Don't stone me on the accuracy about this, but when you see orbs flying around it is something like this
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Don't stone me on the accuracy about this, but when you see orbs flying around it is something like this
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This is actually correct. In any bullet hell mechanics in this game assume that the actual hitbox is one pace in front of it. This is because of a combination of ping and snapshot, but it is always consistently in front of the actual bullet itself. You can even assume you can run through bullets from sideways to dodge it.
Honestly, that's basically it. It's surprising that people are figuring out how jank mechanics like that are despite it being the case since ARR with things like the clouds in WoD. It's funny too, because they even brought back those same exact clouds in e9(s) and they worked the exactly same way where you'd stand like 2 or 3 ft in front of them to slow them. They were even overly used in the Nier raids with all of the orbs that Yoko Taro loves in his games. It's also probably why so many people eat dirt in those raids, because they don't understand just how far out the hitbox actually extends compared to how it appears visually.
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