you went through the first time, just to get back to a point where you can start playing the content you wanted to play in the first place. It's miserable, and a downgrade from every other MMO for no reason.
- FF14 is the only game in which if you don't have to create a bunch of alt to be self-sufficient.
- You don't have to log in and out a bunch of time to consolidate material to craft one single piece of equipment.
- It allows you to always join farm group in your geared and most proficient job instead of griefing the raid on an undergeared alt.
- It has the Amory system and the poetic system to help you level efficiently, just like similar other system.
- EW is a wash in term of relic weapon, but looking at Booza or Eureka ... it was a massive benefit that you only have to do the main grind ONCE and from then just have to do a bit of extra grind for additional weapon. In other games, you literally gonna have to go through the whole process every single damn time you want a new weapon.
Focusing on the limitation without mentioning the benefit as if the multiclass system was all lies with no benefit is unfair. If I recall correctly, I have (had) 8 alt in WoW, 12 alts (or more) in KOTOR, 10 alts in GW2, and current 4 in FF14. So one - I know everything you're saying, and two - to me FF14's system is the most superior. Is it perfect? No. But the thing is, if you want, with a bit of effort you can make the system in FF14 works in a similar way like the one in other MMO, but no other MMO will let you do what FF14 allow you to do.
I didn't really play alt in the first 3-4 years of FF14 because it felt sufficient, but once I realize the limitation and the fact I can get around it, I just starting adding a new alt each expansion. And by "getting around the limitations", I mean I just have to put in the same effort I would have to put in another other games anyway, but I do get more in return. Can't have a cake and eat it too ... but no one said you can't just buy a second cake.
Last edited by Raven2014; 07-26-2024 at 05:14 AM.
Literally mentioned the benefits in my first couple lines...- FF14 is the only game in which if you don't have to create a bunch of alt to be self-sufficient.
- You don't have to log in and out a bunch of time to consolidate material to craft one single piece of equipment.
- It allows you to always join farm group in your geared and most proficient job instead of griefing the raid on an undergeared alt.
- It has the Amory system and the poetic system to help you level efficiently, just like similar other system.
- EW is a wash in term of relic weapon, but looking at Booza or Eureka ... it was a massive benefit that you only have to do the main grind ONCE and from then just have to do a bit of extra grind for additional weapon. In other games, you literally gonna have to go through the whole process every single damn time you want a new weapon.
Focusing on the limitation without mentioning the benefit as if the multiclass system was all lies with no benefit is unfair. If I recall correctly, I have (had) 8 alt in WoW, 12 alts (or more) in KOTOR, 10 alts in GW2, and current 4 in FF14. So one - I know everything you're saying, and two - to me FF14's system is the most superior. Is it perfect? No. But the thing is, if you want, with a bit of effort you can make the system in FF14 works in a similar way like the one in other MMO, but no other MMO will let you do what FF14 allow you to do.
I didn't really play alt in the first 3-4 years of FF14 because it felt sufficient, but once I realize the limitation and the fact I can get around it, I just starting adding a new alt each expansion. And by "getting around the limitations", I mean I just have to put in the same effort I would have to put in another other games anyway, but I do get more in return. Can't have a cake and eat it too ... but no one said you can't just buy a second cake.That's it. That's the benefits of XIV. Being able to do everything on one character.A big "selling point" is that you get all the convenience of being able to do it all on one character, instead of needing to do different things on different characters.
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