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  1. #1
    Player
    BunnyQueen's Avatar
    Join Date
    May 2022
    Posts
    205
    Character
    Flora Kosaki
    World
    Golem
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Ramiee View Post
    It doesn't get better because of scaling making healing meaningless after 50 until like 80 but only for none warriors and then later only tank that needs healing is DRK.
    It's weird because 16-50 dungeons require tanks to be heal then at some point in HW both PLD and WAR just get super strong self sustain.
    This is part of the reason why people want healers to have more engaging DPS, running anything old and anything in a solo scenario is painfully boring.
    Healers should be healing, using a little dps, then back to healing. Not dps 99% of the time.
    (1)
    #FFXIVHEALERSTRIKE

  2. #2
    Player
    GrimGale's Avatar
    Join Date
    Sep 2013
    Posts
    1,112
    Character
    Grim Gaelasch
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by BunnyQueen View Post
    Healers should be healing, using a little dps, then back to healing. Not dps 99% of the time.
    I personally find the act of balancing DPS and Healing to be the most engaging part of FFXIV's healers. Interestingly neither side of the kit has been designed with major usage in mind: Evidently our DPS kits are very basic and lackluster for the prevalence of healing downtime but I would also argue that our current healing kit is also very lackluster for a sustained healing situation.

    Our basic GCD healing tools do nothing interesting beyond "restore HP to target" or "restore HP to multiple targets". Medica, Adlo, Cure, Benefic, Helios, Succor...They are all really basic. Spamming cure on a target isn't more interesting to me than spamming glare on the enemy.

    My point being, if they would redesign combat to require this form of sustained healing, our basic healing kits would also need to be redesigned.
    (3)

  3. #3
    Player
    Hazama999's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    631
    Character
    Momoida Jojoida
    World
    Halicarnassus
    Main Class
    Sage Lv 100
    Quote Originally Posted by GrimGale View Post
    I personally find the act of balancing DPS and Healing to be the most engaging part of FFXIV's healers. Interestingly neither side of the kit has been designed with major usage in mind: Evidently our DPS kits are very basic and lackluster for the prevalence of healing downtime but I would also argue that our current healing kit is also very lackluster for a sustained healing situation.

    Our basic GCD healing tools do nothing interesting beyond "restore HP to target" or "restore HP to multiple targets". Medica, Adlo, Cure, Benefic, Helios, Succor...They are all really basic. Spamming cure on a target isn't more interesting to me than spamming glare on the enemy.

    My point being, if they would redesign combat to require this form of sustained healing, our basic healing kits would also need to be redesigned.
    I wish I could like this comment multiple times.

    100% agree.

    Neither side is interesting at this time. You got your occasional DoT and damage ability spam on the DPS side, but on the healing side you have just...... "HP number is down, make it go up!!" skills or some slight variation thereof. Shields, in their current iteration at least, are no more interesting than reactive healing either. In order for healing to actually be engaging, the game would have to support a system in which the type of damage, rather than just the NUMBER... affects how you use your kit.
    (2)


    PGY-3 Family Medicine resident.
    Constantly learning.

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