30 seconds would make Dark Knight overpowered if coupled with my suggestion.
30 seconds would make Dark Knight overpowered if coupled with my suggestion.
Again, if you only play Casual content then this thread is not for you. It amazes me that so many of you are so worked up about the world's best Warrior clearing a level 91 dungeon with 3 world class DPS players. No tank can clear 100 dungeons or savage or extremes without a healer. And with all jobs doing more damage enmity and mitigation tools need to be further tooled not nerfed
Last edited by Nilsandres; 07-10-2024 at 12:15 AM.
I main all four tanks and yes I meant Intervention. If we have to spend 50 oath to use it, then it should be self casting as well. We can agree to disagree on Hallowed GroundGreat idea.
Give WAR another Regen, increase its DMG by 300 pot/min with oGCD button Bloat and have his Bloddwhetting selfheal be active for 16 out of 25 sec.
Oh, and the AOE Esuna would make WAR a must have in PF TEA. SCH used to have one but they removed it before releasing TEA.
Have a WAR as MT and you can drop a healer in savage and Ultimates.
Oh, and for PLD.
Intervention - Make self or target party member targetable
The skill you are looking for is called Holy Sheltron.
Hollowed Ground - Reduce Recast Time to 240 Seconds & Render Immune to All Damage
I remember the good old PLD times when HG was Immune to all dmg.
Press button and ignore the savage mechanics and all the vuln up/ dmg down or whatever debuff it gave.
That reduced CD would also make HG far to strong because it already has no downside.
Finally someone with sense. Thank youI think changing Carve and Spit and Abyssal Drain to 30s as a change would instantly help with DRK. More Carve and Spits would help with MP as it only gives 600mp so its not an insane amount and should in Theory bring it's Damage into Alignment with Gun and War Where as a class that cant sustain it self on most pulls or some bosses so it should in Theory be next to atleast Gunbreaker in terms of DPS as in right now you have to basically go throw urself into a wall and die to cause all the other tanks can solo but DRK cannot.
While we are at it changing Abyssal drain to 400 cure Potency would put it into alignment almost with Warrior considering Warrior can throw out Bloodwhetting every 25s and make their Weaponskills cure them for 400 Potency each time they land one which you can land 4 usually for 1600 Cure Potency. While not Forgetting Bloodwhetting also gives a 400 Potency shield for 20s. And Gunbreaker gets Heart of Corundum a 900 Cure Potency every 25s With DMG Mit. Paladin Every 25s or so can Holy Sheltron for 250 cure potency over 12s so 1000 cure Potency total and DMG MIT. DRK has every 15s TBN 25% total health for 3000mp.
So making Abyssal drain every 30s for each pull will help with sustain by a Huge margin with 2 small changes and even with those changes it would be still nowhere near as powerful to sustain yourself during pulls as War or Gun or Pald but it is a start.
Or they could just do this and seperate Abyssal Drain and Carve and Spit on different CDs would be nice too as it does feel they should be separate.
Also RIP Plunge you will be missed.
Healers would be very upset with this list.
I could care less. Most healers aren't very good at their jobs anyway as they depend too much on OGCD and will let you die while having full MP. This thread is intended for changes to tanks that play non Casual content. That's not most players
You missed the point. Holy Sheltron IS your self cast Intervention. There is no point using Intervention on yourself when you have Holy Sheltron.
I did not miss your point. I simply believe that if Paladin has to spend gauge the the skills, less Cover, should also be self cast as well. As a tank main, our kits should be flexible. This is why no one uses Cover, for example. It provides very little utility in its current form
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