Results 1 to 10 of 344

Hybrid View

  1. #1
    Player
    Kaizel's Avatar
    Join Date
    Jul 2024
    Posts
    3
    Character
    Runari Kaizel
    World
    Coeurl
    Main Class
    White Mage Lv 100
    Honestly I think the dungeons being harder at this point is perfectly fine, no this is not elden ring, it does not come even close.

    And let's be real guys, we have msq + 4 expansions under our belts by now how much time is that only on msq? Maybe 40hrs each? 200hrs?

    That assuming you only played msq and nothing else, no fate grinding, no reliqs..No gold saucer/seasonal events, probably no raids, not even the alliance raids (which are often the easy ones, you can rely on 23 people to win).
    My point being that we had way too much time to practice.

    If you're playing on trust, fine don't do ABC but dodge! Dodge dodge, if you go solo and die it's a wipe so priority #1 is to live, that's priority on every game even on Mario, it doesn't matter how many times you bonk the enemy's head if you die.

    Honestly I think it's easier to play in multiplayer, picture this:

    You're a dps, maybe a Bard, so you don't have to worry about distance and positionals and...You die! For whatever reason.
    Maybe you got surprised
    Maybe you read the ingame chat.
    It's not the end of the fight,there's no reset yet: Your healer lifts you up, you get a second chance...
    Maybe a third one..
    Or a tenth one.
    As long as healer lives you're golden..Maybe the healer dies too?
    Behold you could have a Red mage or a Summoner to lift both of you up now you have a second life insurance.

    As a tank if you keep receiving damage, you have one player solely to heal you and help you stand up again if you fall...It's more punishing as a healer if there's no rdm/smn, but that's to be expected for the healing role in almost every game.

    There's also something that's very nice of players in this game, after a wipe typing something like "X thing happend and I died, what happened?" most parties will help or explain their commarades, it's in their best interest to win and often they'll give a commendation to the player who asked, because of having a good learning attitude is something to admire.

    I rarely play trusts unless I want to follow the story...But I die a lot more and it's more frustrating having to reset so many times and run back to the boss than having a teammate who has your back if you slip.
    And really if we go to expert dungeons, they are not relaxing content and they shouldn't be, why are they called expert in that case?
    Are experts people who deal with easy stuff? Or people with tons of experience?

    Thank you SE for these Expert dungeons, I really hope they continue to do such a good job as they did this time, so the final boss, the climax of the story is not a pushover.
    It really takes me out of inmersion having this super powerful being story wise being extremely weak.
    (6)

  2. #2
    Player
    Jinglypockets's Avatar
    Join Date
    Jul 2024
    Posts
    77
    Character
    Kisori Petrova
    World
    Brynhildr
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Kaizel View Post
    Honestly I think it's easier to play in multiplayer
    Agree 100%.

    If any of the people complaining about the difficulty had been in one of my groups, we would have gotten them through it, encouraged and helped them with the parts they were struggling with, and had a great time doing it.

    I understand the anxiety of going into multiplayer and worrying about being a drag on the group. I feel it too when I go into harder content even when I know I'm capable.

    That said, I can count on one hand the number of unkind words I've seen said to anyone in this game over the years, even in Extreme and Savage Party Finder groups with people who are struggling hard. Overwhelmingly, people in DF and even PF are welcoming, helpful and encouraging. Especially if you tell them it's your first time or you have a hard time with certain mechanics or whatever else.
    (2)

  3. #3
    Player
    Zerovii's Avatar
    Join Date
    Aug 2014
    Posts
    10
    Character
    Zerovii Orta
    World
    Behemoth
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Jinglypockets View Post
    Agree 100%.

    If any of the people complaining about the difficulty had been in one of my groups, we would have gotten them through it, encouraged and helped them with the parts they were struggling with, and had a great time doing it.

    I understand the anxiety of going into multiplayer and worrying about being a drag on the group. I feel it too when I go into harder content even when I know I'm capable.

    That said, I can count on one hand the number of unkind words I've seen said to anyone in this game over the years, even in Extreme and Savage Party Finder groups with people who are struggling hard. Overwhelmingly, people in DF and even PF are welcoming, helpful and encouraging. Especially if you tell them it's your first time or you have a hard time with certain mechanics or whatever else.
    To reaffirm this post, I always go RDM in roulettes just to help people who are struggling and carry them over the finish line with no judgement. I'm actually happy when they mess up because it's not just me doing my usual rotation for the 100,000x time and actually thinking about mp management
    (2)

  4. #4
    Player
    LalaLumi's Avatar
    Join Date
    Jun 2024
    Location
    Ul'dah
    Posts
    7
    Character
    Lumi Merritt
    World
    Balmung
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Zerovii View Post
    To reaffirm this post, I always go RDM in roulettes just to help people who are struggling and carry them over the finish line with no judgement. I'm actually happy when they mess up because it's not just me doing my usual rotation for the 100,000x time and actually thinking about mp management
    As an avid healer main of many years, I promise that I'm not mad to see people screwing up in dungeons, trials, or other adjacent content. More often than not, I'm BEGGING for something to go wrong so that I can have something to do. I will happily take any opportunity to save my party, clutch tight recoveries, or just help someone along in general with a wide smile on my face. God knows healers have nothing else to do in anything under savage and ultimates anyways haha. By all means, make my day!
    (9)
    Make healers relevant again.
    Nerf tank sustain, Increase instances of unavoidable damage, and for the love of everything that is sacred and holy...PLEASE STOP TRYING TO GIVE HEALERS MORE DPS SPELLS.
    If I wanted to spend all my time mashing DPS spells, I would've played a DPS. Give me something to HEAL, PLEASE!!!