I just wanted to say at least let me dye the gear I like instead of locking the colors to jobs like I prefer the scouting and healing versions but sadly I only play casters and reaper which share the same model but terrible dye options.
Disagree. Some of the glamor restrictions make sense, but realistically if the developers aren't going to make the gear actually follow the generic DnD logic of:
- Tanks wear heavy metal gear
- Melee wear leather or light metal
- Ranged DPS wear leather
- Casters wear cloth
Then the glamor restriction is silly. The above, all but the one on the right may as well be cloth, and the one on the right would be "heavy metal". Likewise the two on the left don't even look different and I would say it was caster gear, while the two in the middle don't look distinguishable from each other and I would say is DPS gear.
Contrast this with the Shisui gear from Stormblood. The fending and maiming gear are IDENTICAL except for the color. Striking and Scounting gear? wait what's that, they have the white mage skirt, and the aiming gear has the tank skirt? The casters have the long ribbons and the DPS caster has no skirt at all. Plus the cash shop version which is basically the dyable version of the scouting version. The socks on the leg gear is is also sus, Fending, Maiming, Striking and Casting have the same leggings but different colors, the scouting has the same ribbons and the white mage has odd color ribbons. Then look at the foot gear.
Like it's pretty obvious at a glance that sometimes they only make one "gear set" and just have different parts for each job type. In this case, yes I agree, there is no reason why the glamor restriction should apply when it's pretty clear the gear is the same. Compare the shisui set with the above and it's clear there is only "three" pieces for each. Not seven.
A little different bump here.
I've just came across the lvl 60, ilvl 200 DoH/DoL sets from scripts and wondered if the fisher's vest would be a nice pictomancer piece. (Even tho I'm nowhere near the job.)
And I've played with the idea, if I would be able to create a playable picto or viper, using only these few sets.
That's a picto and a viper!
But oh wait... (those are pieces only from the lvl60 DoH/DoL script sets)
I have to say, at least for me, these would be acceptable picto and viper depictions... Except all items are of different sets the jobs cannot wear.
I wouldn't be surprised if you could do such a feat with other assortments of sets as well, and it says a lot that it could be done with using just a few locked sets - imagine if we could use many more! I believe there would be so many more players using the system to create sets fitting job identities (and making it interesting and fun!) if they could use even a fraction more pieces... (Not to mention the RP benefits...)
And thus I was thinking too, if the complaining, the comparing and the requests don't work, would maybe the creativity of the community affect Yoshi and the devs?
With that said, I have half the mind to challenge y'all to do the same as me: choose an assortment with a limited number of armor sets in it, be that DoH/DoL or DoW/DoM (like I did when I chose the lvl 60 script sets), and make a set fitting a job identity, except mostly - if not entirely - mix and match pieces that the job cannot wear from the assortment. (Double the impact if it's not just a marginally different piece of the one that the job can wear.)
Maybe we can prove with these too (besides the many good arguments in this thread), that it's worth opening up the glam scene?
I don't know if it could work, and you can shoot me down too if it's a stupid idea, I'm fairly new to the forums...¯\_(ツ)_/¯ It could also add some new momentum to the thread tho (?).
At this point they're either completely out of touch with how 'visual role identity' went out the window YEARS ago or using it to deflect because uncoupling the ability to glam gear from being able to equip it would be a difficult undertaking.
I think I saw a thread somewhere called “forbidden glamours” where people were doing this awhile back, but definitely a good idea! Maybe find that other thread or start a new one specifically for that purpose, so it gets nice and big, because this one has been here forever and not getting much attention. lol Plus I’d simply like a whole thread of outfits to look at!And thus I was thinking too, if the complaining, the comparing and the requests don't work, would maybe the creativity of the community affect Yoshi and the devs?
With that said, I have half the mind to challenge y'all to do the same as me: choose an assortment with a limited number of armor sets in it, be that DoH/DoL or DoW/DoM (like I did when I chose the lvl 60 script sets), and make a set fitting a job identity, except mostly - if not entirely - mix and match pieces that the job cannot wear from the assortment. (Double the impact if it's not just a marginally different piece of the one that the job can wear.)
Maybe we can prove with these too (besides the many good arguments in this thread), that it's worth opening up the glam scene?
I’m sure there’s quite a few people here who have dream outfits they’d be using on a glamour plate “if only” the restrictions were removed. Especially with some of the new crafter/gatherer things that were added!
Granted I don’t know what all is actually involved with changing gear from specific classes to “All Classes,” but it has been done before. It just seems like they stopped doing it around level 60-something… it boggles the mind to see interviews where the devs seem to not remember it’s already happened and we’re asking for it to be done again with more gear!
If you earned the gear and you can wear it on any of your classes you should be able to glamour it. This BS of "oh we don't want people to get confused" is old and tired. If people get confused about what class you are by what you are wearing I guess it was too hard to hit inspect. I have healers that have plate, I have dresses for my tanks. So who cares at this point except yoshi?
They just need to double down on implementing the transmog system and getting rid of job restrictions while they are at it. Even if job restrictions on gear makes sense to someone I think no significant majority of players want these restrictions in place. For example the heavy plate armor earned from PVP battle passes can be equipped by anyone, so maybe it's time...
Thanks for the advice, I did just thatI think I saw a thread somewhere called “forbidden glamours” where people were doing this awhile back, but definitely a good idea! Maybe find that other thread or start a new one specifically for that purpose, so it gets nice and big, because this one has been here forever and not getting much attention. lol Plus I’d simply like a whole thread of outfits to look at!
I’m sure there’s quite a few people here who have dream outfits they’d be using on a glamour plate “if only” the restrictions were removed. Especially with some of the new crafter/gatherer things that were added!
https://forum.square-enix.com/ffxiv/...bidden-sets%21
In the most recent interview with Yoshi-P about glamour (which you can find in the main post of this thread), he specifically mentioned that removing glamour restrictions is technically feasible. He could have easily used technical limitations as an excuse, but he instead mentioned role identity again...
And then we have him contradict this by showcasing the new Mad Max-inspired glamour, where the healer set is a black leather jacket.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.