Super tight timing windows and constantly running around isnt fun. That is going past the happy medium of dodging an aoe attentively and moving to react to the enemy.

Dialing it up is just lazy, bad and uncreative design. The game *has* to be different going forward. Making normal content closer to savage will just make the game not appeal to normal players anymore, and it still wont appeal to savage raiders. And it wont get normies into savage either.

Midcore players and casuals want more difficulty, sure, but not all of them. And there is implementing feedback and there is doing it well. Difficulty needed to increase, but this is a bad way of doing it.

No one likes untelegraphed instakill mechanics that you can only know by memorizing when it happens after the fact, or researching the content with guide videos beforehand. How lame is that? I dont want to do homework, I want to play. Thats why i dont play savage.

Stacked mechanics are usually equivalent to instakills unless performed perfectly and that even eats into the problem with healers having nothing to do. If youre too busy running around, you cant heal. And if people are either 100% hp or dead, theres also nothing to heal.

It's poor game design, but i think better than striking dummy bosses at least.