I half expect at this point for an Austrian pictomancer wearing a mustache and military suit glam to appear in Limsa doing the serpent salute emoteIt's so funny seeing people project about "toxic" casuals who are "out of control" when they're the ones spamming new threads complaining about complainers. We have dozens of threads solely dedicated to "fighting" the evil "toxic casuals". I have seen no more than five posters who have sensible criticisms of the content and hundreds who are attacking those posters. You can't even mention the netcode without getting told to uninstall and seek psychiatric treatment. Why is Final Fantasy XIV like this in 2024? Something snapped. You all weren't spamming the forums years ago when content was in faceroll mode. In fact, people criticizing Endwalker were also insulted just like Dawntrail critics are now. Two sides of the same coin, you and the "toxic casuals" are the same.
to hold a rally about the final solution for removing casuals from the game....
There was that one post that blew up because some streamers/youtubers covered it, but that's the only notable one I remember recently.
Every time I've seen one of those threads, the "toxic casual" in question is getting absolutely dunked on in the comments and ratio'd by the likes dunking on them HARD. Very few people agree with them.Since DT these people are becoming out of control and we need to be careful what feedback the dev team are taking from this. If you read this forum then every duty would be tuned to very easy and the dungeons would be walking simulators.
Huh?? I'm a raider and am far from casual. The story IS bad and the graphics update has some major flaws, all things which I have complained about here, because believe it or not, lots of raiders actually care about the game world and the story and how nice or ugly our characters looks in the new lighting. I raid AND gpose, I don't gotta pick one.You can spot these people easily by the amount of threads complaining that dungeons are too hard, story is bad, and complaining about the graphics update.
Lots of people just weren't playing during Stormblood. I hear about it, but I've never experienced SB's job design because I didn't start the game until 5.2. I like some jobs better from when I started, and I like other jobs better now. I can't speak on what I don't know. I do agree that the lack of a Eureka and Bozja zone did hurt Endwalker, though.This part of the playerbase doesn't understand that Stormblood was the best expansion content and job balance wise, and the constant complaining at the time that it was bad is what led to the jobs being the way they are now. Stormblood job design was on the whole pretty peak, but the large amount of players complaining about the skill gap meant we have the job gameplay we do now. They complained about fantastic content like eureka and bozja and that's what led to the relics becoming a shop purchase.
No, you don't?? Are you thinking of Reddit or Twitter? People here on the forums HATE "toxic casuals," I have no idea where you're getting this.You don't see much dissenting opinion on here because you get shot down and dog piled by the toxic casual brigade who will not accept that the majority of the playerbase is currently having a blast playing DT."
Okay, I can play that game too. I can think of one person I know who enjoyed it. Every other member of my static + the various other friends I play this game with and talk about it with have been anywhere from "it was mid" to "it was bad." All of the praise they've had is exclusively for the battle content and some of the graphic upgrades, NOT the story, and for much more nuanced reasons than WUK LAMAT BAD, and if you read more of the threads here, you would see that there's much more to the critique than that. I for one hate Sphene way more than Wuk Lamat for being a poorly written sham of a character.Most of the people I know enjoyed the story and the ones that didn't enjoy it were able to give nuanced reasons why and not just "WUK LAMAT BAD LOL
If you want my honest opinion I think this mentality is just dumb.
It's been the very vocal minority of hardcore players who have driven a lot of changes to many aspects of this game. They always scream the loudest, are somehow always hurt the most.
"The game needs to be harder!" they scream as they cannot even raid without 10 different add-ons and vet people based on parsing logs in a third party program
"We need more ultimates!" they shout when only 1% of the playerbase does them and most of these people just pay real money for clears so they can flaunt their glow vomit weapons
"There is no content!" they froth at the mouth after finishing all of the game's PvE content within 3 days of the patch dropping because they played 16 hours a day.
"Why are the devs wasting time on meaningless content like island sanctuary?" when casual players make up the grand majority of the playerbase.
Anyway I have always felt that extreme trials have always struck the right balance between difficulty and fun. This game's community is legitimately terrible. It is a cesspit of toxicity and people unable to own up to their own mistakes. The devs says third party tools are a bannable offense but then they wink wink nudge nudge and say "uhhh just don't tell anybody you use them." Damage parsers are supposed to be banned so other players don't discriminate and yet this still happens. Because as long as you don't strictly mention you are parsing or doing parse runs the devs could care less.
If hardcore players actually drove the changes, then there is no way that the Job Design choice of catering to absolute bottom feeders would exist. Last I checked, a "hardcore" player can handle something as stupidly simple as positionals, and yet SE has to address the people complaining about them being "too hard" on Viper. Get out of here with that "hardcores are ruining the game" crap. It isn't, and hasn't ever been true.
The game needs to be harder though. I don't even do savages nor ex versions (I just wait to unsync them) and the MSQ content has been a snooze fest for a while. If you can just press a button to reach the next cutscene, you might as well just watch someone play through it and spare yourself the cash spending.
You can't expect an MMO to release 6 expansions and get the same mechanics in every single encounter. MSQ is the main appeal to the game yes but it's a game and gameplay comes with it. They have no choice but to change things around if they want to attract new blood.
Like it or not but new players are what keeps these games around for a long time.
And tbh, the combat has kept this expansion from being a total disaster with just how mid the story has been in DT.
I'm tired
The game needs to be harder though. I don't even do savages nor ex versions (I just wait to unsync them) and the MSQ content has been a snooze fest for a while. If you can just press a button to reach the next cutscene, you might as well just watch someone play through it and spare yourself the cash spending.
You can't expect an MMO to release 6 expansions and get the same mechanics in every single encounter. MSQ is the main appeal to the game yes but it's a game and gameplay comes with it. They have no choice but to change things around if they want to attract new blood.
Like it or not but new players are what keeps these games around for a long time.
And tbh, the combat has kept this expansion from being a total disaster with just how mid the story has been in DT.
Absolutely not.
Raids/EX etc can be made harder on endgame. That I will agree with.
The main story should never reach a difficulty level that requires people to struggle through it.
It's a leveling experience and story telling mode.
Olivar Starblaze
Onion Knight - Lalafell Carbuncle Retainer
<TASTY>
Ragnarok Server
Everyone is beating on the dead (wrong?) horse?
End game is collecting mounts/minions, housing, glam & editing in game portraits!!!![]()
Nice gaslighting OP. so anyone who has a complaint about this sub par xpac is now a "toxic casual"? riiiiight
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