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  1. #1
    Player
    Arohk's Avatar
    Join Date
    Jul 2019
    Posts
    1,332
    Character
    Lucretia Ryusagi
    World
    Twintania
    Main Class
    Gunbreaker Lv 100
    Don't stone me on the accuracy about this, but when you see orbs flying around it is something like this

    (3)

  2. #2
    Player
    Valcarde's Avatar
    Join Date
    May 2017
    Posts
    29
    Character
    Alex Valcarde
    World
    Mateus
    Main Class
    Monk Lv 90
    Quote Originally Posted by Arohk View Post
    Don't stone me on the accuracy about this, but when you see orbs flying around it is something like this

    This is how it feels in Strayborough, yeah. Those goddamn poppets.
    (3)

  3. #3
    Player
    NaoEthelia's Avatar
    Join Date
    Oct 2022
    Posts
    3
    Character
    Nao Qalli
    World
    Masamune
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Arohk View Post
    Don't stone me on the accuracy about this, but when you see orbs flying around it is something like this

    This is actually correct. In any bullet hell mechanics in this game assume that the actual hitbox is one pace in front of it. This is because of a combination of ping and snapshot, but it is always consistently in front of the actual bullet itself. You can even assume you can run through bullets from sideways to dodge it.
    (3)

  4. #4
    Player
    NightHour's Avatar
    Join Date
    Oct 2021
    Posts
    316
    Character
    Night Hour
    World
    Odin
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Arohk View Post
    Don't stone me on the accuracy about this, but when you see orbs flying around it is something like this



    I think it's more like this -


    (0)

  5. #5
    Player
    Nebam's Avatar
    Join Date
    Sep 2020
    Posts
    1
    Character
    Nebam Witherbottom
    World
    Midgardsormr
    Main Class
    Arcanist Lv 19
    Quote Originally Posted by Arohk View Post
    Don't stone me on the accuracy about this, but when you see orbs flying around it is something like this

    Honestly, that's basically it. It's surprising that people are figuring out how jank mechanics like that are despite it being the case since ARR with things like the clouds in WoD. It's funny too, because they even brought back those same exact clouds in e9(s) and they worked the exactly same way where you'd stand like 2 or 3 ft in front of them to slow them. They were even overly used in the Nier raids with all of the orbs that Yoko Taro loves in his games. It's also probably why so many people eat dirt in those raids, because they don't understand just how far out the hitbox actually extends compared to how it appears visually.
    (0)