Quote Originally Posted by Supersnow845 View Post
If you replace a SAM with a PCT you gain 1% cDPS at 95 and up or lose DPS at below 95 and you trade a party shield for stronger personal survivability. That’s not going to enforce a double caster meta because there is no reason why PCT couldn’t just take up only the default caster slot. And if it allows for more “1 melee 1 ranged, 1 rezz caster 1 selfish caster” as an alternative to 2/1/1 that’s not a bad thing

And I’m not sure how MCH proved that at all, disassemble is a pity addition because the job was straight up being locked out of PF for its low damage. PLD is more just “we’ve long since accepted the devs refuse to make PLD’s damage good”
As I've said, the problem is the "Why":
The closer you are to ultimate/week 1 savage the more extra mitigation/DPS gains value as comfort. More mitigation might result in a healer DPS increase. And of course, w1/ultimate player often know how to reach a 95.
PLD and MCH extra mitigations were extremely valuable in TOP, mitigation planned would go from a puzzle to a breeze. MCH was only locked out of PF in Abyssos Savage but its popularity surged in 6.3 after the addition of "dismantle". PCT is similar but without the MCH poor DPS.

Even on the "casual savage" side, it will be a massive comfort to have 2 caster and 1 melee.