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  1. #101
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,525
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Connor View Post
    This lol, after doing the role quests I thought to myself ‘surely they’re going to have more cleanse-able status effects in dungeons with how hard they pressed the point of using Esuna.

    Then you get to level 100 and realize that no, the cleanse-able status effects most definitely are not in the room with us now lol
    They did the same with Interject two expansion's tank role quests in a row (and I noticed the one little nod in the final fight, lol) and we've seen more interruptable red bars so there's hope.
    (0)

  2. #102
    Player FemmeFatale's Avatar
    Join Date
    May 2014
    Posts
    51
    Character
    Astrelia Rae
    World
    Phantom
    Main Class
    Astrologian Lv 100
    Can you people find your balls? I've delayed doing the new dungeons for expert roulette due to the fact I was having anxiety about messing, making mistakes because the way you harp on make them sound nigh impossible.

    They're some of the most fun dungeons we've ever had.
    (7)
    Last edited by FemmeFatale; 07-12-2024 at 04:09 AM.

  3. #103
    Player
    LyraShu's Avatar
    Join Date
    Apr 2024
    Posts
    119
    Character
    Lyra Shuu
    World
    Midgardsormr
    Main Class
    Sage Lv 100
    Quote Originally Posted by FemmeFatale View Post
    Can you people find your balls? I've delayed doing the new dungeons for expert roulette due to the fact I was having anxiety about messing, making mistakes because the way you harp on make them sound nigh impossible.

    They're some of the most fun dungeons we've ever had.
    The dungeons really aren't that bad tbh, I agree they are a ton of fun. Sure, there are a few "gotcha" moments during your first playthrough with them because of mechanics, but overall, after you run them a couple of times they play just the same as the rest (just more stuff to do).

    Glad you were able to get in and enjoy it~ Next is Extreme trials >
    (/s but those are also pretty fun imo)
    (2)

  4. #104
    Player
    Nestama's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    4,353
    Character
    Nestama Eynfoetsyn
    World
    Lamia
    Main Class
    Samurai Lv 100
    Quote Originally Posted by moshev View Post
    I agree with OP about that specific attack. Even as a SMN main it's hard for me to avoid them and I have pretty much no restrictions on my movement. The hitboxes are just a little bit too big, I think adjusting them to about 85% of what they currently are would be ideal. Other than that, I haven't felt any problem with the difficulty. If anything, bosses should have their health buffed, they all seem to die too fast.
    I think it's less of a hitbox issue and more of a latency issue. Playing on the OCE server, I'm able to dodge those gremlins quite easily (though playing on BLM I hate it when Triple Cast isn't available) and I swear I should have been grabbed by them multiple times, especially when I thread the needle between two or more... unless that's also a latency issue and I'm just using it in my favour?

    Agreed on buffing boss HP, though. They're currently tuned to level 99AF-100 tome gear and once the raid, weekly tome and crafted gear becomes available, they'll melt faster than a currently melting ice cube.
    (1)

  5. #105
    Player
    moshev's Avatar
    Join Date
    Dec 2021
    Posts
    12
    Character
    P'lease Respond
    World
    Balmung
    Main Class
    Summoner Lv 100
    Well, the latency effectively stretches the hitbox in the direction the enemy is moving based on its speed and your ping to the server. Making it smaller will fix the issue for people with a ping of 100-200ms. The real fix would be to improve the netcode and also do all the collisions client-side, but I'm trying to be realistic in my requests, lol.
    (2)

  6. #106
    Player
    Granyala's Avatar
    Join Date
    Sep 2014
    Posts
    1,635
    Character
    Ifalna Sha'yoko
    World
    Cerberus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by moshev View Post
    Well, the latency effectively stretches the hitbox in the direction the enemy is moving based on its speed and your ping to the server. Making it smaller will fix the issue for people with a ping of 100-200ms. The real fix would be to improve the netcode and also do all the collisions client-side, but I'm trying to be realistic in my requests, lol.
    Doesn't necessarily have to be client side but the position polling needs to be far more aggressive, so positions are more accurate when characters move.
    (2)

  7. #107
    Player
    Raven2014's Avatar
    Join Date
    Oct 2014
    Posts
    1,636
    Character
    Ribald Hagane
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Granyala View Post
    I believe that when I see it ingame.

    So far, the first dungeon tier was alright with wall-wall pulls because our initial gear is crap but every subsequent tier was outclassed via tome gear already.
    People always have this illusion about expert at the beginning of every expansion. We go from 2 years of overgeared (raid/tome) to severely undergeared in the first set of new dungeon. People entering the new expert with lvling gears, some may be even still using lvl90 blue whether previous most group would be two tier above the dungeon difficulty. Remember End Walker dungeons? People also gushed about how it's a new level of difficulty ... how the rest of the expansion played out?

    Once I hit 705 it's really just the same old same old. Because expert dungeons will always be balance for 2 tiers below max gears, it will never be challenge unless they're radically change the design itself.
    (1)

  8. #108
    Player
    Ozmandis's Avatar
    Join Date
    Jul 2024
    Posts
    47
    Character
    Ozmandis Ol
    World
    Omega
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Raven2014 View Post
    People always have this illusion about expert at the beginning of every expansion. We go from 2 years of overgeared (raid/tome) to severely undergeared in the first set of new dungeon. People entering the new expert with lvling gears, some may be even still using lvl90 blue whether previous most group would be two tier above the dungeon difficulty. Remember End Walker dungeons? People also gushed about how it's a new level of difficulty ... how the rest of the expansion played out?

    Once I hit 705 it's really just the same old same old. Because expert dungeons will always be balance for 2 tiers below max gears, it will never be challenge unless they're radically change the design itself.
    Tbf, the mechanics are still harder than what we have seen and they straight up one shot you when you fail them so at least there's that.
    (1)

  9. #109
    Player
    angienessyo's Avatar
    Join Date
    Jul 2017
    Posts
    464
    Character
    Khulan Noir
    World
    Cactuar
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Raven2014 View Post
    People always have this illusion about expert at the beginning of every expansion. We go from 2 years of overgeared (raid/tome) to severely undergeared in the first set of new dungeon. People entering the new expert with lvling gears, some may be even still using lvl90 blue whether previous most group would be two tier above the dungeon difficulty. Remember End Walker dungeons? People also gushed about how it's a new level of difficulty ... how the rest of the expansion played out?

    Once I hit 705 it's really just the same old same old. Because expert dungeons will always be balance for 2 tiers below max gears, it will never be challenge unless they're radically change the design itself.
    I can't think of a single expert dungeon people have complained about being difficult until Dawntrail, and I've played since Heavensward. The reality is the mechanics are just more fun and interesting this time around. (I don't want any of them nerfed, they're great)
    (3)

  10. #110
    Player
    Deejudanne's Avatar
    Join Date
    Aug 2021
    Posts
    33
    Character
    Maple Rue
    World
    Twintania
    Main Class
    Dancer Lv 100
    Quote Originally Posted by angienessyo View Post
    I can't think of a single expert dungeon people have complained about being difficult until Dawntrail, and I've played since Heavensward. The reality is the mechanics are just more fun and interesting this time around. (I don't want any of them nerfed, they're great)
    one big reason for that could be that expert dungeons used to be just as faceroll and just as bad as normal lvling dungeons
    (4)

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