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  1. #31
    Player
    Jinglypockets's Avatar
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    Jul 2024
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    77
    Character
    Kisori Petrova
    World
    Brynhildr
    Main Class
    Paladin Lv 100
    Quote Originally Posted by TDawnstar View Post
    Yes, and it's totally counterintuitive and amounts - once more - to how FF netcode works. It was okay-ish until DT, but in some places it starts to show.
    It's very counterintuitive. I want to be clear: FFXIV's netcode is terrible, and it makes the game feel weird and janky.

    However, it's still perfectly *functional*. If you play exclusively around telegraphs and completely ignore everything else, then everything about the game, the netcode, and the timing feels 100% consistent and fair.

    It doesn't mean their netcode is *good* or that it wouldn't be better to be able to rely on the boss timing instead of the telegraph timing, but if you can flip that switch in your head it'll start to feel natural and you'll be dramatically more successful.
    (1)
    Last edited by Jinglypockets; 07-25-2024 at 02:31 AM.

  2. #32
    Player
    EiraWoqiso's Avatar
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    Jul 2024
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    42
    Character
    Eira Woqiso
    World
    Cactuar
    Main Class
    Pictomancer Lv 100
    For what it's worth, I don't think the castbar determining if you were in the AOE or not has anything to do with the netcode (except for the fraction of a second at the very end if you're trying to greed, or just have awful ping). As Jinglypockets said, the netcode in the game is definitely subpar, but being able to go into what was an AOE right after the castbar finishes isn't netcode, it's game design. Maybe it's game design to get around a different netcode issue, but it's not directly netcode related. It is counterintuitive and a little obnoxious to get used to, especially when some of the animations can take a couple seconds in some of the flashier fights, but once you adapt to it it's hardly noticeable and feels like second nature.
    (1)

  3. #33
    Player
    Jinglypockets's Avatar
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    Jul 2024
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    77
    Character
    Kisori Petrova
    World
    Brynhildr
    Main Class
    Paladin Lv 100
    The most obnoxious thing about the netcode is that the game calculates and assigns how much damage you're going to take from a hit before that damage is actually applied -- usually about 0.5s before the damage actually takes effect, so the timeline looks like:

    00:00.0: Boss starts casting Raidwide with a 4-second cast time.
    00:03.5: You get assigned 10,000 damage from Raidwide.
    00:03.6: You receive an absorb shield for 10,000 health.
    00:04.0: Boss finishes casting Raidwide.
    00:05.0: You receive 10,000 damage. 0 of the damage is absorbed by the shield, and you still have that shield despite it being applied before you took any damage.

    Any mitigation you try to use for a big hit has to be applied *before* that damage gets calculated and assigned, otherwise it does literally nothing.

    Which is why my Spreadlo frequently gets wasted if I'm just barely too slow with it, and things like Tank immunities have to be applied well in advance of tankbusters if you want them to actually work.
    (0)
    Last edited by Jinglypockets; 07-25-2024 at 02:51 AM.

  4. #34
    Player
    Jinglypockets's Avatar
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    Jul 2024
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    77
    Character
    Kisori Petrova
    World
    Brynhildr
    Main Class
    Paladin Lv 100
    Quote Originally Posted by EiraWoqiso View Post
    For what it's worth, I don't think the castbar determining if you were in the AOE or not has anything to do with the netcode (except for the fraction of a second at the very end if you're trying to greed, or just have awful ping). As Jinglypockets said, the netcode in the game is definitely subpar, but being able to go into what was an AOE right after the castbar finishes isn't netcode, it's game design. Maybe it's game design to get around a different netcode issue, but it's not directly netcode related. It is counterintuitive and a little obnoxious to get used to, especially when some of the animations can take a couple seconds in some of the flashier fights, but once you adapt to it it's hardly noticeable and feels like second nature.
    Yeah, people are generally using "netcode" as a shorthand for "How the timing of things works in this game because of the workarounds the dev team has had to put in place as a result of their netcode."
    (1)

  5. #35
    Player
    Caitamm's Avatar
    Join Date
    Jul 2018
    Posts
    17
    Character
    Pachi Pachi
    World
    Ultros
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by TDawnstar View Post
    Yes, and then you eat a vuln stack because for the server you are not in the same spot. Is it doable? Yes. But it's annoying as hell, and it stems not from the fight design but from how the client and server interact. A lot of other MMORPGs don't have that issue.
    I've....never had that happen? Are you sure you're not getting hit by the side/frontal cones that sometimes overlap the mechanic and are misattributing it to the X/Os?
    (0)

