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  1. #91
    Player
    Hallarem's Avatar
    Join Date
    Sep 2023
    Posts
    1,173
    Character
    Hallarem Aurealis
    World
    Omega
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Gralna View Post
    Please ignore the request of this thread, thank you.
    Agreed. The boss fights are fine, they are engaging and going in a better direction.
    (3)

  2. #92
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,166
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    I mean, I’ll be the first to admit how much I hate those mask-headed little freaks in Strayborough Deadwalk, but I’d say ‘nerfing’ it is much too far. I mean, the encounter itself does fairly minimal damage output overall so it kind of already balances it out against the obnoxious mechanics lol.
    All they need to do is make the enemy hit boxes less annoying so they aren’t yeeting themselves at the speed of light at you for breathing in their direction lol
    (6)

  3. #93
    Player
    PaulH's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    246
    Character
    Dru Hutton
    World
    Odin
    Main Class
    Scholar Lv 100
    I would love to see more complexity, more risk/reward and more random attacks, Sloughborough was a great example in how to mix it up a bit and learn and think on your feet. The game caters for so many and some of us want some harder dungeons through queuing for a hard mode and getting more rewards etc. I have liked the new encounters and hope to see more and more time taken to take something down.
    (4)

  4. #94
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,525
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    That boss can absolutely go die in a fire but please don't change a thing SE because we'll learn it eventually. If this was an MSQ dungeon I'd agree with you. But we've wanted them to start branching out with the optional dungeons again and now they are.
    (1)

  5. #95
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,525
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by GrimGale View Post
    The only "nerf" I would be willing to take is to make the bind effect dispellable with esuna. Might actually be even more engaging for healers and reward quick reflexes.
    After the healer role quests basically screaming "PUT ESUNA ON YOUR BAR" I can definitely get behind this small change.
    (3)

  6. #96
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,166
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    Quote Originally Posted by TaleraRistain View Post
    After the healer role quests basically screaming "PUT ESUNA ON YOUR BAR" I can definitely get behind this small change.
    This lol, after doing the role quests I thought to myself ‘surely they’re going to have more cleanse-able status effects in dungeons with how hard they pressed the point of using Esuna.

    Then you get to level 100 and realize that no, the cleanse-able status effects most definitely are not in the room with us now lol
    (4)

  7. #97
    Player
    Volfe's Avatar
    Join Date
    Nov 2021
    Location
    Gridania
    Posts
    59
    Character
    Volfian De'lobo
    World
    Hyperion
    Main Class
    Reaper Lv 100
    These bosses will be an absolute joke when people have better gear, they already die so quickly.
    (1)

  8. #98
    Player
    DiaDeem's Avatar
    Join Date
    Jan 2014
    Location
    Ul'Dah
    Posts
    1,676
    Character
    Vivian Rysto
    World
    Leviathan
    Main Class
    Scholar Lv 100
    Please nerf/adjust one of the new Expert Dungeons (7.0 spoilers)

    No
    (3)

  9. #99
    Player
    aquarys's Avatar
    Join Date
    Jan 2024
    Posts
    25
    Character
    Shiranui Okita
    World
    Adamantoise
    Main Class
    Dark Knight Lv 100
    Even though I've definitely been hit several times during the mascot boss, I have literally never had a party-wide wipe in that dungeon yet, even when running blind. Now Tender Valley, however, that thing wiped our party when running blind several times lol. But no, I think the difficulty is just right and I like seeing cool boss mechanics like having to watch the tea cups.
    (1)

  10. #100
    Player
    Granyala's Avatar
    Join Date
    Sep 2014
    Posts
    1,635
    Character
    Ifalna Sha'yoko
    World
    Cerberus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Ozmandis View Post
    I'm happy with the difficulty itself but I have to admit the first boss of strayborough is more annoying than difficult.
    This.

    The mechanics of the first are easily understood but with XIV's shitty server performance and thus hilariously imprecise positioning when moving in mind it's plain simply bad encounter design.

    In WoW you could run 5 ingame cm in front of the critter and it would not be an issue until you actually touched it.
    In XIV it grabs you even if you are several ingame meters away from it, if the server throws a hissy fit again.
    (7)

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