Page 2 of 4 FirstFirst 1 2 3 4 LastLast
Results 11 to 20 of 38
  1. #11
    Player
    Post's Avatar
    Join Date
    Oct 2015
    Posts
    481
    Character
    Larc Grumbles
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Ori View Post
    And for anyone who enjoyed them. And found them easy. Why not both. Why not an easy mode variant for players who want to enjoy the story and for players who learn content differently.
    They had a terrific opportunity to do this with dungeons when they introduced trusts (later renamed Duty Support). Sadly, they felt the best solution was not to make versions of dungeons that their NPC AI could handle and leave the original or more interestingly designed versions for human players, but instead to just hammer everything into a one size fits all shape.

    Their goal wasn't to improve the game as a multiplayer experience but to just make sure you could play it alone to the DETRIMENT of its own design.

    Also you can't bring 1 or 2 trust allies to a group you have with a friend or make nonstandard parties with trusts because the devs ironically do not trust players.

    Pretty sure the only time NPCs mess up is if they're scripted to do so in a trial, if they get hit on trash it's because you pulled the enemies in a funny way that caused their AoEs to overlap in a funny way that they couldn't avoid them. They only dodge the first thing thrown at them; if they're already dodging and the spot they commit to dodging to is targeted after, they'll just stay in it and take the hit because they're still in their first 'dodge the attack' procedure, which also interrupts all damage and healing they do until like 3 seconds pass.

    Also, Alphi gets stuck spamming Eukrasian Prognosis if he's on an incline or some of the party is out of range of it, without making any effort to reposition himself. It's a very bare minimum effort at AI that all our future dungeons and many Trial designs now must suffer for...
    (0)

  2. #12
    Player
    SeriousPan's Avatar
    Join Date
    May 2019
    Posts
    208
    Character
    Lugubrious Pan
    World
    Cerberus
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Ori View Post
    There are many people here in the forums bringing up how frustrating the content is.
    Reading the posts on this category it's mostly the same 3-4 people agreeing with one another. It makes me want to post just to counter them as I don't want the only feedback seen being the same people asking for a difficulty decrease.

    Difficulty is good and should be going up as the levels increase. Someone in another thread said the 3 Expert Dungeons were "Dark Souls difficulty" which is ridiculous.
    (11)

  3. #13
    Player
    Conando's Avatar
    Join Date
    Sep 2014
    Location
    Limsa Lominsa
    Posts
    399
    Character
    Rostythgar Onasch
    World
    Mateus
    Main Class
    Warrior Lv 100
    Yeah I don't see many complaints about Alexandria. The only thing I've seen get any kind of notice is the first boss of Strayborough, and that's more because it's annoying rather than a hard wall.
    (4)

  4. #14
    Player
    Toutatis's Avatar
    Join Date
    Dec 2021
    Posts
    1,008
    Character
    Marshmallow Puff
    World
    Excalibur
    Main Class
    Warrior Lv 82
    Besides glare and visual fatigue in some dungeons, the only issue when it comes to fights themselves is the first boss of Stayborough with a bad ping. I had adds passing right through me and nothing happened while I got stunned by adds that appeared 5 ft away on my screen. It’s not a difficulty problem though but a net code issue.
    (2)
    Last edited by Toutatis; 07-15-2024 at 05:13 PM.

  5. #15
    Player
    Gilihere's Avatar
    Join Date
    Feb 2021
    Location
    ??
    Posts
    22
    Character
    Y'thub Rakka
    World
    Shiva
    Main Class
    Rogue Lv 100
    It's insane to me that people want easier content, part of the fun is getting challenging stuff to do, not just roll your face on the keyboard and expect to clear it.
    (3)

  6. #16
    Player
    Toutatis's Avatar
    Join Date
    Dec 2021
    Posts
    1,008
    Character
    Marshmallow Puff
    World
    Excalibur
    Main Class
    Warrior Lv 82
    Quote Originally Posted by Gilihere View Post
    It's insane to me that people want easier content, part of the fun is getting challenging stuff to do, not just roll your face on the keyboard and expect to clear it.
    The dungeons are not difficult. Sure you may die to some mechanics the first time around (like the cacti with flowers in one of the lvl 100
    dungeons) but once you’ve seen it, you know what those cacti do and where you have to stand. Some people just want braindead hack and slash and refuse to observe the environment and do a bare minimum of thinking to figure out mechanics.


    Quote Originally Posted by Post View Post
    They had a terrific opportunity to do this with dungeons when they introduced trusts (later renamed Duty Support). Sadly, they felt the best solution was not to make versions of dungeons that their NPC AI could handle and leave the original or more interestingly designed versions for human players, but instead to just hammer everything into a one size fits all shape.
    Trusts shouldn’t be easier by default. I use trusts to unlock dungeons and experience the story without being in a rush (and skip the queue for dps jobs). I also like use them as a transition between the dummy and real people groups when trying a new job to see how it feels.

    Also, making them easier would also affect other upcoming content such as normal raids and alliance raids where those same people unable to clear a story mode dungeon will come crying and ask for easier versions to the detriment of everyone else. The gap between story mode dungeons and Savage in EW was huge and there was very little for those who like a bit of challenge without investing too much time. Same with the gap between variant dungeons which were a snooze fest even in solo vs criterion.
    (1)
    Last edited by Toutatis; 07-15-2024 at 05:27 PM.

  7. #17
    Player
    Gullis's Avatar
    Join Date
    Nov 2021
    Posts
    527
    Character
    Gullis Hil
    World
    Twintania
    Main Class
    White Mage Lv 100
    Disagree. These are some of the most fun dungeons i've done in a while. I especially love the amount of aoe damage some of the trash packs can pull off. As these are not required for anything, it's fine to have them be different
    (4)

  8. #18
    Player
    Mlem's Avatar
    Join Date
    Jul 2024
    Posts
    27
    Character
    Forgiven Maidery
    World
    Brynhildr
    Main Class
    Gunbreaker Lv 100
    The only real issue I have with the two optional dungeons is that Deadwalk Boss 1 is not fun. This is a different and much greater sin than being too hard or too easy.
    (0)

  9. #19
    Player
    Conando's Avatar
    Join Date
    Sep 2014
    Location
    Limsa Lominsa
    Posts
    399
    Character
    Rostythgar Onasch
    World
    Mateus
    Main Class
    Warrior Lv 100
    It's a real shame Leonogg is like that because the teapot thing (forgot it's name) and Traumerei are great, especially Traumerei where you do have a lot of mechanics to resolve but not at the cost of actually pressing your buttons.
    (0)

  10. #20
    Player
    EponaTBHSMH's Avatar
    Join Date
    Oct 2016
    Posts
    160
    Character
    Gyalva Guillen
    World
    Balmung
    Main Class
    Paladin Lv 100
    Generalizing both dungeons because of one boss in one dungeon is once again exaggerating, none of the other bosses/mobs have any issues
    (2)

Page 2 of 4 FirstFirst 1 2 3 4 LastLast