  6. #36
    Player
    jdtuggey's Avatar
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    Oct 2020
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    123
    Character
    Tsuki Hori
    World
    Excalibur
    Main Class
    Sage Lv 100
    Quote Originally Posted by Caitamm View Post
    I've....never had that happen? Are you sure you're not getting hit by the side/frontal cones that sometimes overlap the mechanic and are misattributing it to the X/Os?
    Can't say I've had that happen either.
    I've often seen people conflating "game is unfair or broken" with "I don't understand how to do this" though.
    This behavior is all over gaming communities. :P
    (0)

  7. #37
    Player
    CidHeiral's Avatar
    Join Date
    Dec 2021
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    1,544
    Character
    Cid Heiral
    World
    Hyperion
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by TDawnstar View Post
    Yes, and then you eat a vuln stack because for the server you are not in the same spot.
    That's not how that works. You either legitimately failed the mechanic or your ping is absolutely abysmal.
    (0)

  8. #38
    Player
    Jinglypockets's Avatar
    Join Date
    Jul 2024
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    77
    Character
    Kisori Petrova
    World
    Brynhildr
    Main Class
    Paladin Lv 100
    I keep coming back to the "More nonstandard telegraphs" thing because it seems like a myth. Nonstandard telegraphs have been in widespread use for a really long time.

    Here are bosses with nonstandard telegraphs I can think of off the top of my head just in base Endwalker:
    Tower of Zot:
    First boss: Watch cast names and locations of projectiles to find the safe spots on Transmute Fire and Transmute Bio
    Second Boss: Manusya Confuse and the orbs around the outside of the room.

    Tower of Babil
    First boss: Negative/positive polarities, frontal line aoe where you have to watch boss facing instead of ground telegraph
    Second boss: Frog/shrink mechanics, bombs with cross AOEs
    Third boss: Lunar Nail, suck with continuous AOE in the center of the room

    Vanaspati
    First boss: Spinning you around, arms raised for half-room aoe, listening to mouths to find safe spot
    Second boss: bubbles for safety from raidwide
    Third boss: Symbols for safe squares, meteors for safe lines

    Ktisis Hyperboreia
    First boss: Footprints to find safe spot
    Second boss: Heads to find safe spot for breath, orbs with cross AOEs
    Third boss: Quadruple, Find safe meteorite without cracks, find safe side by watching the outside of the room

    Aitiascope:
    First boss: Watch arms for safe quadrants, watch spokes to avoid rebound
    Second boss: Rock timing for safe spot from line AOE, AOE expands to clusters
    Third boss: Thundaga wedges, Curtain Call, Firaga half-room AOEs

    Dead Ends:
    First boss: Wind moves the Miasma AOEs
    Second boss: Order to Fire spokes
    Third boss: Prance, watch wings for half-room AOE, watch butterflies for safe lines

    Smileton
    First boss: Red/blue faces
    Second boss: Watch facing of adds to avoid AOEs
    Third boss: Bomb conveyor belt arrows to find safe spot

    Stigma Dreamscape
    First boss: Guided missiles
    Second boss: Numbers for line AOEs
    Third boss: In/out AOE, forced movement

    The only dungeon boss I can think of in 6.0 that doesn't have anything like this is the last boss in Zot, which I'm assuming is *very* challenging for the folks who are struggling with things like Alexandria.
    (0)
    Last edited by Jinglypockets; 07-25-2024 at 03:14 AM.

  9. #39
    Player
    Arohk's Avatar
    Join Date
    Jul 2019
    Posts
    1,332
    Character
    Lucretia Ryusagi
    World
    Twintania
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by TDawnstar View Post
    Compare the speed of resolution of, for example, the final boss of Malikah's well (the "5 cercles or crosses" part) with the X/O phase on the first boss of Alexandria. Now tell me they are the same.
    Even if i admit that it is maybe a bit faster, how does that make it worse? The biggest challenge in those old dungeons is to stay awake, also a lot of people die to the Storge laser, even though it is telegraphed for a good 5 seconds before it fires and it is the same animation from Alexander. I say it again, people don't move because they wait for an orange circle on the floor instead of looking at the boss.

    Stop taking the telegraph on the floor as the hint when to dodge, its only purpose is to show you the size of the AOE, not when you must move.

    All mechanics in the game can be resolved by just moving, you don't even need sprint for any of them, one of the most difficult mechanics to dodge was probably Triple Apocalypse from Gaia.
    (0)
    Last edited by Arohk; 07-25-2024 at 03:15 AM.

  10. #40
    Player
    EiraWoqiso's Avatar
    Join Date
    Jul 2024
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    42
    Character
    Eira Woqiso
    World
    Cactuar
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Jinglypockets View Post
    I keep coming back to the "More nonstandard telegraphs" thing because it seems like a myth. Nonstandard telegraphs have been in widespread use for a really long time.
    Hell, look back to Cutter's Cry. Chimera was all about non-standard tells in ARR well before ARR's level cap.
    (0)

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