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  1. #1
    Player
    Dogempire's Avatar
    Join Date
    Dec 2015
    Posts
    1,079
    Character
    Okami Amaterasuu
    World
    Faerie
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Thyrand View Post
    My dude, you play the easiest role in this game and most of you STILL struggles to basic mechs lmao, and before being sarcastic about someone playing Sam, I'd advice you to try playing it in an optimized environment before being smug about it
    Melee dps isn't that much harder than phys ranged right now between the gargantuan boss hitboxes and the fact that bosses just being circles with no positional requirements is pretty common. It also helps that melee barely get punished for missing a positional aside from losing a bit of potency.

    Jobs are pretty braindead across the board, so saying lobotomized role A is harder than lobotomized role B isn't saying all that much.
    (2)

    Watching forum drama be like

  2. #2
    Player
    LilyPendragon's Avatar
    Join Date
    Aug 2011
    Posts
    156
    Character
    Jasnah Kohlin
    World
    Louisoix
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Thyrand View Post
    I love ranged complaining about melees when they got it way easier in every single aspect in this game
    I assume you just mean phys ranged? Because melees have had it easier than casters for the entirety of Endwalker with solar system sized hitboxes. Nice to see smaller hitboxes again, melees gotta work to justify that extra damage they do. Even if you do mean only phys-ranged, I'd argue bard is harder than a good portion of the melee roster

    Quote Originally Posted by Basteala View Post



    Picto maybe. Black Mage is *barely* above the other casters in damage right now. It's base damage is worse than Picto's, and it has no utility--and it's actually hard to play. Until SE fixes this, Black Mages won't be on the bench, they'll BE the bench.
    Nah, we'll be the Pictos lol
    (1)
    Last edited by LilyPendragon; 07-19-2024 at 05:49 PM.

  3. #3
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,020
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    What would it take for melees to actually shut up about rphys being "easier" than melee for once? Harder rotations (because ohboy, melee rotations are hard amaright)? Even if you make it galaxybrain people would still say rphys players are second rate players. Or maybe cast times so there is only casters and melees left? What do you want us to be?
    (8)
    Last edited by Valence; 07-17-2024 at 11:40 PM.

  4. #4
    Player
    rewd's Avatar
    Join Date
    Jun 2021
    Posts
    592
    Character
    Tolo Rewd
    World
    Spriggan
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Valence View Post
    What would it take for melees to actually shut up about rphys being "easier" than melee for once? Harder rotations (because ohboy, melee rotations are hard amaright)? Even if you make it galaxybrain people would still say rphys players are second rate players. Or maybe cast times so there is only casters and melees left? What do you want us to be?
    Don't worry, they do this with casters too. We have "mobility tools" so 100% uptime is magically handed to us for free, in their minds. If and when they have to disengage for 1 GCD though, it becomes very hard and complicated to use their mobility tools, maybe once or twice per fight.
    (6)

  5. #5
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,882
    Character
    Chloe Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Valence View Post
    What would it take for melees to actually shut up about rphys being "easier" than melee for once? Harder rotations (because ohboy, melee rotations are hard amaright)? Even if you make it galaxybrain people would still say rphys players are second rate players. Or maybe cast times so there is only casters and melees left? What do you want us to be?
    At this point they should just do what most old MMOs do with the whole DPS job situation. Do not give a care about the aspect of them be Melee, Range, and Mages. Just make them all do BIG damage and do not let the whole Mobility aspect of a job affect them.

    If players want the enjoyment of big DPS with melee range encounters then let it them just play Melee DPS, if they want Mage Experience with cast time to do BIG DPS then let them be mages, and if they want to do big DPS equal to Melee and Mages without the risk of Melee and Mage's cast time then let them play Physical Range DPS.

    This is how it mostly was in older MMOs and why Gun Jobs (or any mobile DPS jobs sometimes) in those that introduce them tend to be absurdly overpowered and it is just mostly player choosing melee, mages, or range as a preference.
    (1)
    Last edited by EdwinLi; 07-18-2024 at 11:33 AM.

  6. #6
    Player
    GoatOfWar's Avatar
    Join Date
    Jul 2022
    Posts
    976
    Character
    Pepper Oni
    World
    Twintania
    Main Class
    Samurai Lv 100
    Quote Originally Posted by EdwinLi View Post
    At this point they should just do what most old MMOs do with the whole DPS job situation. Do not give a care about the aspect of them be Melee, Range, and Mages. Just make them all do BIG damage and do not let the whole Mobility aspect of a job affect them.

    If players want the enjoyment of big DPS with melee range encounters then let it them just play Melee DPS, if they want Mage Experience with cast time to do BIG DPS then let them be mages, and if they want to do big DPS equal to Melee and Mages without the risk of Melee and Mage's cast time then let them play Physical Range DPS.

    This is how it mostly was in older MMOs and why Gun Jobs (or any mobile DPS jobs sometimes) in those that introduce them tend to be absurdly overpowered and it is just mostly player choosing melee, mages, or range as a preference.
    So then Physrange becomes the best and then people complain about that instead.
    (2)

  7. #7
    Player
    Ruminous's Avatar
    Join Date
    Jul 2015
    Posts
    232
    Character
    Minerva Goldwinne
    World
    Siren
    Main Class
    Machinist Lv 100
    Quote Originally Posted by GoatOfWar View Post
    So then Physrange becomes the best and then people complain about that instead.
    One: people will always find something to complain about. That's how people are.

