so it is again a bad design choise for at least 2 dungeons. buggy and hit boxes are out of place. SE pls get tester back not your own team.

so it is again a bad design choise for at least 2 dungeons. buggy and hit boxes are out of place. SE pls get tester back not your own team.
Zwei Dinge sind unendlich, das Universum und die menschliche Dummheit, aber bei dem Universum bin ich mir noch nicht ganz sicher. Albert Einstein (1879-1955)
I dunno about bad design. But I do agree these dungeons need to be re-worked.
But I completely disagree that this is fun or appropriate for MSQ difficulty.
And for anyone who enjoyed them. And found them easy. Why not both. Why not an easy mode variant for players who want to enjoy the story and for players who learn content differently.


The dungeons already are easy mode. They can not get any more dumbed down without replacing the mobs with striking dummies.I dunno about bad design. But I do agree these dungeons need to be re-worked.
But I completely disagree that this is fun or appropriate for MSQ difficulty.
And for anyone who enjoyed them. And found them easy. Why not both. Why not an easy mode variant for players who want to enjoy the story and for players who learn content differently.
There are many people here in the forums bringing up how frustrating the content is.
Difficulty is not some grand solid fact. It is different for everyone. As well what I find easy, players like you find hard. Difficulty is not so simple.

Reading the posts on this category it's mostly the same 3-4 people agreeing with one another. It makes me want to post just to counter them as I don't want the only feedback seen being the same people asking for a difficulty decrease.
Difficulty is good and should be going up as the levels increase. Someone in another thread said the 3 Expert Dungeons were "Dark Souls difficulty" which is ridiculous.
But then dungeons should get nerfed, but not till new dungeons come along same way trials/savage get echo etc.
Not everyone can clear an Ultimate Raid.
Since you have, go prog DSR instead of calling people braindead because they touch grass.
There aren't trust NPCs for the 2 optional dungeons in Shadowbringers, Endwalker, or Dawntrail.
Cenote and Strayborough have issues with the hitboxes of AoEs lagging behind their visual location.


Oh good, maybe "Expert" Roulette has some meaning now, if you sturuggle with these simple mechanics, maybe you are not en "Expert"
Also i give you a big hint, getting hit by One thing is fine, just position yourself in a way that you don't get hit by two things at the time, just face tank it if you can't do the mechanic.
God, what an insufferable comment. Imagine comparing regular dungeons to ultimates just because you struggle to understand snapshot timings after over 500 hours played. Most ultimate raiders touch grass and have lives. Far more than people who whinge on the forums when they lack the basic pattern recognition and object permanence to follow mechanics in normal content of all things.Not everyone can clear an Ultimate Raid.
Since you have, go prog DSR instead of calling people braindead because they touch grass.
There aren't trust NPCs for the 2 optional dungeons in Shadowbringers, Endwalker, or Dawntrail.
Cenote and Strayborough have issues with the hitboxes of AoEs lagging behind their visual location.
I've cleared 1(one) savage fight and progged a second, the dungeons are not hard, you just need to be willing to fail.
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