What's a real issue is that the devs makes msq dungeons harder than they need to be considering the casual fanbase.

I'm all for harder dungeons but having like 2 dungeons to rotation around in expert roulette is quite sad.

They kept taking away "optional" dungeons with every expansion. Sure the quality of the dungeons have gone up but if players are gone a have to queue everyday for a dungeons, having more than 2 dungeons to rotate from at least adds some variety. The novelty of cool dungeon visuals wears thin if someone has to see it everyday.

The difficulty of the dungeons is fine but they should really add back side dungeons that to offset "harder dungeons" instead of shoving them into msq dungeons.