Quote Originally Posted by TDawnstar View Post
Not gonna lie, I laughed out loud when I read that. Because guess what, all MMORPGs work the same way.
They don't, though. There are differences, for instance, between how BDO, Aion, B&S, Tera, and the like handled these verifications and the uptime costs, errors, or other artifacts that might come from it.

Having to verify the feasibility of an action that the client requests is pretty much universally important and therefore done, yes (though, even doing so did not prevent speed-hacking in parts of ARR and HW, where some BLM logs showed casts going off far faster than was possible with available Spell Speed and Wolf's Den and later The Feast would see the occasional player moving at 200+% speed). HOW they do so, though, and at what costs, is not. Just like various multiplayer shooter games have their different ways of handling such things, so do MMOs.