    Two: phys ranged wont suddenly 'become the best' if they're allowed to be competitive with the melee and casters. Mechanics that define the job will say who is best and who is not, and if yours doesn't align with the situation, then you're not the best. Right now, even if the boss favors a phys ranged job's mechanics, it's still the inferior choice because simply existing as a phys ranged means you do less damage because of an antiquated system that hasn't been updated to the current era.

    Third: Why should playing that role punish the player for that choice? To know that your best effort is a half-assed effort of someone else? Because you've talked about maximizing samurai, would it be fun to do that and know that some floor tanking dragoon did more than you because they could manage to push buttons? Doesn't make for a fun time when your effort isn't rewarded. For the phys ranged, it really isn't right now. We want to be competitive and useful, not relegated to token role or completely cut out because our only worthwhile contribution to the raid is a groupwide damage reduction. Like sure, fantastic, but even a caster gets one that works specifically for magic damage, which a majority of the killer attacks are magic based.
    (0)
    Last edited by Ruminous; 07-20-2024 at 03:26 AM.

  8. #8
    Player
    Galvuu's Avatar
    Join Date
    Jun 2017
    Posts
    637
    Character
    Galveira Vorfeed
    World
    Ragnarok
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Ruminous View Post
    Two: phys ranged wont suddenly 'become the best' if they're allowed to be competitive with the melee and casters. Mechanics that define the job will say who is best and who is not, and if yours doesn't align with the situation, then you're not the best. Right now, even if the boss favors a phys ranged job's mechanics, it's still the inferior choice because simply existing as a phys ranged means you do less damage because of an antiquated system that hasn't been updated to the current era.
    What do you even mean by "the mechanics that define the job"? Just in terms of pure dps, no matter how people want to paint this, physical ranged are immune to almost any interference. Or, perhaps better put, if anything interferes with a physical ranged job's dps output, that mechanic will interfere with casters and melee just as much. Likely, it will interfere more.
    It's obvious the balance is whack right now and both casters and physical ranged need a damage boost, but this trend of pretending we play in some vacuum where simultaneously having free mobility and range doesn't help in the slightest is just disingenuous. Especially with our current NM raids, floors 2 and 3 pose seriously uptime challenges to melees and casters alike.
    For better or worse, in the history of FFXIV, there has never been a time where the best comps don't have at least one physical ranged job and one melee job. Even double caster or triple melee have physical ranged presence. This is true right now, and the 3rd, 4th and 5th jobs with highest clear rates are physical ranged (well, one is SMN, but SMN is a physical ranged job in a caster disguise). This whole talk of "might as well replace the physical ranged with another melee/caster" is dishonest, and detracts from actual problems, be it the poor state of balance- which I'm not discounting- or gameplay issues (BRD having sync issues that can be fixed by something as simple as adding a damned Apex Arrow charge is inexcusable imho).

    (Also, your first point isn't exactly constructive- this whole thread could be labelled as such, but that does nothing to address the actual current problems)
    (5)

  9. #9
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,882
    Character
    Chloe Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    Quote Originally Posted by GoatOfWar View Post
    So then Physrange becomes the best and then people complain about that instead.
    Sorry for late reply....

    Anyways, Physical Range are not always the best in older MMO since they do design skills to provide more ways for Casters and Melee classes to maintain DPS despite having their limitations. This way they are still on equal terms with mobile DPS type classes.

    Normally a Melee Class will get more engagement skills which allows them to rush back into melee range to maintain the "always in the enemy's face" encounters and defensive skills to allow them to stay in melee range for a short time and tank any heavy melee range AoE attacks so they can continue to stay in melee range. Viper actually has a example of this stay in melee range skill as one of their PvP skills but normally it should still allow them to continue to attack with their basic skills while still reducing damage for a short time. The high damage attack is the basic counter attack thing. Similar to Samruai with the Tengentsu but normally it would be a Anti-Heavy damage skill so Samurai can stay in Melee range to maintain DPS combos. Some reason they treat these skills more as Light Damage resist skills in FF14 rather than the usual temporary Heavy damage resist skills.

    Mages are normally provided ways to protect themselves during casting so they can tank a heavy attack without needing to move or cancel casting their more heavy damage but high casting cost skills or turret stance. They already got the instant cast skill that is normally provided for some mobility.

    Managing when to use these skills is the part players need to be self aware about and not treat them as DPS skills but skills to maintain their DPS engagements.

    A lot of choices with boss design that SE made being focus on dodging AoE obviously did not go as planned when they added the Vulnerability debuff effect on most Boss AoE skills which is the situation we have now. If they add more Anti Melee and caster AoE focus bosses then melee and caster will complain they favor Physical Range more because they can dodge attacks while still attacking easily and if there is not enough Anti-Melee and Caster attacks on Bosses to put enough downtime for Melee and Casters to perform less DPS, people will keep saying Physical range are not needed because it is still easy to maintain High DPS in boss fight.

    Also, people will always find a reason to say the development team "favors" one playstyle over another since individual perspective varies about a lot of things including when it comes to specific Job roles.
    (1)
    Last edited by EdwinLi; 07-21-2024 at 11:34 PM.

  10. #10
    Player
    SenzorialBoundries's Avatar
    Join Date
    Feb 2015
    Posts
    148
    Character
    Polaris Sonata
    World
    Phoenix
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Valence View Post
    What would it take for melees to actually shut up about rphys being "easier" than melee for once? Harder rotations (because ohboy, melee rotations are hard amaright)? Even if you make it galaxybrain people would still say rphys players are second rate players. Or maybe cast times so there is only casters and melees left? What do you want us to be?
    ay lmao bard is unironically harder to play than all the melees
    (6)

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