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  1. #101
    Player
    BunnyQueen's Avatar
    Join Date
    May 2022
    Posts
    205
    Character
    Flora Kosaki
    World
    Golem
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Jokerz_93 View Post
    Well, imho, it’s a matter of being good player rather of being good at a specific role/class, especially during dungeons.

    And being good player means, among other stuffs, understanding the circumstances of your party and adjust accordingly so everyone can have the smoothest run.
    —————————————————-

    Long version:

    If the tank goes for a W2W pull, dps doesn’t need to pull ahead.
    First bc now mobs have aggro on them and every melee can understand how the AoE dpsing works while mobs are moving (spoiler, not really well).
    Second bc the real time-saving is achieved not by fast pulling but by fast slaughtering. And you get more dps out coming more mobs are gathered together.

    As a Tank, I’m more than: you pulled? Than you wait till my ass is there.
    I don’t want to impose my pace to others, nor I want the others do the same with me.
    Solution? Middle ground.
    And if I see a quick bunny jumping ahead me while I’m in the chill mood I’ll give them a mitigation to mitigate their impatience.

    As a Dps/Healer I generally prefer to stand should to shoulder with tank, bc again the real time saving is how much dps I can do while all mobs are gather together.
    And pulling ahead achieves only the result of being a much larger weight on healer’s shoulders.

    At the end of the day a dungeon runs last between 15/20 minutes, even if it last 30 minutes, I think we are meant to PLAY the game, rather than to RUSH it.
    Still, to each their own.
    Good stance.
    (0)
    #FFXIVHEALERSTRIKE

  2. #102
    Player
    Raven2014's Avatar
    Join Date
    Oct 2014
    Posts
    1,637
    Character
    Ribald Hagane
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 50
    I've been playing for almost 10 years now and tank is my least played role, probably account for less than 5% of my play time so most of the time other people tank for me. Yet the number of time I run into a "you pull you tank" player is exactly zero. So idk, I feel anyone who claim they run into this often enough for it to be an issue, either they're rage baiting or they need to have reflection about their own play style.
    (0)

  3. #103
    Player
    Conando's Avatar
    Join Date
    Sep 2014
    Location
    Limsa Lominsa
    Posts
    399
    Character
    Rostythgar Onasch
    World
    Mateus
    Main Class
    Warrior Lv 100
    First off you should should identify if they're actually refusing to tank or if they missed some trash that the DPS ripped off with burst while on the move. Dev team has already mentioned aggro adjustments.
    (3)

  4. #104
    Player
    Conando's Avatar
    Join Date
    Sep 2014
    Location
    Limsa Lominsa
    Posts
    399
    Character
    Rostythgar Onasch
    World
    Mateus
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Vrankyl View Post
    As a tank main there isn't a reason to not w2w pull most dungeons. Of course this is dependent on the healer, if the healer appears to be struggling I'll slow down. That said CAN PICTOMANCERS STOP ATTACKING BEFORE I AM DONE PULLING?! You generate an asinine amount of threat at the start of your rotation and that first pack only has a single AoE threat from me on it. Especially now with my gap closer not having any potency and the stinking delay in mobs registering my presence and I cannot wait until they fix this because it is so annoying. I can work around it, but it will never not irritate me.
    From what I understand this is actually an issue with them using an instant cast nuke while moving. I don't really get it, because it would do more damage if it actually hit the whole pack rather than some straggler.
    (3)

  5. #105
    Player
    FuwafuwaMii's Avatar
    Join Date
    Jun 2024
    Posts
    94
    Character
    Mellow Mii
    World
    Kujata
    Main Class
    Samurai Lv 91
    How do you prove that the sprout tank didn't just get overwhelmed and nervous when suddenly new mobs come from all directions, causing them to forget their AOE buttons?

    You don't. Forget all the "against the TOS" stuff. It's just not plausible deniability if the tank in question has been tanking for a long time and is supposed to have experience.
    (1)

  6. #106
    Player
    Vahlnir's Avatar
    Join Date
    Dec 2013
    Location
    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    I haven't noticed an uptick, but I'm also tanking 98% of the time, so...

