Honestly I think the dungeons being harder at this point is perfectly fine, no this is not elden ring, it does not come even close.
And let's be real guys, we have msq + 4 expansions under our belts by now how much time is that only on msq? Maybe 40hrs each? 200hrs?
That assuming you only played msq and nothing else, no fate grinding, no reliqs..No gold saucer/seasonal events, probably no raids, not even the alliance raids (which are often the easy ones, you can rely on 23 people to win).
My point being that we had way too much time to practice.
If you're playing on trust, fine don't do ABC but dodge! Dodge dodge, if you go solo and die it's a wipe so priority #1 is to live, that's priority on every game even on Mario, it doesn't matter how many times you bonk the enemy's head if you die.
Honestly I think it's easier to play in multiplayer, picture this:
You're a dps, maybe a Bard, so you don't have to worry about distance and positionals and...You die! For whatever reason.
Maybe you got surprised
Maybe you read the ingame chat.
It's not the end of the fight,there's no reset yet: Your healer lifts you up, you get a second chance...
Maybe a third one..
Or a tenth one.
As long as healer lives you're golden..Maybe the healer dies too?
Behold you could have a Red mage or a Summoner to lift both of you up now you have a second life insurance.
As a tank if you keep receiving damage, you have one player solely to heal you and help you stand up again if you fall...It's more punishing as a healer if there's no rdm/smn, but that's to be expected for the healing role in almost every game.
There's also something that's very nice of players in this game, after a wipe typing something like "X thing happend and I died, what happened?" most parties will help or explain their commarades, it's in their best interest to win and often they'll give a commendation to the player who asked, because of having a good learning attitude is something to admire.
I rarely play trusts unless I want to follow the story...But I die a lot more and it's more frustrating having to reset so many times and run back to the boss than having a teammate who has your back if you slip.
And really if we go to expert dungeons, they are not relaxing content and they shouldn't be, why are they called expert in that case?
Are experts people who deal with easy stuff? Or people with tons of experience?
Thank you SE for these Expert dungeons, I really hope they continue to do such a good job as they did this time, so the final boss, the climax of the story is not a pushover.
It really takes me out of inmersion having this super powerful being story wise being extremely weak.

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