
Originally Posted by
Malthir
They need to throw the 2m burst window design into the bin where it belongs, it's what's killing most jobs. The jobs were at their most fun imo, when they were focused on play style instead of mechanics. What I mean by this is tanks had 2 OGCD mitigation moves back in HW.
- The paladin was a block tank and had a move that proct off of blocks, they had some heals and white magic moves for self sustain, they also could blind the enemies making them take less white damage.
- Warrior was unga bunga tank, they did better damage than paladin could not block but had the most health to counter that.
- Drk was the parry tank, an inverse of the paladin the drk had a move that proct off of parry and a move that increased their parry chance. They had no real self sustain but they had slightly more health than the Paladin and they could apply Status debuffs to enemies as well as being able to blind enemies to take less white damage.
Not all moves gave aggro, you also had TP so spamming wasn't an option, basically you had to play with a semi functioning brain, as opposed to now.
Then around SB they decided each needed a full mechanic of their own, but wanted it to fit within a burst window, so they homogenised all the new mech so they were functionally the same. They got rid of status effects, so everyone got handed self sustain out the rear and loads of OGCD's to do mitigation, where as before your moves gave you the mitigation, now it's on a 60s button press. They removed TP, they flattened MP and didn't think how it would impact DRK, SB is when they completely and utterly gutted tanking in this game and it's never really recovered just been on a downward slope since then, this is also what caused healers to suffer.