Page 3 of 3 FirstFirst 1 2 3
Results 21 to 30 of 34

Hybrid View

  1. #1
    Player
    Jinglypockets's Avatar
    Join Date
    Jul 2024
    Posts
    77
    Character
    Kisori Petrova
    World
    Brynhildr
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Mooserocka33 View Post
    Some people have NEVER played on ps3 and it shows. Please never complain unless you played this game on ps3 where you had to leave every aoe 3 seconds before to not be hit. Ever since nothing has been a problem.
    Nah, I don't think someone needs to have experienced something worse to have a valid complaint.
    (3)

  2. #2
    Player
    Higashikata's Avatar
    Join Date
    Aug 2014
    Posts
    200
    Character
    V'priva Chxlyka
    World
    Balmung
    Main Class
    Archer Lv 85
    works on my machine
    (0)

  3. #3
    Player
    Jokerz_93's Avatar
    Join Date
    May 2020
    Posts
    111
    Character
    Tora Noyama
    World
    Phoenix
    Main Class
    Lancer Lv 100
    And when the particles start to stop and move randomly it becomes a fucking nightmare.

    I have an avarage of 12ms and that happened three times in a row where the game was full responsive before getting that shit.

    Side note, it seemed not to be an issue related to a spike on my connection since the ping was normal (12ms).
    Ot last until the end of the dungeon where the effect were more pronounced during the first fight.
    (1)

  4. #4
    Player
    Myon88's Avatar
    Join Date
    Jul 2015
    Posts
    842
    Character
    Myon Miya
    World
    Tonberry
    Main Class
    Viper Lv 100
    Quote Originally Posted by Jokerz_93 View Post
    And when the particles start to stop and move randomly it becomes a fucking nightmare.

    I have an avarage of 12ms and that happened three times in a row where the game was full responsive before getting that shit.

    Side note, it seemed not to be an issue related to a spike on my connection since the ping was normal (12ms).
    Ot last until the end of the dungeon where the effect were more pronounced during the first fight.
    Connection quality and latency are separate things. You can have low latency and lots of packet loss, or high latency and a very stable connection, or any combination of the two.

    This has nothing to do with the game's 'netcode'. I recommend investigating your routing to the server, or the quality of your wireless environment if you're playing on something like wi-fi.
    (1)

  5. #5
    Player
    Darkedone02's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    27
    Character
    Alicia Wolfe
    World
    Gilgamesh
    Main Class
    Machinist Lv 100
    I wonder if this netcode is also one of the reason why I keep mashing my E button to make sure my ability to go off. When a single press don't work and you wonder "Why did my tactician/bloodbath/second wind didn't go off?"

    I feel like you gain alot more responsiveness on a controller over mouse and keyboard and it kinda shows.
    (0)

  6. #6
    Player
    Mlem's Avatar
    Join Date
    Jul 2024
    Posts
    27
    Character
    Forgiven Maidery
    World
    Brynhildr
    Main Class
    Gunbreaker Lv 100
    The problem with Strayborough 1 is not netcode. It's not difficulty. (I have never seen it wipe). It's just not fun. Nier was fun. M2N's been fun. Leonogg is just a bad fight. Having good netcode won't make it fun.
    (1)

  7. #7
    Player
    Chyro's Avatar
    Join Date
    Nov 2015
    Location
    Gridania
    Posts
    201
    Character
    Chyro Soulpaw
    World
    Omega
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Mlem View Post
    The problem with Strayborough 1 is not netcode. It's not difficulty. (I have never seen it wipe). It's just not fun. Nier was fun. M2N's been fun. Leonogg is just a bad fight. Having good netcode won't make it fun.
    I find it fun

    Not sure if it's possible for them to improve the netcode like people seem to desire. Though if it did, it may also end up messing up a lot of players that are used to how aoes and getting hit or not hit works atm. Like 10 years of being used to how it works suddenly getting changed. Not sure if that's worth doing, if it's even possible.
    (1)

  8. #8
    Player
    HemlockEvergreen's Avatar
    Join Date
    Jan 2022
    Posts
    51
    Character
    Hemlock Evergreen
    World
    Zalera
    Main Class
    Monk Lv 100
    Quote Originally Posted by Chyro View Post
    I find it fun

    Not sure if it's possible for them to improve the netcode like people seem to desire. Though if it did, it may also end up messing up a lot of players that are used to how aoes and getting hit or not hit works atm. Like 10 years of being used to how it works suddenly getting changed. Not sure if that's worth doing, if it's even possible.
    It is possible. Using the same solution the third-party tools use, which is subtracting your latency from animation locks, is very within the realm of possibilities. A bit more difficult to implement in the case of server side stuff, I imagine, but very much possible.

    As for "people being used to it", it's not an argument. Get used to the new stuff. If you move to a place with different latency, you need to get used to it. If your job gets reworked and you get a different rotation, you need to get used to it. People's inability to adapt should not be an argument to not make improvements to the game.
    (0)

  9. #9
    Player
    Volfe's Avatar
    Join Date
    Nov 2021
    Location
    Gridania
    Posts
    61
    Character
    Volfian De'lobo
    World
    Hyperion
    Main Class
    Reaper Lv 100
    The code they need to fix is the clipping/ unresponsiveness of skills for people with high ping.
    (0)

Page 3 of 3 FirstFirst 1 2 3