Page 1 of 7 1 2 3 ... LastLast
Results 1 to 10 of 90

Hybrid View

  1. #1
    Player
    Tunda's Avatar
    Join Date
    Jun 2024
    Posts
    791
    Character
    Tunda King
    World
    Ragnarok
    Main Class
    Black Mage Lv 100

    BLM needs a rework because of new content difficulty

    I have been playing viper this expansion, and i would like to say that the new difficulty of the content is very appealing and very engaging as well.

    but after playing black mage for several dungeons and trails i found that this job need love again..

    being very taxy with cast time and being one of lowest damage in dawntrail I believe there is 2 options regarding this job to be existing in new content:

    1- keep kit the same but increase damage of the job by 15% in comparison of other jobs.

    2- do full rework change how casting work for this job ->
    - job can cast fire while moving but with slow effect so at least you can move while casting (break effect).
    - add amplifier effect for with thunder ability to increase damage of fire abilities
    - 2 min meta isn't that easy with black mage.. just improve how we can use umbral heart to do more damage and skip rotation.

    what do you think?
    (1)

  2. #2
    Player
    PercibelTheren's Avatar
    Join Date
    May 2023
    Location
    Limsa Lominsa
    Posts
    1,034
    Character
    Percibel Theren
    World
    Zodiark
    Main Class
    Astrologian Lv 90
    I think they will patch the potencies of stuff when Savage comes out and I have doubts about BLM dealing 15% damage than other jobs. It has a ridiculous amount of ways to store instant casts for movement. This might, unironically, be a skill issue. There is no shame in that, not everyone is good at BLM from the get-go (I'm garbage at it myself) but you might not wanna ask for a rework of a job you clearly haven't learned yet.
    (6)

  3. #3
    Player
    Tunda's Avatar
    Join Date
    Jun 2024
    Posts
    791
    Character
    Tunda King
    World
    Ragnarok
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by PercibelTheren View Post
    I think they will patch the potencies of stuff when Savage comes out and I have doubts about BLM dealing 15% damage than other jobs. It has a ridiculous amount of ways to store instant casts for movement. This might, unironically, be a skill issue. There is no shame in that, not everyone is good at BLM from the get-go (I'm garbage at it myself) but you might not wanna ask for a rework of a job you clearly haven't learned yet.
    i guess all black mage has a skill issue..
    then Picto must be a skilled job that' why it got highest potency


    clearly i play this job in endwalker + SHB with no issues + i play the job at high end too..

    just listen to what arthar's said:
    https://www.youtube.com/watch?v=8iTvnlofoXU
    (4)

  4. #4
    Player
    Magikazam's Avatar
    Join Date
    May 2022
    Posts
    368
    Character
    Omori Oatmeal
    World
    Malboro
    Main Class
    Summoner Lv 91
    BLM always kinda struggle This early in a xpac. Combine that with the fact that currently for some reason they boosted a lots of job potency while BLM stayed to low and that explain why BLM is so low in the dps chart. That being said I don't think giving them 15% more damage than everyone is a good idea, espcially if you want it to be able to move while casting (lol?) that litteraly kill it whole personality and why it fell unique to play
    (0)

  5. #5
    Player
    PercibelTheren's Avatar
    Join Date
    May 2023
    Location
    Limsa Lominsa
    Posts
    1,034
    Character
    Percibel Theren
    World
    Zodiark
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Tunda View Post
    i guess all black mage has a skill issue..
    then Picto must be a skilled job that' why it got highest potency


    clearly i play this job in endwalker + SHB with no issues + i play the job at high end too..

    just listen to what arthar's said:
    https://www.youtube.com/watch?v=8iTvnlofoXU
    Picto is overpowered as hell right now. It's definitely getting nerfs. As I said, potencies will be looked at with the Savage patch. I also refuse to take Arthars seriously after what he pulled in regards to the healer strike.
    (4)

  6. #6
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,927
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by PercibelTheren View Post
    Picto is overpowered as hell right now. It's definitely getting nerfs. As I said, potencies will be looked at with the Savage patch. I also refuse to take Arthars seriously after what he pulled in regards to the healer strike.
    Pictomancer isn't over powered it should be where it is, melees shouldn't just by default be the top.
    Black mage should be where pictomancer is currently. Both should be competing jobs for non rezzing casters, which both should be equal to melees in terms of damage at the very least.
    (19)

  7. #7
    Player
    Taranok's Avatar
    Join Date
    Mar 2015
    Posts
    797
    Character
    Arilaya Syldove
    World
    Brynhildr
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Magikazam View Post
    BLM always kinda struggle This early in a xpac. Combine that with the fact that currently for some reason they boosted a lots of job potency while BLM stayed to low and that explain why BLM is so low in the dps chart. That being said I don't think giving them 15% more damage than everyone is a good idea, espcially if you want it to be able to move while casting (lol?) that litteraly kill it whole personality and why it fell unique to play
    It's struggling for 3 reasons I've come to find. 1, none of the caster gear currently has spell speed. It's hard to bis and get 2.60 sps, which is my personal maximum fire 4 cast time for enjoying playing BLM. BLM is typically suffering the closer to 2.8 it is. 2, the potencies are flat bad. This is obviously acknowledged, and is an expansion staple. I literally cannot think of a single time from ARR to now that BLM did not launch underpowered.

    That's all well and good and should be fixed with time. The third bit is that BLM legitimately cannot handle the content the devs are making. Be it a dungeon, trial, or especially EX1, BLM is too much of a turret caster in a game where the devs despise turret casters. The problem is big enough that even PCT can be suffering, and it's vastly better equipped to deal with it.

