Results 1 to 10 of 4812

Hybrid View

  1. #1
    Player
    SalamanderIX's Avatar
    Join Date
    Sep 2017
    Posts
    107
    Character
    Lucida Sans
    World
    Famfrit
    Main Class
    Dark Knight Lv 100
    I'd really love to avoid even more homogenization. I keep hearing cries for Dark Knight to "receive more sustain" Sure I wouldn't mind for DRK to be stronger, I just don't want that strength to be the same one all the other tanks already have, and at this point not healing much feels more like an identity than TBN does.

    The middle-road is really to address what people might be concerned about in terms of squishiness, without introducing more healing into DRK's kit. And that is giving a Parry booster again. I'm not sure if they'd be as bold as giving back Dark Dance, or just making it a passive skill (it could replace enhanced unmend). Reducing damage from auto-attacks would help in dungeon pulls and as a main tank in raids. Little things like this combined with potency changes should go a long way for the remainder of Dawntrail, since I don't expect major changes until 8.0.
    (5)
    Last edited by SalamanderIX; 07-24-2024 at 07:24 PM.

  2. #2
    Player
    Terhix's Avatar
    Join Date
    Dec 2021
    Posts
    124
    Character
    Thane Ryder
    World
    Ragnarok
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by SalamanderIX View Post
    I'd really love to avoid even more homogenization. I keep hearing cries for Dark Knight to "receive more sustain" Sure I wouldn't mind for DRK to be stronger, I just don't want that strength to be the same one all the other tanks already have, and at this point not healing much feels more like an identity than TBN does.
    100% with you on not making tanks more homogenized, but the way the game is designed tanks do need self sustain to be competitive. Being bad at tanking is not job identity, it's just bad job balance. DRK doesn't need as much self sustain as other tanks, it just needs to bridge the gap between what other tanks can heal vs what we can already absorb with TBN, and you can easily do that via mechanics that are uniquely DRK.

    I'd say giving DRK parry is way bigger of a change than just making Abyssal Drain - a dedicated self-sustain button we already have - not a meme, all it needs is decoupling the cooldown and number tuning. Parry also wouldn't help us with bosses that do magic auto attack damage, which is a lot of them. If you made it work on magic then you are actually adding homogenization between DRK and PLD as that version of parry would be mechanically identical to shield block.
    (8)