Page 8 of 17 FirstFirst ... 6 7 8 9 10 ... LastLast
Results 71 to 80 of 163
  1. #71
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,579
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by koko-on-da-forumz View Post
    Is that true? I don't think they're linked to the story quests. You can just get the timeworn whatevers from PotD.
    They are linked to the story quests up to DR. You can finish a relic without Dalriada but you are required to do CLL and DR.

    Trying to get CLL right now is especially bad because everyone just wants to level their vipers and pictomancers and people are ignoring CLL when it pops, at least on Aether.
    (2)

  2. #72
    Player
    Daralii's Avatar
    Join Date
    Jul 2015
    Posts
    3,135
    Character
    Endris Caemwynn
    World
    Coeurl
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Rein_eon_Osborne View Post
    Lmao modern ARR & HW relic grind =/= on patch ARR & HW relic grind.
    ARR atma grinding was truly the gold standard for relic-related content.
    (2)

  3. #73
    Player
    Taytay's Avatar
    Join Date
    Apr 2013
    Posts
    25
    Character
    Taysa Braddock
    World
    Maduin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Caitlyn View Post
    In a french interview Yoshi-P states that he planned to add exploration zones like Bozja/Eureka.

    Quote:

    Please... dont. I hate Eureka and Bozja. Nothing in there worked. The whole concept of Bozja/Eureka is horrible. People just played it because of the relic weapons. But it was not fun. You can do nothing except waiting or following the FATE-train.
    Cool story.

    I like Bozja. And Eureka.

    You can simply not do the content. If you don't do high level content, you don't even need the relics.

    Not everything in this MMORPG with millions of players has to be curated for YOU and YOU alone.
    (8)

  4. #74
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,748
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    It's not exactly news. This content was announced literally ages ago. I can even tell you the name of it - Shade's Triangle, which is a segment of ocean found on the map of Tural.

    But I can compromise with you - they don't have to make it like Bozja. They could make it like Eureka instead, which I truly enjoyed.
    (3)

  5. #75
    Player
    Its_Kazzy_D's Avatar
    Join Date
    Sep 2021
    Location
    Ul'Dah
    Posts
    80
    Character
    Kazzy Delazzy
    World
    Alpha
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Karkarov View Post
    The fact that these zones die the instant the new expac comes out tells you everything you need to know about how "fun" they are.
    Eureka is almost always busy though?
    (10)

  6. #76
    Player
    Zaniel's Avatar
    Join Date
    Dec 2021
    Posts
    381
    Character
    Zaniel Taephen
    World
    Sophia
    Main Class
    Conjurer Lv 100
    Enjoyment detected! Fun Police en route to deliver moralising sermon. Stay indoors citizens.
    (7)

  7. #77
    Player
    Kaecilius's Avatar
    Join Date
    Jun 2023
    Posts
    91
    Character
    Potato Merchant
    World
    Faerie
    Main Class
    Gladiator Lv 80
    You can just choose not to do this content.

    I love both Eureka and Bozja. I've met cool people in Eureka and consider Bozja a really great midcore piece of content to step above the normal fights and into more mechanically intensive fights without being overly punishing to your party.
    (5)

  8. #78
    Player
    mewlynx's Avatar
    Join Date
    May 2024
    Posts
    10
    Character
    Mimiga Miga
    World
    Cactuar
    Main Class
    Scholar Lv 100
    I really liked Bozja during Shadowbringers. The critical engagements were kind of challenging at the time, and people would be talking in shout chat, requesting raises, or coordinating for Castrum/Zalriada. It was a place where you could really show off the mounts you liked and it was teeming with activity. Eureka was also a lot of fun with people working together to spawn NM's, and there's not really anything else like it in XIV. Never wanting any more Field Operation content is really weird when it's something plenty of people really enjoy doing.

    I do think that a few of the Bozja steps were a bit too grindy, that being said. I think some element of a grind separate from just tomes is important for relics, but sending players off to farm Alliance Raids and old FATEs was not very fun. Eureka was also grindy but I didn't mind it nearly as much.
    (5)

  9. #79
    Player
    LynxDubh's Avatar
    Join Date
    Oct 2023
    Posts
    219
    Character
    Lynx Dubh
    World
    Faerie
    Main Class
    Dancer Lv 100
    Quote Originally Posted by VerdeLuck View Post
    The thing I think people forget about the Manderville grind is it's very similar to the HW grind, they just consolidated all the items like sand into just one purchase. That tome grind is still 90% poetics dumping to buy items.
    Did you do the HW relics before they were nerfed? Because this is absolutely false.

    The HW grind back in the day had little to do with poetics. It used the current restricted tomestones. So you were gated by how much you could grind with those. Not to mention the multiple steps that did not use tomestones back then.

    Just to list the steps:
    -Animated: either grind fates for multiple crystal drops from each of the HW zones. Or turn in a Zeta weapon.
    -Awoken: take your new weapon and do a gauntlet of 10 individual dungeons.
    -Anima (aka Unidentifiable): grind out unidentifiables which costed gated tomestones at the time, beast tribe currency if you had them leveled, random raid drops, and other tedious methods. And you had to gather multiple crafts that were required to be high quality at the time, either through crafting with specialization, or paying a large sum.
    -Hyperconductive: buy Aether Oil for current tomestones at the time.
    -Reconditioned: Umbrite/Crystal Sand. You got them by various methods, current tomestones, through battle levequests, and through crafters/gatherers.
    -Sharpened: daily quest that had you go through roulettes (currently can’t remember if you could use current tomestones back then)
    -Complete: 3 dungeons then a hefty light farm then pneumite from GC seals, treasure maps, or tomestones.
    -Lux: a victory lap through all of the hard mode and equivalent trials with a tomestone purchase after.
    (9)

  10. #80
    Player
    MoofiaBossVal's Avatar
    Join Date
    Feb 2019
    Location
    Gridania
    Posts
    587
    Character
    Kokoro Liliro
    World
    Brynhildr
    Main Class
    Samurai Lv 100
    I love the tough endgame grind zones. They're the only aspect of the game that provides a sense of progression due to the long grind and a sense of community as you have to group up with other people to fight the mobs and you get acquainted with the regulars. It keeps me playing after I finish the visual novel story. I was pretty disappointed that Bozja only got two zones, and Endwalker had none so I didn't play FF14 as much. Only thing I really did during the EW patches was play more Eureka.

    I overall preferred Eureka due to it having four zones, the wilderness feel, and the Magia Board. The second zone with the sleeping dragons you have to walk past, and having to drop down steep cliffs to land onto narrow ledges was cool, wish they did more like that. I also liked the light character customization from the 3rd zone onwards where you could turn your Samurai into a tank, wish FF14 had more build customization. I did not like Bozja as much. Again only two zones, visually ugly, and I felt the mobs were easier than in Eureka. I did like the Critical Engagements, though, which prevent people from running away to heal to full or prevents people from graveyard zerging the fight. Wish CEs were the standard. Castrum and Dalriada were also nice, but they're script corridor raids which I prefer only to do once. I did like the two somewhat WoW-esque encounters with the final fight of Castrum where a B-team has to detach from the main group to go fight Lyon, and the penultimate fight of Dalriada where you fight two bosses at once. No idea why FF14 doesn't do more of those. It was pretty disappointing that Matsuno's storyline was cancelled. Was looking to part 3 with going to the IVth Legion's capital of Lea Monde and fighting against Gabranth.
    (0)
    Last edited by MoofiaBossVal; 07-17-2024 at 02:23 AM.

Page 8 of 17 FirstFirst ... 6 7 8 9 10 ... LastLast

Tags for this Thread