Healers should be healing, using a little dps, then back to healing. Not dps 99% of the time.It doesn't get better because of scaling making healing meaningless after 50 until like 80 but only for none warriors and then later only tank that needs healing is DRK.
It's weird because 16-50 dungeons require tanks to be heal then at some point in HW both PLD and WAR just get super strong self sustain.
This is part of the reason why people want healers to have more engaging DPS, running anything old and anything in a solo scenario is painfully boring.
#FFXIVHEALERSTRIKE
I personally find the act of balancing DPS and Healing to be the most engaging part of FFXIV's healers. Interestingly neither side of the kit has been designed with major usage in mind: Evidently our DPS kits are very basic and lackluster for the prevalence of healing downtime but I would also argue that our current healing kit is also very lackluster for a sustained healing situation.
Our basic GCD healing tools do nothing interesting beyond "restore HP to target" or "restore HP to multiple targets". Medica, Adlo, Cure, Benefic, Helios, Succor...They are all really basic. Spamming cure on a target isn't more interesting to me than spamming glare on the enemy.
My point being, if they would redesign combat to require this form of sustained healing, our basic healing kits would also need to be redesigned.
I wish I could like this comment multiple times.I personally find the act of balancing DPS and Healing to be the most engaging part of FFXIV's healers. Interestingly neither side of the kit has been designed with major usage in mind: Evidently our DPS kits are very basic and lackluster for the prevalence of healing downtime but I would also argue that our current healing kit is also very lackluster for a sustained healing situation.
Our basic GCD healing tools do nothing interesting beyond "restore HP to target" or "restore HP to multiple targets". Medica, Adlo, Cure, Benefic, Helios, Succor...They are all really basic. Spamming cure on a target isn't more interesting to me than spamming glare on the enemy.
My point being, if they would redesign combat to require this form of sustained healing, our basic healing kits would also need to be redesigned.
100% agree.
Neither side is interesting at this time. You got your occasional DoT and damage ability spam on the DPS side, but on the healing side you have just...... "HP number is down, make it go up!!" skills or some slight variation thereof. Shields, in their current iteration at least, are no more interesting than reactive healing either. In order for healing to actually be engaging, the game would have to support a system in which the type of damage, rather than just the NUMBER... affects how you use your kit.
PGY-3 Family Medicine resident.
Constantly learning.
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