That wouldn't be true for an mmo where people have invested years into their warrior of light by collecting mounts, achievrments, relics and minions.
I think not all jobs should be complex, but some jobs must stand out. For options.

That wouldn't be true for an mmo where people have invested years into their warrior of light by collecting mounts, achievrments, relics and minions.
I think not all jobs should be complex, but some jobs must stand out. For options.



This, honestly.
The casual players aren't the problem, most casual players I know are content with being good enough to do the content that they frequently do. The most likely reason that job simplifications happen is because of ease of balancing for the dev team.
Job simplifications also really only benefit the mediocre raiders who think they're better than they are. Those raiders who claim anything that they cannot play around as 'clunk', they then demand the removal of all this 'clunk' so they never have to learn how to play the job well.

I'd honestly wait til 8.0 rather than them releasing something half-assed in 7.3. I understand the point, but game design isn't easy.
Tank and healer homogenized because it is easier for devs to balance themThis, honestly.
The casual players aren't the problem, most casual players I know are content with being good enough to do the content that they frequently do. The most likely reason that job simplifications happen is because of ease of balancing for the dev team.
Job simplifications also really only benefit the mediocre raiders who think they're better than they are. Those raiders who claim anything that they cannot play around as 'clunk', they then demand the removal of all this 'clunk' so they never have to learn how to play the job well.
I don't think casual player care that much about simplicity but they care about accability there is a clear differnces between these two words and I don't think devs understand what it is
If Tanks and Healers need that much homogenization, they should just all in that part of their kits. Distill it until only the absolutely required skills to complete Savage/Ultimate remain and then use rest of the buttons for something more fun.




If tanks and healers need to be 4 shades of the same class to balance them (which they still can’t balance them as there is still >10% discrepancies that pop up regularly) they need to either hire more people or give up, admit they can’t balance supports and do something else
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess


The best part is that they aren't balanced at all lol.
Scholar is the objectively best healer and warrior is the objectively best tank. So much for simplification for balance.

This is what was already teased and what will likely happen. Unfortunately, SE might not comment on it any more, because if they tell people that changes will come in a couple of years, some players will instantly cancel their subscriptions until they see what 8.0 has in store. It is safer to be silent for the time being, giving hope that they might start changing things in 7.2/7.3, which is very unlikely in my opinion (except the already discussed changes to Viper, which nobody wanted lol).
Cancellations will happen eventually, I believe, but not immediately and in a way "forced" by the Devs themselves commenting on it.
Last edited by Kozmakis; 07-18-2024 at 06:41 PM.
You know casual used to mean people such as yourself and others who just wanted to enjoy the game and not do the hardest content (although they would still participate if invited). I've been an mmorpg player since EQ 1999 and back then, even for a long time up through a few WoW expansion, casuals were just people that liked to group and do content, even if it was hard and even if they failed because MMORPG's used to be about the adventures you had with your friends and/or the friends you would make. So whilst I am sure you didn't like my post because you felt it was targeting you, if the things I said did not apply to you, then it clearly isn't meant for you (not being rude either :P) which also means that I need to correct my misuse of the word casual.stop blaming the "casuals" for the game's problems.
I would be termed a "casual" because I dont do savages and ultimates. the mistaken belief by SE that the game has to cater to absolutely EVERYONE and their garden vegetables are whats ruining the game. many "casuals" actually enjoy a difficulty curve, earning things, feeling good about achieving something. the game is not being dumbed down for casuals. the game is being dumbed down for the people who feel they are entitled to EVERYTHING.
I hate to tell you, but people fall into the feeling of entitlement across the spectrum from "casuals" to toxic elites.
this may be a news flash to you, but the casuals you denigrate as the ones to blame enjoy fun in a game just as much as you do. and as a casual myself... its not fun for me either as much as it used to be. I'm not trying to be rude but, your attitude is part of the problem.
Maybe we just need a new term/definition for this group of individuals whom we've spoken about that isn't derogatory![]()
I appreciate your opinion and your honesty, I wish you nothing but fun and good adventures for years to comeMao is one of those peoples with disabilities. Mao is old and has Parkinson's. Startings with EW and now even more so with DT, Mao been finding doings the MSQs to be harder and harder on poor Mao old shakey hands. Mao wouldn't mind so much except for fact that Mao favorites activity, Gatherings, is gated behind MSQs. If nots for the kindness of nice players in FFXIV, Mao would get locked out of playings. Mao kinda figuring that Mao days in FFXIV is numbered as fights get more and more mobiles. When that day comes Mao will be sad but Mao will be glad for all the funs Mao had. One thing though....Raids and other higher level contents should NOT be dumbed down to accomodates Mao. Mao nots able do raids or Savage buts Mao nots mind. Mao would rather do gatherings and occasional hunts train. Raids and Savage should stay HARD so that is give young healthy players with good gaming skills proper challenges. With those challenges should also come good rewards. Mao nots mind if another player has shiny new gears whats Mao can't get. When Mao sees such a player, Mao is impressed and applauds other player for thems accomplishments. Mao guesses Mao just sayings why can't there be contents for all levels of play? In Mao opinion is nots good idea to dumb everythings down or ramp everythings up.(I also agree that not dumbing everything down or ramping everything up is a bad idea)
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(I also agree that not dumbing everything down or ramping everything up is a bad idea)


