Quote Originally Posted by Iedarus View Post
Those Scholar changes...just yes.

I was initially worried because I had fairly recently warmed up to Dissipation, however seeing that decision making be placed on the strategies makes it all worth it. Of course, the new Synchronization Tactics still offers decision making for how to utilize your Aetherflow, but it no longer removes the fairy from the battlefield. I am also in utter AWE of how well you cleaned up any potential button bloat; the way you handled the Eos/Selene dilemma by leaning into them being two halves of Lily was a stroke of genius. The way you interact with your fairy now makes her feel like a companion rather than a living oGCD. I would 100% rally behind this.
It's crazy what you can come up with for a Job's kit when you just... look at the Job's lore, isn't it?

Quote Originally Posted by JamsC View Post
I would pay double my current sub price if Square Enix just lifted ForsakenRoe’s designs and put them in the game.
{Same}

Quote Originally Posted by Zolvolt View Post
So many people think they can be an arm-chair game designer.
I don't just think I can be an armchair game designer, I know I can.

Care to share which part of these designs you disagree with, or is it a case of 'It's not by SE therefore I hate it'?