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  1. #21
    Player
    Magikazam's Avatar
    Join Date
    May 2022
    Posts
    368
    Character
    Omori Oatmeal
    World
    Malboro
    Main Class
    Summoner Lv 91
    Quote Originally Posted by Nilsandres View Post
    I could care less. Most healers aren't very good at their jobs anyway as they depend too much on OGCD and will let you die while having full MP. This thread is intended for changes to tanks that play non Casual content. That's not most players
    Bait used to be believable
    (3)

  2. #22
    Player
    Ramiee's Avatar
    Join Date
    Dec 2022
    Location
    Uldah
    Posts
    1,096
    Character
    Grainne Gothram
    World
    Cerberus
    Main Class
    Black Mage Lv 50
    Sonic break and goring blade being only allowed under buff is still the worst shit ever designed.
    (2)

  3. #23
    Player
    Guimu's Avatar
    Join Date
    Apr 2023
    Posts
    13
    Character
    Gumi Gumimi
    World
    Ragnarok
    Main Class
    Paladin Lv 100
    My main issue with PLD right now is that coming from Atonement combo, Sepulchre feedback is hard to notice. Sometimes I think I haven't used it yet because I didn't hear it or saw the animation and I'm pressing a grey button until I notice (it's usually only a few seconds until I realize something's wrong). I know I'll get used to it but a [I]louder/I] Sepulchre would be nice. Atonement is both flashy and kinda loud.

    As for other tanks, I can't talk yet... Still leveling other classes.
    (2)

  4. #24
    Player
    Conando's Avatar
    Join Date
    Sep 2014
    Location
    Limsa Lominsa
    Posts
    399
    Character
    Rostythgar Onasch
    World
    Mateus
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Nilsandres View Post
    Again, if you only play Casual content then this thread is not for you. It amazes me that so many of you are so worked up about the world's best Warrior clearing a level 91 dungeon with 3 world class DPS players. No tank can clear 100 dungeons or savage or extremes without a healer. And with all jobs doing more damage enmity and mitigation tools need to be further tooled not nerfed
    I didn't say anything about Xeno's clear, but alright. Warrior has plenty of self sustain to already help it in any kind of content, it even got a new one attached to Damnation. It's just fine where it is, I don't think it's even OP in most content. Your complaints seem more about not having good healers more than anything.
    (1)

  5. #25
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,525
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Nilsandres View Post
    Again, if you only play Casual content then this thread is not for you. It amazes me that so many of you are so worked up about the world's best Warrior clearing a level 91 dungeon with 3 world class DPS players. No tank can clear 100 dungeons or savage or extremes without a healer. And with all jobs doing more damage enmity and mitigation tools need to be further tooled not nerfed
    Vali ex has already been cleared with 8 tanks

    No tanks definitely aren’t overpowered
    (1)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  6. #26
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,906
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Supersnow845 View Post
    Vali ex has already been cleared with 8 tanks

    No tanks definitely aren’t overpowered
    They've been able to clear Extremes with 8 Tanks before.

    Not saying they aren't very powerful but this is hardly anything surprising.

    EDIT: Idk why i typed 3, I meant 8.
    (3)
    Last edited by Rithy255; 07-12-2024 at 05:17 AM.

  7. #27
    Player
    Nilsandres's Avatar
    Join Date
    Oct 2023
    Posts
    32
    Character
    Nilsandreas Skywarden
    World
    Famfrit
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Ramiee View Post
    Sonic break and goring blade being only allowed under buff is still the worst shit ever designed.
    It is consistent with the design of other tanks. I'm okay with it for now.
    (0)

  8. #28
    Player
    Nilsandres's Avatar
    Join Date
    Oct 2023
    Posts
    32
    Character
    Nilsandreas Skywarden
    World
    Famfrit
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Conando View Post
    I didn't say anything about Xeno's clear, but alright. Warrior has plenty of self sustain to already help it in any kind of content, it even got a new one attached to Damnation. It's just fine where it is, I don't think it's even OP in most content. Your complaints seem more about not having good healers more than anything.
    I'm actually not concerned about healers at all. There are serious issues with healing jobs, but this is a tank thread. I am much more concerned with the fact that the Devs forgot to make adjustments necessary for each tank to hold enmity and to properly mitigate and self sustain through Level 100 end game content. I'm all for making the jobs feel unique and potent to play. No one wants to play a job that they feel is unequipped or situational. All jobs should be able to clear all content.
    (0)

  9. #29
    Player
    Khutulun's Avatar
    Join Date
    Jul 2024
    Location
    Gridania
    Posts
    57
    Character
    Khutulun Goro
    World
    Leviathan
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Nilsandres View Post
    I'm actually not concerned about healers at all. There are serious issues with healing jobs, but this is a tank thread. I am much more concerned with the fact that the Devs forgot to make adjustments necessary for each tank to hold enmity and to properly mitigate and self sustain through Level 100 end game content. I'm all for making the jobs feel unique and potent to play. No one wants to play a job that they feel is unequipped or situational. All jobs should be able to clear all content.
    Holding enmity is definitely a concern, removing the damage potency from engages + adding larger & larger bursts to DPS without considering the ramifications was quite the choice on Square's part. Thankfully, they're at least addressing the issue according to the notes I saw- with more enmity on AoEs and an enmity effect added to engages. Me personally, I would've removed the animation delay between end of engage dash and start of your next action- right now it feels really awkward because I sit there for a whole second contemplating the meaning of life... if there was no delay you could just dash immediately into an attack that would generate the needed aggro.

    Sustain/mitigation though, disagree there. Feels like I have far more than I need. With the GNB changes suggested in this thread, pretty sure healers would just be out of a job completely. Already have enough healing on GNB to clear an expert dungeon boss without a healer- I don't need more healing or mitigation. Just feels toxic at that point. It's a cooperative game, I should actually need my green (about to be jobless) companion.
    (0)

  10. #30
    Player
    Conando's Avatar
    Join Date
    Sep 2014
    Location
    Limsa Lominsa
    Posts
    399
    Character
    Rostythgar Onasch
    World
    Mateus
    Main Class
    Warrior Lv 100
    All the tanks except for DRK have plenty of self sustain. DRK is the only one that is actually suboptimal in dungeons and it does suck that it's like that.
    (0)

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