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  1. #11
    Player
    rewd's Avatar
    Join Date
    Jun 2021
    Posts
    592
    Character
    Tolo Rewd
    World
    Spriggan
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Valence View Post
    What would it take for melees to actually shut up about rphys being "easier" than melee for once? Harder rotations (because ohboy, melee rotations are hard amaright)? Even if you make it galaxybrain people would still say rphys players are second rate players. Or maybe cast times so there is only casters and melees left? What do you want us to be?
    Don't worry, they do this with casters too. We have "mobility tools" so 100% uptime is magically handed to us for free, in their minds. If and when they have to disengage for 1 GCD though, it becomes very hard and complicated to use their mobility tools, maybe once or twice per fight.
    (6)

  2. #12
    Player
    Corwin_Sunchaser's Avatar
    Join Date
    Jul 2024
    Posts
    30
    Character
    Corwin Sunchaser
    World
    Louisoix
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Thyrand View Post
    I love ranged complaining about melees when they got it way easier in every single aspect in this game
    This guy plays SAM so a difficult class right? I mean it's obviously harder than let's say... BRD or BLM right?
    (2)

  3. #13
    Player
    CrystalAurora's Avatar
    Join Date
    Oct 2017
    Posts
    20
    Character
    Crystal Aurora
    World
    Balmung
    Main Class
    Machinist Lv 100
    It won't change as long as melee players believe they are god's gift to the world and that they are sweating so hard in a game with as low of a skill ceiling as an MMO.

    It obviously sucks to play RDM and SMN knowing that your damage is going to be severely gimped when you are just trying to play your favorite class. But hey at least you can sometimes be in the mood to play PCT/BLM and do high damage if you want in savage.

    If you're playing physical ranged you have no options when it comes to having the chance to carry the DPS load for your group or party finder if you are a good player.

    Melee really believe that their rotations are hard because they have to be within a few yalms of the boss to execute them...even though that is where literally everyone in the party sits for the majority of the fight.
    (8)

  4. #14
    Player
    Basteala's Avatar
    Join Date
    Apr 2022
    Posts
    401
    Character
    Basteala Thayne
    World
    Mateus
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Aurora428 View Post
    The game's unwillingness to tune mobility and utility to their actual worth and instead just destroying the job's damage is one of my least favorite things about this game.

    I'm still wrapping my head around them reworking SMN the way they did when they knew they were going to make it terrible lol
    Hey it could be worse. Literally what use does Black Mage have right now?

    Quote Originally Posted by CrystalAurora View Post
    It obviously sucks to play RDM and SMN knowing that your damage is going to be severely gimped when you are just trying to play your favorite class. But hey at least you can sometimes be in the mood to play PCT/BLM and do high damage if you want in savage.
    Picto maybe. Black Mage is *barely* above the other casters in damage right now. It's base damage is worse than Picto's, and it has no utility--and it's actually hard to play. Until SE fixes this, Black Mages won't be on the bench, they'll BE the bench.
    (6)
    Last edited by Basteala; 07-18-2024 at 05:21 AM.

  5. #15
    Player
    CrystalAurora's Avatar
    Join Date
    Oct 2017
    Posts
    20
    Character
    Crystal Aurora
    World
    Balmung
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Basteala View Post
    Picto maybe. Black Mage is *barely* above the other casters in damage right now. It's base damage is worse than Picto's, and it has no utility--and it's actually hard to play. Until SE fixes this, Black Mages won't be on the bench, they'll BE the bench.
    I'm more so referring to when the savage patch drops since they have shown that they are always willing to give BLM massive buffs whenever its needs it.
    (1)

  6. #16
    Player
    Lanvaldear's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    50
    Character
    Luzu Mel'marta
    World
    Balmung
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by CrystalAurora View Post
    I'm more so referring to when the savage patch drops since they have shown that they are always willing to give BLM massive buffs whenever its needs it.
    Yeah, BLM never stays bad. It will get the buffs its due/deserves and then some.
    Poor MCH over here with no movement utility, no damage buffs, no party support (unless you count dismantle) and consecutively the bottom 3 DPS in the game since HW. It hasn't been good since it was a gunbard.
    (4)

  7. #17
    Player
    Basteala's Avatar
    Join Date
    Apr 2022
    Posts
    401
    Character
    Basteala Thayne
    World
    Mateus
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by CrystalAurora View Post
    I'm more so referring to when the savage patch drops since they have shown that they are always willing to give BLM massive buffs whenever its needs it.
    Fingers crossed because it's frustrating. At least SMN and RDM bring raises to the party.