    My ego isn't that big, and it certainly can't be bruised easily. I think the "you pull you tank" mentality is immature.
    (2)
    Quote Originally Posted by Naoki_Yoshida View Post
    Personal Housing
    While I cannot give a specific date on when personal housing will be implemented, I can say that prices will be completely separate from free company housing, and, naturally, far more affordable.

  7. #107
    Player
    NightHour's Avatar
    Join Date
    Oct 2021
    Posts
    354
    Character
    Night Tempest
    World
    Odin
    Main Class
    Dancer Lv 100
    Quote Originally Posted by sindriiisgaming View Post
    Ive been seeing significantly more of this since dt started-
    Tank says nothing for 90% then gets mad on final pull because sm1 else pulled. Refuses to tank the mobs and even the boss.
    Same story every time -

    Where exactly do the GMs stand on this issue. Where exactly do the tos stand on this issue? And where do you the players stand on this issue.


    Is it against tos?
    If not should it be?
    Are there exceptions where its okay to refuse to tank?


    Technically it's reportable and the person doing it can end up with account penalties.




    It falls under 2 points in the Terms of Service

    - Obstructive behavior that has an adverse impact on other users' gameplay
    - Obstructing Gameplay Using Combat




    YPYT is not ok, both from a moral and ToS point of view.



    A lot of YPYT Tanks like to turn their Tank Stances off because "hur dur only tank pulls!!1" but look...









    It's fine for DPS to pull, YPYT is immature.

    Your job as a Tank isn't necessarily to pull mobs, it's to maintain aggro and take the hits so your fragile group members do not have to.

    But if a DPS is going to pull... PLEASE TAKE THE MOBS TO THE TANK... don't run around like a headless chicken.
    (4)
    Last edited by NightHour; 07-13-2024 at 07:14 PM.

  8. #108
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,607
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Vrankyl View Post
    As a tank main there isn't a reason to not w2w pull most dungeons. Of course this is dependent on the healer, if the healer appears to be struggling I'll slow down. That said CAN PICTOMANCERS STOP ATTACKING BEFORE I AM DONE PULLING?! You generate an asinine amount of threat at the start of your rotation and that first pack only has a single AoE threat from me on it. Especially now with my gap closer not having any potency and the stinking delay in mobs registering my presence and I cannot wait until they fix this because it is so annoying. I can work around it, but it will never not irritate me.
    I've even taken to doing a couple more swings of AoE to account for it and I still end up at the second set with a green button and a picto trying to tank it halfway back to the start of the pull area. If they would just bring it over it could either get picked up in my AoEs or I could Lightning Shot it or something to get it off them. But most of them don't.
    (0)

  9. #109
    Player
    Zomkei's Avatar
    Join Date
    Aug 2013
    Posts
    762
    Character
    Decayed Corpse
    World
    Balmung
    Main Class
    Machinist Lv 100
    Quote Originally Posted by FudoMyoo View Post
    If you play tank long enough, you will encounter these players. They can sprint too ... right?

    Especially for some DPS, they can't resist this as they need to keep the combo skills on-going. Mainly we are referring to those who deliberately sprint in front of you, pulling everything and letting us (tank) sort out the hate. They don't finish the kill and sprint to the next batch of mobs.
    been playing since 1.0, still dont have that problem. skill issue
    (2)

  10. #110
    Player
    BigCheez's Avatar
    Join Date
    Oct 2021
    Location
    Ul'Dah
    Posts
    732
    Character
    Cheez Whiz
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Conando View Post
    From what I understand this is actually an issue with them using an instant cast nuke while moving. I don't really get it, because it would do more damage if it actually hit the whole pack rather than some straggler.
    Putting things on cooldown immediately means that you can use them more times over the course of the dungeon which results in significantly higher damage than waiting to use them later would.
    (2)

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