    PCT is better for 4 reasons. 1, their ley lines is massive. 1 repositioning isn't good enough for BLM, especially on something like EX1. Likewise, PCT's ley line only needs 5 total casts in it, while BLM wants to get closer to 11 total casts, which is just not feasible with fight design as it is. 2, PCT gets a bankable instant cast via holy in white, which can be built every 3 base GCDs stacked up to 5. Xenoglossy can't compare to how flexible holy in white is. 3, having a default 1.5s GCD is massive when you need to do minor repositioning, again, such as ex1 for the ice comets or things like volcano aoes. A PCT can just cast and dodge, a BLM runs the risk of getting nailed. The fourth and final bit, BLM is still structurally a timer-based class, and it will gladly abort out of its timers because you had to adjust or ran out of instants or what have you.

    I've come to the conclusion BLM needs a rework, and going back to EW would just dig it deeper into the hole it's in. The devs don't want turret casters as a valid playstyle, and nonstandard BS is outright not beneficial to the class or the game as a whole. If the devs don't want turret casters, then BLM needs to change to no longer be a turret caster. Simple as.

    Quote Originally Posted by Rithy255 View Post
    Pictomancer isn't over powered it should be where it is, melees shouldn't just by default be the top.
    Black mage should be where pictomancer is currently. Both should be competing jobs for non rezzing casters, which both should be equal to melees in terms of damage at the very least.
    I'll never understand this line of thought because the implication is that somehow res should be taxed. If res is that big a problem then just remove it from casters outright. PCT should be balanced as a buffing DPS. Simple as. It is not a 'power caster,' it should not be balanced with BLM because BLM is in the greedy DPS category alongside SAM, VPR, and MCH.

    Frankly, standard comps should be 1 caster, 1 melee, 1 phys ranged, and 1 whatever the hell you want, with 1 of those 4 being a greedy DPS. The game was a lot better when people brought 2 phys ranged or 2 casters instead of exclusively 2 melee, and trying to pretend PCT should be in the same category as a greedy DPS is just woefully disingenuous to how greedy DPS need to be balanced. PCT is no different than a RPR in my eyes, in terms of how it should be approached for balancing.
    (4)
    Last edited by Taranok; 07-09-2024 at 06:30 PM.

  8. #8
    Player
    Iedarus's Avatar
    Join Date
    Aug 2021
    Posts
    365
    Character
    Iedarus Meridus
    World
    Midgardsormr
    Main Class
    Scholar Lv 100
    Quote Originally Posted by PercibelTheren View Post
    Picto is overpowered as hell right now. It's definitely getting nerfs. As I said, potencies will be looked at with the Savage patch. I also refuse to take Arthars seriously after what he pulled in regards to the healer strike.
    Wait, what did Arthars do? I keep hearing about something he did but can't find what it is.
    (0)
    Quote Originally Posted by Iedarus View Post
    Was this what Yoshi P wanted for people like me? Did he assume we were too foolish to take any semblance of complexity? How could such an allegedly open developer act so dismissive towards his own players? The flavor of the jobs I loved so much throughout the franchise were mere husks of themselves. What was once a magical world peeled away to reveal a sterile room of four walls. No imagination, no challenge, only accessibility for the sake of it. I didn't feel welcomed, I felt betrayed.
    I'll give healer a try up until level 100. If I do not like it, I'm off the role, entirely.

  9. #9
    Player
    Galvuu's Avatar
    Join Date
    Jun 2017
    Posts
    637
    Character
    Galveira Vorfeed
    World
    Ragnarok
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by PercibelTheren View Post
    I think they will patch the potencies of stuff when Savage comes out and I have doubts about BLM dealing 15% damage than other jobs. It has a ridiculous amount of ways to store instant casts for movement. This might, unironically, be a skill issue. There is no shame in that, not everyone is good at BLM from the get-go (I'm garbage at it myself) but you might not wanna ask for a rework of a job you clearly haven't learned yet.
    This is wrong from start to finish, but I guess we still have people who don't play BLM come in here and say "skill issue".
    Whenever you use a Xenoglossy or a Triple for a mechanic, you bleed damage in burst. That's problem number one.
    Problem number two is that there are portions of your rotation where the movement taxes you much more than others (thanks for removing Ice Paradox SE). Problem number 2.
    And BLM doesn't even have "ridiculous amount of ways" to store anything, because you lost Sharpcast/Thundercloud/Ice Paradox. Pictomancer literally generates more instant casts than BLM by a margin. Problem number 3.
    Just go look at Eksu's extreme 2 pov, that looks like torture and his team is sorta helping (and he slightly snaps when he doesn't).
    Imagine that nonsense in the pf where people just move around for no reason and couldn't care less about your uptime.
    (19)

  10. #10
    Player
    meie's Avatar
    Join Date
    Feb 2023
    Posts
    35
    Character
    Meie Eed
    World
    Shiva
    Main Class
    Black Mage Lv 100
    Rework and damage adjustments are two different topics and should be discussed separately. In regards to the rework, before DT, Black Mage hat the non-standard lines as an alternative playstyle. At least people who actually took the time to learn them, very much liked this playstyle. Now with their "minor" adjustment, they made non-standard not possible, while not archiving what they claimed to change in the first place. Personally I think this was more deliberate to make non-standard not possible and not to improve lower mp generation. Think most people who leveled BLM would agree that anything besides endgame BLM was always horrendous and some small adjustment only shine light on this. Kind of annoying that these major changes, for non-standard playstyle, come with opening of DT only weeks before the Savage tier. I have no doubt we will get appropriate dps adjustment before that, but doing an actual rework will take months and even then its not guarantied to be fun again.
    (3)

Page 1 of 7 1 2 3 ... LastLast