WHO actually wants to die? You will fight BETTER to not die. I think if your character dies, you have to create another one. That would really give incentive for people to play better and be more efficient.I mean WHO actually wants to LOSE their xp they earned? no one.. i swear people don't think before they say things. Who gives a flying f*ck if you don't want xp loss, because in the end, you will fight BETTER to not lose xp. It's called and incentive to not die just like having rank requirements on items. Oh and Kaedan, just ignore Reika since she's being completely ignorant to the whole situation and OP
Now your just using sarcasm to prove your point that fails...They need some other kind of sink in this game and this would help. Wow running from the aertheryte back is SOOOO bad. Really? That's your incentive to not die? People just want this game handed to them on a silver platter is all
My idea is perfectly as valid as your idea, except mine would actually create more rational players. Also strategy would have to planned before most battles. Anyway Yoshi-P's idea is the best and that has a gil sink, thus giving you what you want, another sink in this game.Now your just using sarcasm to prove your point that fails...They need some other kind of sink in this game and this would help. Wow running from the aertheryte back is SOOOO bad. Really? That's your incentive to not die? People just want this game handed to them on a silver platter is all
To you guys that want SP/EXP loss, can you think outside the box? There are much better penalties to be thought of than SP/EXP loss. Like having your character run extra slow for an hour, you can't access your inventory for a day, or after dying a certain amount of times during the week, for a month you have to pay a fee to get guideleves, because the Adventurer's Guild finds you incompetent. Come on there are more ideas out there!!!!
Nah I'll stick to sp loss because like Kaedan's idea, you can buy it back.My idea is perfectly as valid as your idea, except mine would actually create more rational players. Also strategy would have to planned before most battles. Anyway Yoshi-P's idea is the best and that has a gil sink, thus giving you what you want, another sink in this game.
To you guys that want SP/EXP loss, can you think outside the box? There are much better penalties to be thought of than SP/EXP loss. Like having your character run extra slow for an hour, you can't access your inventory for a day, or after dying a certain amount of times during the week, for a month you have to pay a fee to get guideleves, because the Adventurer's Guild finds you incompetent. Come on there are more ideas out there!!!!
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