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  1. #31
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,842
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Enmity generation would actually be fine but ppl can't wait to blow their load before everything gets grouped up. I did let a dps die once, they didn't drag the mob into the group so I just let them take it. Oh well. In extremes it's been a non-issue, as far as I can tell it's only a problem that pops up in dungeons. (which is interesting since you've said twice this isn't a thread for casual content but whatevs)

    I can't really comment on the self-healing. WAR is def fine. GNB did better than I thought it would, compared to my perspective from being a WAR main. But I haven't finished leveling DRK or PLD. That being said, I'm not entirely sure how I feel about being able to solo dungeon bosses with WAR, I mean it's happened practically every day I've run dungeons. It takes too long to solo for one thing, but then you also have the weight of the party to carry. Can I do it? Sure. Do I think we should be able to? Probably not.

    Lastly, I do agree that maybe it's time to make the tank invulns in line with each other. There's slight functional difference but not really. And they only end up designing fights around the timers anyways. So just, take it out of the equation. I don't see what actual difference it makes.
    (2)

  2. #32
    Player
    Nilsandres's Avatar
    Join Date
    Oct 2023
    Posts
    32
    Character
    Nilsandreas Skywarden
    World
    Famfrit
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Khutulun View Post
    Holding enmity is definitely a concern, removing the damage potency from engages + adding larger & larger bursts to DPS without considering the ramifications was quite the choice on Square's part. Thankfully, they're at least addressing the issue according to the notes I saw- with more enmity on AoEs and an enmity effect added to engages. Me personally, I would've removed the animation delay between end of engage dash and start of your next action- right now it feels really awkward because I sit there for a whole second contemplating the meaning of life... if there was no delay you could just dash immediately into an attack that would generate the needed aggro.

    Sustain/mitigation though, disagree there. Feels like I have far more than I need. With the GNB changes suggested in this thread, pretty sure healers would just be out of a job completely. Already have enough healing on GNB to clear an expert dungeon boss without a healer- I don't need more healing or mitigation. Just feels toxic at that point. It's a cooperative game, I should actually need my green (about to be jobless) companion.
    Bare in mind, I am making these suggestions based on non casual content
    (0)

  3. #33
    Player
    Marxam's Avatar
    Join Date
    Aug 2013
    Posts
    2,284
    Character
    Blackiron Tarkus
    World
    Leviathan
    Main Class
    Marauder Lv 90
    Copium whislist:

    WAR: IR adds 10 secs of SE buff, regardless of if SE was active prior
    DRK: TBN changed to 2 charges, no mp cost, shield break gives 1500 mp
    (0)

  4. #34
    Player
    BigCheez's Avatar
    Join Date
    Oct 2021
    Location
    Ul'Dah
    Posts
    732
    Character
    Cheez Whiz
    World
    Twintania
    Main Class
    Paladin Lv 100
    No to every single one of these.

    Enmity is already redundant. If you're losing aggro, there is a significant skill issue that should probably be resolved.

    Tanks do not need more sustain.
    (2)
    Last edited by BigCheez; 07-19-2024 at 03:15 AM.

  5. #35
    Player
    Nilsandres's Avatar
    Join Date
    Oct 2023
    Posts
    32
    Character
    Nilsandreas Skywarden
    World
    Famfrit
    Main Class
    Dancer Lv 100
    Quote Originally Posted by BigCheez View Post
    No to every single one of these.

    Enmity is already redundant. If you're losing aggro, there is a significant skill issue that should probably be resolved.

    Tanks do not need more sustain.
    All Tanks are losing Enmity because every DPS class can now start their rotations with bursts and the Devs did not adjust enmity generation for those skills. Note: I made this post pre Patch 7.01 and I still do not think the Devs did enough in terms of Enmity buffs
    (0)

  6. #36
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,437
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    The only sustain DRK needs is in dungeons and that can be done by giving AD the dark arts treatment by costing 3k mana and extending the darkside timer by 30s.
    (0)

  7. #37
    Player
    CidHeiral's Avatar
    Join Date
    Dec 2021
    Posts
    1,691
    Character
    Cid Heiral
    World
    Hyperion
    Main Class
    Dragoon Lv 100
    I would like it if there were an option to have the Lionheart combo on GNB replace the regular 123 combo so you're not just hammering one button. It looks cool but it feels so dull to use.
    (0)

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