    That said, the "ranged" tax is kinda nonsense.
    (3)

  8. #18
    Player
    Galvuu's Avatar
    Join Date
    Jun 2017
    Posts
    637
    Character
    Galveira Vorfeed
    World
    Ragnarok
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by CrystalAurora View Post
    I'm more so referring to when the savage patch drops since they have shown that they are always willing to give BLM massive buffs whenever its needs it.
    This is some EW-revisionism. BLM suffered through a lot of ShB and SB. It became good on either expac only in patch in .4, although BLM was decent in 5.0 before Savage dropped.

    Quote Originally Posted by Lanvaldear View Post
    Are we transitioning from Meleewalker straight into Meleetrail?
    Another xpac of ranged being second class citizens?
    Too early to tell but I'm placing my bets on it.
    The new bosses actually pose some challenge to melee dps. Ofc, this comes with the addendum they challenge casters basically as much, if not more... (not you SMN, you don't count).
    Balance is still completely off, but it's dishonest to say the new NM raids don't make melees work quite hard for uptime (I even think perfect uptime might be impossible on some mechanical combinations, though they're only dropping two or three gcds in the whole fight at worst).

    Quote Originally Posted by Lyth View Post
    You're getting mixed up with Pictotrail. Don't worry, you definitely still have options available to you if you're only able to keep up with sub-30 APM caster gameplay with scheduled coffee breaks between button inputs. Yoshi-p was always going to look out for his main role.
    I'm not going to pretend any job in XIV is particularly challenging, but it's funny seeing this take aimed at Pictomancer, which is tied with Black Mage for the highest gap between each percentile- usually a sign that a job has a low floor, a high ceiling or, in the case of these two jobs, both. For the playerbase at large, it seems it's about as hard as any melee at the very least.
    (2)
    Last edited by Galvuu; 07-18-2024 at 10:16 AM.

  9. #19
    Player
    Ramiee's Avatar
    Join Date
    Dec 2022
    Location
    Uldah
    Posts
    1,096
    Character
    Grainne Gothram
    World
    Cerberus
    Main Class
    Black Mage Lv 50
    There's been a couple of bosses with smaller hitboxes, hoping this trend continues. As a melee I actually like the challenge of you know... Staying in melee range. Why give all bosses such absurdly huge hitboxes, at that point I may as well be a ranged.
    Melee optimisation of uptime is what makes the role fun, learning the fight and learning how much damage I can possibly get in it is fun.
    (4)

  10. #20
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,882
    Character
    Chloe Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Valence View Post
    What would it take for melees to actually shut up about rphys being "easier" than melee for once? Harder rotations (because ohboy, melee rotations are hard amaright)? Even if you make it galaxybrain people would still say rphys players are second rate players. Or maybe cast times so there is only casters and melees left? What do you want us to be?
    At this point they should just do what most old MMOs do with the whole DPS job situation. Do not give a care about the aspect of them be Melee, Range, and Mages. Just make them all do BIG damage and do not let the whole Mobility aspect of a job affect them.

    If players want the enjoyment of big DPS with melee range encounters then let it them just play Melee DPS, if they want Mage Experience with cast time to do BIG DPS then let them be mages, and if they want to do big DPS equal to Melee and Mages without the risk of Melee and Mage's cast time then let them play Physical Range DPS.

    This is how it mostly was in older MMOs and why Gun Jobs (or any mobile DPS jobs sometimes) in those that introduce them tend to be absurdly overpowered and it is just mostly player choosing melee, mages, or range as a preference.
    (1)
    Last edited by EdwinLi; 07-18-2024 at 11:33 AM.

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