




Meanwhile literally any other MMO: "You want to run the raid on a different class? By all means. Have fun. Enjoy yourself."
Not here, though. Here, you have to engage with the absolute dog water way this game treats alts, where you can't even mail yourself items, because that'd take away precious retainer money. Get bent.
Don't those other games also require loot from said raid series to clear it? Like, week 1 clears in wow aren't a thing from my understanding.
You don't need raid or tome gear in xiv to clear content. So in that sense, yes, you can do anything on 1 character.



What do you need all that gear for anyway? You can queue for all of the current content just with your level 100 gear and jewelry from dungeons or tomes. I've got 3 different roles kitted. Are all of them perfectly optimized? No, but they're all more than good enough to get the job done.


You do not need gear for dungeons and normals, you need bis just to enter ultimate.What do you need all that gear for anyway? You can queue for all of the current content just with your level 100 gear and jewelry from dungeons or tomes. I've got 3 different roles kitted. Are all of them perfectly optimized? No, but they're all more than good enough to get the job done.
Besides, just for savage having more gear on tanks = more hp less damage taken less stress on healers, same goes for dps/healers .....
same, without even trying. about to be on my 4th today. thatll be whm drk mch and vpr, so technically 3 gearsets since vpr shares accessories. i have run expert roulette 0 times this expansion so far but still have all the tomes ive needed. can farm more tomes by spamming the new raids for first clear bonus galore too lolWhat do you need all that gear for anyway? You can queue for all of the current content just with your level 100 gear and jewelry from dungeons or tomes. I've got 3 different roles kitted. Are all of them perfectly optimized? No, but they're all more than good enough to get the job done.


Hardly surprising, since you farm ENTRY LEVEL gear right now.same, without even trying. about to be on my 4th today. thatll be whm drk mch and vpr, so technically 3 gearsets since vpr shares accessories. i have run expert roulette 0 times this expansion so far but still have all the tomes ive needed. can farm more tomes by spamming the new raids for first clear bonus galore too lol
The time gated tome gear comes next week when you can farm 450 tomes per week as usual. Combined with savage drops (weekly lockout).
Crafting gear will then be your quick way to i710 (I think).
Unfortunately it has been happening for years now, and even though I love this game and it's my favorite MMO, this situation is something that annoys me too.You have a system that encourages playing every job but you are only allowed to gear one character unless you wanna spend millions of gil on crafted gear. What if someone doesn't want to craft? Yoshi's view on the game is someone shouldn't have to do certain content to get certain gear yet if you DON'T have penta melded crafting gear you are griefing.
You make an expansion that promotes playing continually then turn your savage content into a once per week event and do not allow people to go back and play them again without griefing other people's rewards. This system is fundamentally counter to the nature of this game, it needs improved because it's not fun it doesn't make any logical sense.
The actual problem that I have with it is that they barely seem to do anything to address it? We saw some changes on the final raids last expac, which was nice to see and it was definitely a step in the right direction but it's far from enough.
What I really don't get is why all four raid stages stay locked for as long as they do until almost the end of the raid cycle. Can't they remove weekly limitations for the first battle after like a month for example? I don't think anyone would really complain as I feel a month is a good enough time for the first battle to be tackled and completed, and you'd be able to at least get all the accessories you want/need for the classes you wanna do savage with PAIRED with weekly tomestones (this should be increased a little too, they MIGHT do this, here's hoping.)
Having full access to everything from day 1 though is something that I disagree on heavily, but FOUR months of RNG if you want to gear up more than one class is also not working.
Though... one thing this expac that has me hopeful is that Yoshi-P said him and the team were going to do their best to surprise players. So far, battle content and focus has been superb, so it makes me believe they have something on their sleeves to show on the next cycle as they let players first get used to the increased challenge and battle design they're going for.
I for one will wait and see, and I feel Yoshi-P will be able to deliver, as he highly dislikes having players feel disappointed.
Last edited by DeliNote; 07-26-2024 at 04:33 AM. Reason: typos
"No one looks good without a filter!"
I still wished theyd at least meet us in the middle and let us farm per role... it takes so long to farm for multiple jobs, once im done i can already start over again - and im not even gonna start about the upgrades.


The gear lockouts do suck. The main reason they are even there is because they are aped off of other MMO strategies for keeping people playing by making sure they got something to keep running after. Unfortunately the companies that implement the systems don't understand that this is an incredibly fragile way to keep people playing, because it depends on making an illusion of value on something that gets trivialized later. That and once people understand and have felt the pain of how all their effort ultimately is worthless, they usually don't do hard content again except for the sake of doing something more structured than the normal stuff.
Its just pointless... "try hards" will just craft/buy crafted gear and call it a day, might not return till the next patch. Others will be lazy and only gear their main and MAYBE one more job... ppl who dont actually wanna play wont either way and it might only be a tiny fraction thats actually lured in with this...The gear lockouts do suck. The main reason they are even there is because they are aped off of other MMO strategies for keeping people playing by making sure they got something to keep running after. Unfortunately the companies that implement the systems don't understand that this is an incredibly fragile way to keep people playing, because it depends on making an illusion of value on something that gets trivialized later. That and once people understand and have felt the pain of how all their effort ultimately is worthless, they usually don't do hard content again except for the sake of doing something more structured than the normal stuff.


It became bigger in shadowbringers with the job changes making a lot of things more accessible. But my feeling is endwalker probably burned out a lot of people because of how harsh the 8-man jump rope was. It's funny because the streamers were having a blast doing it supposedly, albeit I bet if anyone watched all the death footage and had the voice chatter recorded there would be a different picture. A lot of people did not like dying over and over to RNG from connection issues, people having a bad night, etc, on p10s and p12s. P12S was probably the worse of the two but it got off easy because it was the final encounter. p8s was rough due to the bleeds.Its just pointless... "try hards" will just craft/buy crafted gear and call it a day, might not return till the next patch. Others will be lazy and only gear their main and MAYBE one more job... ppl who dont actually wanna play wont either way and it might only be a tiny fraction thats actually lured in with this...
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